Map Animation from Google Earth

wwaag wrote on 5/28/2015, 6:59 PM

I'm sort of a "map junkie". Here are some animated maps that I've created in Vegas using tracks created in Google Maps and imagery from Google Earth. I believe that it overcomes a major shortcoming of other approaches that require the user to "draw" the track either with a mouse (E.g. Heroglyph) or by entering "waypoints" (E.g. Route Generator). From the examples, especially the second along the Mosel River, you will see that it would be very tedious to "draw" these. Furthermore, no keyframing in Vegas is required. It does require Photoshop which is probably in the toolkit of most editors anyway.



So how does it work? In a nutshell, here are the steps: 1) Create a track in Google Maps, export as a KML file and then open in Google Earth; 2) compose your imagery, make copies with and without the track visible and open in Photoshop (actually Copy in Google Earth, open new file in PS, and then Paste) 3) make a selection in PS of the track using the Magic Wand tool; 4) create a new layer from that selection and paint the Track (in the example, a red track) using the Brush Tool; 5) create another layer from the same selection and make a gradient using the Brush Tool; 5) export from PS 3 PNG files: imagery only, track only, and gradient 6) in Vegas, import the imagery only and track only PNG's, the track only being on top; and 7) finally, apply the Gradient Wipe transition to the Track Only event in which you specify the gradient file created in PS. That's it. The length of your transition will determine how quickly the animation track moves.

So how long does it take. As a test, I created a route from from Port Angeles to Seattle. From the time to open Google Maps to have it working in Vegas--10 minutes.

If anyone is interested, I would be happy to provide the details of the very sketchy nutshell overview. I must admit that I didn't create this approach on my own. It is based largely on the following YT tutorial that I found yesterday on Line Animation in Vegas. In the tutorial, the author creates the track within PS using the Pen Tool, pretty much like others. My twist--rather than creating the line from scratch, I begin with making a selection of the track created in Google Earth, and then pretty much follow the procedure outlined in the tutorial. In any case, it seems to work well and is relatively quick.

wwaag
 

Last changed by wwaag

AKA the HappyOtter at https://tools4vegas.com/. System 1: Intel i7-8700k with HD 630 graphics plus an Nvidia RTX4070 graphics card. System 2: Intel i7-3770k with HD 4000 graphics plus an AMD RX550 graphics card. System 3: Laptop. Dell Inspiron Plus 16. Intel i7-11800H, Intel Graphics. Current cameras include Panasonic FZ2500, GoPro Hero11 and Hero8 Black plus a myriad of smartPhone, pocket cameras, video cameras and film cameras going back to the original Nikon S.

Comments

musicvid10 wrote on 5/28/2015, 9:02 PM
I haven't tried the workflow yet, but the outcome is a must-see for every editor.
Better than the Indiana Jones flyover.
I suspect I'm less adept with a Brush tool than you are.
VMP wrote on 5/29/2015, 12:11 AM
Nice, I have doen this often :-)

I use the (track) mask tool in Vegas to reveal the line (The track with line and alpha which is above the map track).

That way I can control the line reveal speed and the line reveal direction more naturally.
Especially when the line makes curves or returns to position.

VMP
amendegw wrote on 5/29/2015, 1:57 PM
Brilliant! And this couldn't have come at a better time. I'm just now putting together a presentation that involves mapping directions.

Thanks!
...Jerry

System Model: Alienware Area-51m R2
System: Windows 11 Home
Processor: Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz, 3792 Mhz, 8 Core(s), 16 Logical Processor(s)
Installed Memory: 64.0 GB
Display Adapter: NVIDIA GeForce RTX 2070 Super (8GB), Nvidia Studio Driver 527.56 Dec 2022)
Overclock Off

Display: 1920x1080 144 hertz
Storage (12TB Total):
OS Drive: PM981a NVMe SAMSUNG 2048GB
Data Drive1: Samsung SSD 970 EVO Plus 2TB
Data Drive2: Samsung SSD 870 QVO 8TB

USB: Thunderbolt 3 (USB Type-C) port Supports USB 3.2 Gen 2, DisplayPort 1.2, Thunderbolt 3

Cameras:
Canon R5
Canon R3
Sony A9

wwaag wrote on 5/29/2015, 2:02 PM

@Musicvid10. Thanks for the kind words. No, you don't have to be very good with the Brush Tool since the size to "paint" with can be much larger than the size of the track.

@VMP. Thanks too. I'm curious about your approach. It seems that we start with the same thing, two tracks, one having an event consisting of "track only" on top of the other track consisting of the event "map only". I also have a gradient image of the "track only" that starts with black and fades to white. I then use the Gradient Wipe transition with that image to produce the track motion. Speed of motion is controlled by increasing or decreasing transition time. In your approach, you start with a mask over the entire "track only" and then change the mask over time, thus revealing the track?? If so, I'm just curious how you do this. I've used masks but have never animated them.

And finally, here's another example.



This one was a lot more difficult and actually required three tracks--the main track that goes from Innertkirchen to Tasch, a second "spur" track to Grindelwald, and a third "spur" to Stechelberg. To put these altogether required rendering the three tracks as uncompressed avi with an alpha channel. These were placed on separate tracks and using velocity envelopes, I was able to "freeze frame" at the point where the "spur" tracks started. Since these tracks consist of only a "red line" image, I found you could easily change the velocity by doing a "Time Stretch" (Ctrl-Drag).

I'll be preparing a short guide on this technique--mostly for myself. Otherwise, I'll forget very quickly the exact procedure unless I use it on a daily basis. If there is any interest, I'll make that available.

wwaag

Last changed by wwaag on 11/3/2021, 12:34 PM, changed a total of 2 times.

AKA the HappyOtter at https://tools4vegas.com/. System 1: Intel i7-8700k with HD 630 graphics plus an Nvidia RTX4070 graphics card. System 2: Intel i7-3770k with HD 4000 graphics plus an AMD RX550 graphics card. System 3: Laptop. Dell Inspiron Plus 16. Intel i7-11800H, Intel Graphics. Current cameras include Panasonic FZ2500, GoPro Hero11 and Hero8 Black plus a myriad of smartPhone, pocket cameras, video cameras and film cameras going back to the original Nikon S.

rraud wrote on 5/29/2015, 5:34 PM
That was a very well tutorial wwaag! Audio's good as well.
VMP wrote on 5/30/2015, 4:40 AM
wwaag,

This is a quick example: Vegas-map-line-reveal-with-mask.jpg

The checkerboard (representing transparency) with the line would be the transparent track containing the line (which you can put on top of any track or map).

With the mask you can follow the direction of the line, and reveal it anyway you like.
For me it takes less than a minute to animate this.

You can draw the mask with the bezier tool, and move the points with the 'normal edit tool' the white arrow.

So all you need is
Track 1 top: Transparant image file with line.
Track 2 below: Map.


VMP
wwaag wrote on 5/30/2015, 11:53 AM
VMP

Thanks so much for your succinct explanation. Having just tried it, I can see advantages of each approach. It would have probably been a lot easier in the second example I gave, in which there were a couple of "spurs" from the main track. However, the gradient approach seems a lot easier on the example I gave along the very "winding" Mosel River. Regardless, both methods seem to work well, so it's a matter of the editor's choice. Again, thanks.

wwaag

AKA the HappyOtter at https://tools4vegas.com/. System 1: Intel i7-8700k with HD 630 graphics plus an Nvidia RTX4070 graphics card. System 2: Intel i7-3770k with HD 4000 graphics plus an AMD RX550 graphics card. System 3: Laptop. Dell Inspiron Plus 16. Intel i7-11800H, Intel Graphics. Current cameras include Panasonic FZ2500, GoPro Hero11 and Hero8 Black plus a myriad of smartPhone, pocket cameras, video cameras and film cameras going back to the original Nikon S.

VMP wrote on 5/30/2015, 3:01 PM
You're welcome, wwaag,

VMP