Subject:SL3 - How Does It Work With Music Or Wind Noise?
Posted by: Sneddy
Date:1/15/2015 8:51:48 AM
I was an early purchaser of SL1 lured to buy the program with Sony's impressive video showing the elimination of a siren in a recording that had someone speaking outdoors - the final result being a recording that didn't harm the desired program material. I just watched the video example for SL3 and note they're working with another siren!!! While impressive to eliminate this sound with no damage to the desired program material, my preference would have been to see how SL3 deals with wind noise suppression or a musical example where one element needs eliminating or suppressing. If any of you find that SL3 works well with things other than sirens (preferably musical examples or wind suppression) could you post a link to a before and after audio example? Since purchasing SL1, I have purchased Waves WNS in addition to iZotope's RX4 Advanced - both of which are very effective noise reducers in certain settings (including music). |
Subject:RE: SL3 - How Does It Work With Music Or Wind Noise?
Reply by: PixelStuff
Date:1/15/2015 10:00:20 PM
Do you mean something different from what they show on the main SL3 page in videos named "Interoperability" where they remove two different types of noise (hum and hiss)? http://www.sonycreativesoftware.com/spectralayerspro Message last edited on1/15/2015 10:02:26 PM byPixelStuff. |
Subject:RE: SL3 - How Does It Work With Music Or Wind Noise?
Reply by: Sneddy
Date:1/19/2015 10:19:51 PM
They're getting there with SL3. Based on SCS' other excellent software introduction versions, I would have rolled out SL3 as their introductory version. I'll download a trial version and see how it works with wind. Thanks for your reply to my post. |
Subject:RE: SL3 - Does It work with Wind Noise?
Reply by: UKharrie
Date:1/20/2015 7:14:41 PM
I wonder that the issue isn't the Bandwidth of so-called "Wind-Noise" - since it's really a resonance effect modified by the direction/pressure. . . . Some element of white-noise, I suspect . . . Indeed it would be interesting to see a SL display of an Action camera performing a 360 degree Selfie - yet ( here ) we see only what the Sony marketing dept. want us to see. Can't blame them for that! +Maybe look on YT? Message last edited on1/20/2015 7:16:52 PM byUKharrie. |
Subject:RE: SL3 - Does It work with Wind Noise?
Reply by: Sneddy
Date:2/22/2015 9:17:02 PM
................................. we see only what the Sony marketing dept. want us to see. Can't blame them for that! Showing how to get rid a siren vs several examples of solving musical issues isn't great marketing IMO. If you look at iZotope RX4 and RX4 Ad.vanced - many users have uploaded lots of useful videos. SL3 will prove to be successful when there are lots of good videos in addition to lots of posts to this forum. Vegas is extraordinary software - Sony should have used that as a benchmark of usefulness when considering releasing a program like SL. I predict it will be SL5 or 6 that will offer users something to write home about. |
Subject:RE: SL3 - Does It work with Wind Noise?
Reply by: UKharrie
Date:4/11/2015 7:28:59 PM
Er, possibly, but then pros need the features "NOW" - What I thought was esp. good in v3 is "Sound sculpturing" ( presume it was not available in v2 ). One of the Webinars we saw ( heard?) it was possible to remove the music where a singer was being drowned - the result was far-clearer song and you really couldn't notice the music was subdued. This "might" be a useful quickie ( i.e. Macro) so folks can achieve this easily. Whilst it is relatively easy ( In the Edit ), to drop the Music/Background when there is Speech, it may be more difficult with a Song, since you'd notice the musical accompaniment was suddenly much quieter. With music-sculpting, the audience won't notice - except that the vocals are crisper. Does anyone use this feature and con confirm....? . <Interoperability: Did the Tutorial ( thanks for the link, above ), and it's impressive - Except I need SF Pro as well . . . so It's getting rather expensive, with that 64-bit PC requirement to run SL3. I wonder why some "Basic" FX aren't in SL3:- reverb being an obvious No1 along with Pitch-change and maybe the odd "Microphone" effects - representing limited frequency ranges that you may need.... Message last edited on1/26/2016 7:49:59 AM byUKharrie. |