Here's my rant for what it's worth.
First off - after trying to get timely responses to various questions here on the forums, I'm resigned to sticking with Adobe's CS6 apps for my post work.
Timeline performance is lackluster, Vegas Pro 13 is now locking up randomly for no apparent reason even though nothing has changed, etc and has basically forced my decision to stick with Adobe as much as I don't like it. I can't play back QT animation files without it bringing Vegas (v428) to an absolute crawl - yet those kinds of files/codecs are used all the time in post work. I get RT playback with my measly GTX-550ti in Ppro CS6 at full resolution with multiple streams of 1080P footage, QT animation files, graphics and transitions. I've had to resort to preview 1/2 resolution to get near the same thing in Vegas Pro. My footage is running off of a Raid0 so I know it's not a data throughput bottle neck. I can't render a simple cineform AVI because somehow Vegas can't work with it correctly - getting "license is expired" - and I'm using the GoPro Studio version, yet with PPro - no issues whatsoever.
Regarding actual hardware - Visit Premiere Pro Benchmarking (PPBM7 - http://ppbm7.com/) and you discover a wealth of information that goes IN DEPTH into the discussion of hardware specifically for video editing and creating balanced editing based systems and the hardware for Premiere Pro. It furthermore goes into fine tuning those configurations based on solid configurations for various levels of editing machines. I'm left wanting here on the Vegas Forums. The search feature is laborious and time consuming. PPBM is rock solid with benchmarking results, recommendations, etc all broken down and easily laid out.
The shift of hardcore users like @JohnnyRoy moving to the MAC platform, Douglas Spotted Eagle has disappeared completely from the forums from what I can tell, in addition to the lack of innovation on things like industry standard Bins, integrated media encoding that can be done outside of Vegas Pro like Adobe Media Encoder - the lack of these kinds of time saving tools have also added to the decision. A lack on SCS's part in not creating a standardized graphics card list APPROVED and KNOWN to work out of the box has also played a role (Adobe has had a list since CS5 - even though the VP forums thread on the best graphics cards for Vegas Pro was helpful), Radeon cards appear to lack industry support throughout numerous apps from what I can tell - but I could be wrong. I will concede the newer versions of Premiere Pro support OpenCL, but then again, one is locked to ransomware since Adobe will not release an update for us CS6 users to utilize Radeon OpenCL for Windows based cards so we're stuck with using nVidia CUDA based cards only. And there are those who prefer to not have to pay a monthly fee to get their work done and honestly, I don't' trust Adobe to NOT raise their pricing scheme in the future.
The collaboration support within the post production field for Premiere Pro in addition has grown to such a level now I would be remiss in deviating from Premier Pro as I'm now beginning to collaborate with others and they have standardized on Ppro.
I'll still lurk occasionally hoping one day that SCS will create a revised interface and GPU codebase for future versions of Vegas Pro that will work more tightly with other apps and have full support of third party industry standard plugins.
I'll revisit when SCS announces Vegas Pro 14 and see if anything has changed for the better.
Until that time - cheers
First off - after trying to get timely responses to various questions here on the forums, I'm resigned to sticking with Adobe's CS6 apps for my post work.
Timeline performance is lackluster, Vegas Pro 13 is now locking up randomly for no apparent reason even though nothing has changed, etc and has basically forced my decision to stick with Adobe as much as I don't like it. I can't play back QT animation files without it bringing Vegas (v428) to an absolute crawl - yet those kinds of files/codecs are used all the time in post work. I get RT playback with my measly GTX-550ti in Ppro CS6 at full resolution with multiple streams of 1080P footage, QT animation files, graphics and transitions. I've had to resort to preview 1/2 resolution to get near the same thing in Vegas Pro. My footage is running off of a Raid0 so I know it's not a data throughput bottle neck. I can't render a simple cineform AVI because somehow Vegas can't work with it correctly - getting "license is expired" - and I'm using the GoPro Studio version, yet with PPro - no issues whatsoever.
Regarding actual hardware - Visit Premiere Pro Benchmarking (PPBM7 - http://ppbm7.com/) and you discover a wealth of information that goes IN DEPTH into the discussion of hardware specifically for video editing and creating balanced editing based systems and the hardware for Premiere Pro. It furthermore goes into fine tuning those configurations based on solid configurations for various levels of editing machines. I'm left wanting here on the Vegas Forums. The search feature is laborious and time consuming. PPBM is rock solid with benchmarking results, recommendations, etc all broken down and easily laid out.
The shift of hardcore users like @JohnnyRoy moving to the MAC platform, Douglas Spotted Eagle has disappeared completely from the forums from what I can tell, in addition to the lack of innovation on things like industry standard Bins, integrated media encoding that can be done outside of Vegas Pro like Adobe Media Encoder - the lack of these kinds of time saving tools have also added to the decision. A lack on SCS's part in not creating a standardized graphics card list APPROVED and KNOWN to work out of the box has also played a role (Adobe has had a list since CS5 - even though the VP forums thread on the best graphics cards for Vegas Pro was helpful), Radeon cards appear to lack industry support throughout numerous apps from what I can tell - but I could be wrong. I will concede the newer versions of Premiere Pro support OpenCL, but then again, one is locked to ransomware since Adobe will not release an update for us CS6 users to utilize Radeon OpenCL for Windows based cards so we're stuck with using nVidia CUDA based cards only. And there are those who prefer to not have to pay a monthly fee to get their work done and honestly, I don't' trust Adobe to NOT raise their pricing scheme in the future.
The collaboration support within the post production field for Premiere Pro in addition has grown to such a level now I would be remiss in deviating from Premier Pro as I'm now beginning to collaborate with others and they have standardized on Ppro.
I'll still lurk occasionally hoping one day that SCS will create a revised interface and GPU codebase for future versions of Vegas Pro that will work more tightly with other apps and have full support of third party industry standard plugins.
I'll revisit when SCS announces Vegas Pro 14 and see if anything has changed for the better.
Until that time - cheers