You haven't been around the forum as much lately, but when you are it is with focused responses to questions relating to your expertise, and always refreshing.
I had a big opportunity to be grateful for your work this morning when I was repurposing a couple of 500 GB external drives, and one of them dropped on the floor while transferring the data to my desktop. The entire tutorial project was lost, and as the sentimentally-named "Untitled4" has become my personal benchmarking tool for almost everything, I was lamenting the loss.
Then I remembered your archive at http://www.jazzythedog.com/testing/DNxHD/HD-Guide.aspx and downloaded the test footage and Vegas 8 project. My life is now more complete.
Thanks, Jerry. By the way, I've decided there probably won't be a sequel to the tutorial, because the waters have become muddied with other partial "solutions" to leveling for the web and home. Specifically, the fullrange flag, which has spotty player implementation, and with no way for the consumer to really know, and some exposed internal user tweaks in both Nvidia and ATI with names such as "Dynamic Contrast" and other equally provocative labels. Makes it impossible to predict the outcome of any combination of source levels, encoder flags, player response, and graphics settings. The tutorial itself still works, but requires some digging as several points are outdated.
I love watching your wildlife clips on YT, even if some are only a few seconds in length.
;?)
I had a big opportunity to be grateful for your work this morning when I was repurposing a couple of 500 GB external drives, and one of them dropped on the floor while transferring the data to my desktop. The entire tutorial project was lost, and as the sentimentally-named "Untitled4" has become my personal benchmarking tool for almost everything, I was lamenting the loss.
Then I remembered your archive at http://www.jazzythedog.com/testing/DNxHD/HD-Guide.aspx and downloaded the test footage and Vegas 8 project. My life is now more complete.
Thanks, Jerry. By the way, I've decided there probably won't be a sequel to the tutorial, because the waters have become muddied with other partial "solutions" to leveling for the web and home. Specifically, the fullrange flag, which has spotty player implementation, and with no way for the consumer to really know, and some exposed internal user tweaks in both Nvidia and ATI with names such as "Dynamic Contrast" and other equally provocative labels. Makes it impossible to predict the outcome of any combination of source levels, encoder flags, player response, and graphics settings. The tutorial itself still works, but requires some digging as several points are outdated.
I love watching your wildlife clips on YT, even if some are only a few seconds in length.
;?)