I have a project in which I am using a few masks tracks = multiplied for images.
So I animate the mask tracks using scattershot 3D = tracks are straight, so no problem yet.
So then i create a world parent and child all 3D tracks.
When I use the tracks as parent track for my mask and image track = copy keys from motion track to 3D parent track i am losing the Z space on the keys.
This is not because i have not selected 3D in my parent track = both motion and parent = selected 3D = CORRECT.
This is weird because if I set the project up manually no problem, The z space is lost in copy and paste from the 3D parent to 3D container for mask tracks = 12 of = all lost = x and y no problem.
Even if i swap the composite and mask from the bottom same issue
Apologies the z space is not being lost but altered = changed = not flat = not same plane as x.y but different position in relation to the x.y. after pasting keys
So I animate the mask tracks using scattershot 3D = tracks are straight, so no problem yet.
So then i create a world parent and child all 3D tracks.
When I use the tracks as parent track for my mask and image track = copy keys from motion track to 3D parent track i am losing the Z space on the keys.
This is not because i have not selected 3D in my parent track = both motion and parent = selected 3D = CORRECT.
This is weird because if I set the project up manually no problem, The z space is lost in copy and paste from the 3D parent to 3D container for mask tracks = 12 of = all lost = x and y no problem.
Even if i swap the composite and mask from the bottom same issue
Apologies the z space is not being lost but altered = changed = not flat = not same plane as x.y but different position in relation to the x.y. after pasting keys