Subject:Will there be a 3.0b fixed version of ACID as for Sound Forge?
Posted by: jlourau
Date:5/13/2001 3:31:00 PM
The 3rd-party plug-in bug that crashed when "importing" plug-ins in Sound Forge and that was also appearing in Acid 3.0 doesn't seem to have been fixed even in the latest build of Acid 3.0. As other users, I get (with the build 189 version) the same bug of fatal exception during a very slow directX plug-in scan as in the buggy version of Sound Forge 5.0. The corrected process (in Sound Forge 5.0b) is ten times faster and doesn't crash. A side-effect of this bug is that after the plug-in scan crash, ACID runs correctly, you can play the demo song for instance, but once you try to create a bus with a plug-in effect or to insert an assignable FX, the list of the plug-ins is empty! So my question is, does Sonic Foundry intend to release a ACID 3.0b version, as well as for Sound Forge. |
Subject:RE: Will there be a 3.0b fixed version of ACID as for Sound Forge?
Reply by: jlourau
Date:5/16/2001 6:53:33 PM
I'm very sad to see that Sonic Foundry won't do anything to solve the third-party plug-ins problem the same way as they did with Sound Forge... |
Subject:RE: Will there be a 3.0b fixed version of ACID as for Sound Forge?
Reply by: MacMoney
Date:5/16/2001 8:26:56 PM
What Plugins are you talking about? Waves? Cakewalk? Hyperprism DX Izotope? RBC? TC? Timeworks? |
Subject:RE: Will there be a 3.0b fixed version of ACID as for Sound Forge?
Reply by: jlourau
Date:5/17/2001 12:49:36 PM
I don't know. Sonic Foundry has recognized the issue for Sound Forge as being a "third-party plug-in" bug, that's one of the reasons why they made a second release of Sound Forge (5.0b). This bug makes the plug-in scan crash when booting the program, thus giving an empty plug-in list (in Acid as well as in Sound Forge). But there is no "3.0b" version for Acid. I've tried to uninstall half of my plug-ins, but I couldn't find the time to uninstall them all, and I couldn't find which one the plug-ins was the problem. All I know is that it's not my fault, because the new version of Sound Forge was working 100% perfect! Sonic Foundry, please port the 5.0b programming code correction to Acid! |
Subject:RE: Will there be a 3.0b fixed version of ACID as for Sound Forge?
Reply by: SonyJennL
Date:5/18/2001 1:52:25 PM
Please let me know what plug-ins you are using so we are able to look into this. And, yes, there will be a 3.0b- it's in the works already. Thanks. Jenn |
Subject:My Acid Bug-Chasing Experience > FOR SONIC FOUNDRY TEAM
Reply by: jlourau
Date:5/18/2001 7:33:23 PM
Thank you for your answer Jenn! I hope that you or someone else from Sonic Foundry will take the time to read all the stuff that took me time to write. Even if a plug-in bug can be caused by an unproper or badly coded plug-in, this is usual, so the program should remain stable, unless the user willingly loads the plug-in effect for use in a song. SONIC FOUNDRY HELP ME! READ BELOW MY LIVE BUG-CHASING EXPERIENCE... Before I give you the list of my plug-ins which is quite long, I'm just thinking that normally if the 5.0b version of Sound Forge finally worked on my computer with my plug-ins, that may mean that you already found where the problem was and found a way to make it work. Here is the error message I had everytime I launched Sound Forge 5.0, during the plug-in scanning process (translated in english for you): An exception has occured when trying to execute "C:\PROGRA~1\SONICF~2\SOUNDF~1.0\FRGKRN.dll,_SfPlugIn_Grovel_@16-1 Sonic_Foundry_Grovel_Event" [OK] This bug was removed with the 5.0b version of SoundForge. Now here is the message I get when trying to launch Acid for the first time: An error occured during the current operation. An Exception has occured. [OK] [Details >>] When clicking on the "Details" button, I get these informations: VSTadapter Exception 0xC0000005 (access violation) READ:0x0 IP:0x2A115F5 In Module 'VSTADA~1.DLL' at Address 0x2A10000 + 0x15F5 Thread: Plug-in Grovel ID=0xDB8 Stack=0x6F000-0x70000 Registers: EAX=00000000 CS=001b EIP=02a115f5 EFLGS=00010206 EBX=00000000 SS=0023 ESP=0006f788 EBP=0006f7a8 ECX=00000000 DS=0023 ESI=0068a150 FS=003b EDX=0068a148 ES=0023 EDI=0068a148 GS=0000 Bytes at CS:EIP: 02A115F5: 8B 10 51 FF 52 14 83 C4 ..Q.R... 02A115FD: 04 8B 45 E8 8B 88 EC 00 ..E..... Stack Dump: 0006F788: 00000000 0006F78C: 010A14CC 010A0000 + 14CC 0006F790: 0068A148 00680000 + A148 0006F794: 0006F7B4 00030000 + 3F7B4 0006F798: 02A117EB 02A10000 + 17EB (VSTADA~1.DLL) 0006F79C: 0006F808 00030000 + 3F808 0006F7A0: 02A17C84 02A10000 + 7C84 (VSTADA~1.DLL) 0006F7A4: 00000002 0006F7A8: 0006F7B4 00030000 + 3F7B4 0006F7AC: 02A1256F 02A10000 + 256F (VSTADA~1.DLL) 0006F7B0: 0068A148 00680000 + A148 0006F7B4: 0006F7D4 00030000 + 3F7D4 0006F7B8: 02A1412D 02A10000 + 412D (VSTADA~1.DLL) 0006F7BC: 00000001 0006F7C0: 00000000 0006F7C4: 010A14CC 010A0000 + 14CC > 0006F7C8: 02A1254E 02A10000 + 254E (VSTADA~1.DLL) 0006F7CC: 0068A148 00680000 + A148 0006F7D0: 0068A148 00680000 + A148 0006F7D4: 0006F818 00030000 + 3F818 > 0006F7D8: 007F7EA3 007E0000 + 17EA3 (acidk.dll) - - - 0006FFF0: 00000000 0006FFF4: 00000000 0006FFF8: 01001171 01000000 + 1171 (RunDLL32.exe) 0006FFFC: 00000000 It seems to show that the "VST Adapter" plug-in is involved. It's a plug-in that allows to use VST plug-ins as DirectX ones. After this bug, Acid is launched and functions normally except that the DirectX plug-in list remains empty. At every relaunch, the bug doesn't occur anymore, but the DirectX list remains empty (except once where the following characters appeared in the plug-ins list : "Cµâw")... Now that I'm taking time to try to describe and solve this issue, I'm going to try again after having uninstalled VSTadapter. Now I'm trying to reinstall Acid after having uninstalled it. I launch Acid right now... (...) (...) Scanning for audio plug-ins... It works! No crash. Then I'm going to check the DirectX list by clicking on "Insert an assignable FX"... NO! I get a bug message box and then the program crashes and gets closed by Windows 2000: An error occured during the current operation. An Exception has occured. [OK] [Details >>] Sonic Foundry ACID 3.0 Version 3.0 (Build 189) Exception 0xC0000005 (access violation) READ:0x3 IP:0x445D34 In Module 'acid.exe' at Address 0x400000 + 0x45D34 Thread: GUI ID=0xCFC Stack=0x12E000-0x130000 Registers: EAX=00000003 CS=001b EIP=00445d34 EFLGS=00050206 EBX=025a65e0 SS=0023 ESP=0012e6f8 EBP=0019dd70 ECX=0019dc50 DS=0023 ESI=0019dc50 FS=0038 EDX=0012e734 ES=0023 EDI=0012e850 GS=0000 Bytes at CS:EIP: 00445D34: 8B 00 89 44 24 0C 68 24 ...D: 01 00 00 6A 01 FF 15 68 ...j...h Stack Dump: 0012E6F8: 77E762E0 77E70000 + 62E0 (KERNEL32.DLL) 0012E6FC: 025A65E0 024B0000 + F65E0 0012E700: 00445992 00400000 + 45992 (acid.exe) 0012E704: 0019DC50 00130000 + 6DC50 0012E708: 0012E734 00030000 + FE734 0012E70C: 00000000 0012E710: 0012EA9C 00030000 + FEA9C 0012E714: 04F1DA38 04E00000 + 11DA38 0012E718: 00000000 0012E71C: 001E7AF0 00130000 + B7AF0 0012E720: 04F1DA38 04E00000 + 11DA38 0012E724: 0019DC50 00130000 + 6DC50 0012E728: 77E79A84 77E70000 + 9A84 (KERNEL32.DLL) 0012E72C: 0019DC50 00130000 + 6DC50 0012E730: 0019DC50 00130000 + 6DC50 0012E734: CB837C81 > 0012E880: 00593C9A 00400000 + 193C9A (acid.exe) 0012E884: 0012EB6D 00030000 + FEB6D 0012E888: 0012EB10 00030000 + FEB10 0012E88C: 0012E880 00030000 + FE880 0012E890: 0012E940 00030000 + FE940 > 0012E8A8: 77E16E6D 77E00000 + 16E6D (USER32.DLL) > 0012E8B4: 77E16EC2 77E00000 + 16EC2 (USER32.DLL) > 0012E8F8: 77E170C9 77E00000 + 170C9 (USER32.DLL) > 0012E900: 0115FB62 01000000 + 15FB62 (acidk.dll) 0012E904: 0012E920 00030000 + FE920 > 0012E908: 0104C2A2 01000000 + 4C2A2 (acidk.dll) 0012E90C: 0012E944 00030000 + FE944 > 0012E910: 0115FB60 01000000 + 15FB60 (acidk.dll) 0012E914: 000003E9 0012E918: 00000000 0012E91C: 000003E9 > 0012E920: 0104C2EC 01000000 + 4C2EC (acidk.dll) - - - 0012FFF0: 00000000 0012FFF4: 00000000 0012FFF8: 00587114 00400000 + 187114 (acid.exe) 0012FFFC: 00000000 Well after all, maybe it's not only VSTadapter's fault! At the second relaunch, Acid proposes -again- an empty list of DirectX effects... Finally, I've tried uninstalling and reinstalling Acid three times : no improvement, the crash sometimes didn't occur when adding an assignable FX but occured when clicking on FX bus on the master channel, AND STILL NO PLUG-IN AVAILABLE! Please help me and the other users who had the same problems : fix that in the 3.0b version of Acid you're working on, and release it quickly! Thanks... |
Subject:My Acid Bug-Chasing Experience PART II > FOR JENN & THE SONIC FOUNDRY TEAM
Reply by: jlourau
Date:5/18/2001 8:22:02 PM
In the previous message, I forgot to include my DirectX plug-in list. If you don't know what I'm talking about, PLEASE REFER TO THE PREVIOUS MESSAGE. DirectX Plug-In list (as displayed by Sound Forge 5.0b in the Plug-In Explorer found in the Plug-In Chainer, so some of them are Sound-Forge-exclusive, especially the ones not mentionning the brand name): Acoustic Mirror Amplitude Modulation Antares Auto-Tune Plugin ATI MPEG Audio Encoder Cakewalk FX Compressor/Gate Cakewalk FX Dynamics Processor Cakewalk FX Expander/Gate Cakewalk FX Limiter Cakewalk FX Pitch Shifter Cakewalk FX Stereo Chorus Cakewalk FX Stereo Delay Cakewalk FX Stereo EQ Cakewalk FX Stereo Flanger Cakewalk FX Stereo Reverb Cakewalk FX Time/Pitch Stretch Cakewalk FX2 Amp Sim Lite Cakewalk FX3 SoundStage CFX 2-band EQ CFX Chorus CFX Delay/Echo CFX Flanger CFX Reverb Chorus Click and Crackle Removal Clipped Peak Restoration CyberLink Audio Decoder dB ProComp DeNoiser Distortion ExpressFX Amplitude Modulation ExpressFX Chorus ExpressFX Delay ExpressFX Distortion ExpressFX Dynamics ExpressFX Equalization ExpressFX Flange/Wah-Wah ExpressFX Graphic EQ ExpressFX Noise Gate ExpressFX Reverb ExpressFX Stutter ExpressFX Time Stretch Flange/Wah-Wah FreeFilter fusion:FILTER fusion:VINYL Gapper/Snipper Graphic Dynamics Graphic EQ Hyperprism-DX AutoPan Hyperprism-DX Band Reject Hyperprism-DX Bandpass Hyperprism-DX Bass Maximizer Hyperprism-DX Chorus Hyperprism-DX Compressor Hyperprism-DX Echo Hyperprism-DX Flanger Hyperprism-DX Frequency Shifter Hyperprism-DX Hall Reverb Hyperprism-DX Harmonic Exciter Hyperprism-DX Highpass Hyperprism-DX HyperVerb(TM) Hyperprism-DX Limiter Hyperprism-DX Lowpass Hyperprism-DX More Stereo Hyperprism-DX M-S Matrix Hyperprism-DX Noise Gate Hyperprism-DX Pan Hyperprism-DX Phaser Hyperprism-DX Pitch Changer Hyperprism-DX Quasi-Stereo Hyperprism-DX Ring Modulator Hyperprism-DX Room Reverb Hyperprism-DX Single Delay Hyperprism-DX Sonic Decimator(TM) Hyperprism-DX Stereo Dynamics Hyperprism-DX Tremolo Hyperprism-DX Tube/Tape Saturation Hyperprism-DX Vibrato Hyperprism-DX Vocoder Magneto ME Compressor ME FreeFilter ME LoudnessMaximizer ME PhaseScope ME Spectralizer ME SpectroGraph Multi-Band Dynamics Multi-Tap Delay Noise Gate Noise Reduction Opcode fusion:VOCODE PanHandler Q-Metric QuadraFuzz RAVISENT MPEG Decoder RBC Voice Tweaker Realizer Pro 1.0 Restoration-NR Scrollworks Peak Slammer Simple Delay Smooth/Enhance Software CineMaster(TM) DVD SPL De-Esser Time Stretch Vibrato Vinyl Restoration Wave Hammer Wavelab EQ-1 Waves C1 Waves C1 Compressor Waves C1 Gate Waves C1+ Waves C1-Comp Waves DeEsser Waves Doppler Waves Enigma Waves IDR Waves L1-Ultramaximizer+ Waves MaxxBass Waves MetaFlanger Waves MondoMod Waves Q10-Paragraphic EQ Waves Q1-Paragraphic EQ Waves Q2-Paragraphic EQ Waves Q3-Paragraphic EQ Waves Q4-Paragraphic EQ Waves Q6-Paragraphic EQ Waves Q8-Paragraphic EQ Waves RCL Waves REQ 2 bands Waves REQ 4 bands Waves REQ 6 bands Waves S1-MS Matrix Waves S1-No Shuffler Waves S1-StereoImager Waves S1-StereoImager+ Waves SuperTap 2-tap Mod Waves SuperTap 6-tap Mod Waves TrueVerb Waves UltraPitch 3-Voice Waves UltraPitch 6-Voice Waves UltraPitch Shift Good luck Sonic Foundry... I hope to be able to use Acid (3.0b?) with all the plug-ins soon! |
Subject:FOR JENN & THE SONIC FOUNDRY TEAM
Reply by: jlourau
Date:5/21/2001 7:32:47 AM
Hi, Following Sonic Foundry's information request about what seems to be a plug-ins bug, I've taken lots of time to write the two previous messages in this thread with all the available details. I'm pretty sure this will be of some help to the programmers, so I'd be very glad to have an official answer about it from Sonic Foundry, and to be reassured that the next version of Acid (3.0b) will feature a bugfix for that as Sound Forge 5.0b did. |
Subject:RE: FOR JENN & THE SONIC FOUNDRY TEAM
Reply by: SonicJG
Date:5/21/2001 12:33:00 PM
Thanks--we'll investigate this further. If you could help a bit further by letting us know which VST Adapter you've been using on your system, it'd be much appreciated. There are a number of different versions of VST adapters from FXpansion(Amulet), and SpinAudio. Thanks again, Joel |
Subject:RE: FOR JENN & THE SONIC FOUNDRY TEAM
Reply by: jlourau
Date:5/21/2001 12:58:51 PM
OK. Well is there a mail address where I could send you the informations without disturbing the forum? About vstAdapter, it was a 0.3 beta version, and I don't remember there was a brand name, that was a free download. But as you can read in my report, vstAdapter wasn't the real cause of the problem. Now that I've uninstalled it, the problem remains the same... |
Subject:RE: FOR THE SONIC FOUNDRY TEAM
Reply by: jlourau
Date:5/22/2001 9:08:07 AM
Is SonicJG or SonicJL here? If yes, my answer (and new question) is my previous message. ;) |
Subject:RE: FOR THE SONIC FOUNDRY TEAM
Reply by: SonyJennL
Date:5/22/2001 2:41:17 PM
One more thing for you to try- since you are crashing on your plugin scan at the beginning- look at the gray box which lists which plug in is being looked at. Most likely it will pause or halt at the plugin causing difficulty. The name of the particular plugin would be helpful. ALso, thank you for your help in troubleshooting this problem. Rest assured- we are looking into this. Thanks. |
Subject:RE: FOR THE SONIC FOUNDRY TEAM
Reply by: jlourau
Date:5/22/2001 5:46:09 PM
You're welcome, it's my duty to help you conceive a better (and working) Acid 3.0 (from what I've read in this forum, it should be fastened a little bit too) :) About the plug-in that may be displayed a bit longer just before the crash, I'm reinstalling the beta version right now. Well this time when I launched Acid 3.0 for the first time, as since I uninstalled vstAdapter 0.3 beta, plug-in scan happens apparently with no problem and no crash (so that may indicate that vstAdapter was causing the crash). BUT since then, the plug-in list remains empty, and the crash occurs half of the time when trying to add an assignable fx or a bus fx (not all the time, randomly it seems, and when it works, it just gives an empty list of plug-ins). I already indicated that in the long previous message. If you take the time to read it, you'll see that everything is clearly described. (I run Win 2000 if that can be of any help, the rest is standard, Pentium III 733MHz, 256Mb, I hope it'll be enough to run Acid 3.0b!) By the way, you really don't wanna give away your mail address!... Below is what I obtained when I got this Exception Crash when trying to insert an effect. Exception 0xC0000005 (access violation) READ:0x121 IP:0x445D00 In Module 'acid.exe' at Address 0x400000 + 0x45D00 Thread: GUI ID=0x5E0 Stack=0x12E000-0x130000 Registers: EAX=00000000 CS=001b EIP=00445d00 EFLGS=00050202 EBX=025b65e0 SS=0023 ESP=0012e7b4 EBP=77e762e0 ECX=00000001 DS=0023 ESI=00000001 FS=0038 EDX=0012e7f0 ES=0023 EDI=0012e90c GS=0000 Bytes at CS:EIP: 00445D00: 8B 81 20 01 00 00 8D A9 .. ..... 00445D08: 20 01 00 00 85 C0 75 17 .....u. Stack Dump: 0012E7B4: 77E762E0 77E70000 + 62E0 (KERNEL32.DLL) 0012E7B8: 025B65E0 024C0000 + F65E0 0012E7BC: 00445992 00400000 + 45992 (acid.exe) 0012E7C0: 00000001 0012E7C4: 0012E7F0 00030000 + FE7F0 0012E7C8: 00000000 0012E7CC: 0012EB58 00030000 + FEB58 0012E7D0: 04D64C98 04D50000 + 14C98 0012E7D4: 00000000 0012E7D8: 001F50C0 00130000 + C50C0 0012E7DC: 04D64C98 04D50000 + 14C98 0012E7E0: 77E048AE 77E00000 + 48AE (USER32.DLL) 0012E7E4: 008C4250 00850000 + 74250 0012E7E8: FFFFFFEB 0012E7EC: 00000001 0012E7F0: CB837C81 > 0012E920: 77F822D2 77F80000 + 22D2 (ntdll.dll) > 0012E93C: 77FB9045 77F80000 + 39045 (ntdll.dll) > 0012E940: 77F822F0 77F80000 + 22F0 (ntdll.dll) > 0012E964: 77E16E6D 77E00000 + 16E6D (USER32.DLL) > 0012E970: 77E16EC2 77E00000 + 16EC2 (USER32.DLL) > 0012E9B4: 77E170C9 77E00000 + 170C9 (USER32.DLL) > 0012E9BC: 0115FB62 01000000 + 15FB62 (acidk.dll) 0012E9C0: 0012E920 00030000 + FE920 > 0012E9C4: 0104C2A2 01000000 + 4C2A2 (acidk.dll) 0012E9C8: 0012EA00 00030000 + FEA00 > 0012E9CC: 0115FB60 01000000 + 15FB60 (acidk.dll) 0012E9D0: 000003E9 0012E9D4: 00000000 0012E9D8: 000003E9 > 0012E9DC: 0104C2EC 01000000 + 4C2EC (acidk.dll) 0012E9E0: 00B750C8 00B70000 + 50C8 0012E9E4: 000003E9 0012E9E8: 00000004 0012E9EC: 0012EA00 00030000 + FEA00 > 0012EA18: 77E8DCBE 77E70000 + 1DCBE (KERNEL32.DLL) > 0012EA1C: 004460F3 00400000 + 460F3 (acid.exe) - - - 0012FFF0: 00000000 0012FFF4: 00000000 0012FFF8: 00587114 00400000 + 187114 (acid.exe) 0012FFFC: 00000000 |
Subject:FOR THE SONIC FOUNDRY TEAM
Reply by: jlourau
Date:5/26/2001 12:43:42 PM
So Sonic Foundry, based on what I've described, have you found why it's not working? It is very strange that, without vstAdapter, there is no crash during the plug-ins scan, but there is still no plug-in useable and it sometimes crashes when adding assignable fx or bus fx. |
Subject:FOR THE SONIC FOUNDRY TEAM
Reply by: jlourau
Date:6/8/2001 7:24:12 PM
When is the fixed 3.0b version of Acid planned for a release? All the users with those crash bugs are waiting for it, and it didn't take such a long time with Sound Forge 5.0b |
Subject:RE: FOR THE SONIC FOUNDRY TEAM
Reply by: jlourau
Date:6/10/2001 7:24:15 PM
It would be nice if finally the Sonic Foundry team tells us when Acid 3.0b (fixed version of Acid 3.0 that doesn't crash) is released.... Anyone here with the answer, Sonic Foundry guys? Sound Forge 5.0b just took a week to get done in order to solve the same kind of problems! |
Subject:RE: My Acid Bug-Chasing Experience > FOR SONIC FOUNDRY TEAM
Reply by: mazzo
Date:11/15/2001 12:40:00 PM
Well, no. I have the "GROVEL" problem with Sound Forge 5.0 e ..... |
Subject:RE: My Acid Bug-Chasing Experience > FOR SONIC FOUNDRY TEAM
Reply by: PHATDRUMS
Date:11/15/2001 1:00:41 PM
this is from an oldpost because the plugin crash still happens and now were on 3c i can run songs all night but put more than 3 plugins (even sf own ) lockups not full crashes occur i have loads of ram 1gig and v fast processor so i am perplexed as v 2.0 was v stable and runs as many fx (all 8 at once no prob)as i wanted ! any one else no how to start it |
Subject:RE: My Acid Bug-Chasing Experience > FOR SONIC FOUNDRY TEAM
Reply by: Rockitglider
Date:11/15/2001 1:28:07 PM
Hello, Are you using 3rd party plug-in VST emulators? Rockit |
Subject:RE: My Acid Bug-Chasing Experience > FOR SONIC FOUNDRY TEAM
Reply by: jack_freud
Date:1/14/2002 10:23:54 PM
I'm getting this too! I'm trying to run Windows XP, and I wonder if it's due to the Waves NPP plug-ins. I have NOT installed any VST adapters (yet), so I know it's not that. |