Comments

ritsmer wrote on 9/21/2013, 2:38 PM
Tried up to 3 at a time.
Use priority in Windows to set which project you want to finish first.
Barry W. Hull wrote on 9/21/2013, 4:15 PM
I've rendered up to six projects at once. I took copious notes on render times.

What I found was that the overall time to finish the renders was about the same, but I had the advantage of not having to babysit my computer in order to start the next render, during times when I was away from the computer. So in essence it was a time saver.
videoITguy wrote on 9/21/2013, 5:05 PM
Batch renders or multiple instances of renders are very possible - they do not "save" time - they can just execute a semi-automation style of activity.
johnmeyer wrote on 9/21/2013, 6:14 PM
Batch renders or multiple instances of renders are very possible - they do not "save" time - they can just execute a semi-automation style of activity.That is not always true. First of all, if all your CPU cores are not utilized with one render, then a second render can proceed at almost the same speed as it would if it were the only render being done. In this situation, you can cut in half the time needed to complete the renders.

Second, if you use multiple disks, you can avoid any disk thrashing that might actually increase the overall time for rendering.

I do multiple renders (using multiple instances of Vegas) every single day and have done so for a decade. It saves me a huge amount of time compared to doing the renders one after another.

I also use various batch render scripts, some of which I wrote. They save time in a different way because you don't have to "baby sit" your computer waiting for one render to end and the next one begin. Any time between renders, where you fail to realize that the render has ended, is time lost. With a batch render script, there is zero time between renders.

Also, batch rendering lets you do multiple renders during times when you can't attend the computer, such as overnight. This saves a huge amount of time because you can do a dozen half hour renders overnight.

I can go on, but both batch renders and multiple instances of Vegas, each doing a different render, will get your work done much more quickly.
JHendrix2 wrote on 9/21/2013, 8:03 PM
by multiple disks I assume you mean multiple source and multiple destination disks?

so a 2 disk project would take 4 disks?
johnmeyer wrote on 9/21/2013, 8:18 PM
Multiple disks are not an absolute requirement, but if your render doesn't require a lot of CPU time, then the render can actually be somewhat limited by disk speed. In the extreme example where most of the "render" is actually a "smart render," Vegas performs nothing more than a disk copy. In this case you can get a significant performance increase if your destination disk drive is different than the drive(s) which contain your project media. The destination needs to be a different physical drive, not just a different partition, and ideally should be on a different connection, although most modern disk connections have incredible bandwidth.

For most renders, the CPU is the main bottleneck, and the disk drive is loafing, so it doesn't matter too much.

A lot of my work involves an initial "cuts-only" step which is then smart rendered, so this two disk approach has saved me a lot of time.



Chienworks wrote on 9/21/2013, 9:54 PM
I've done over a dozen at a time. I also tend to use a single drive for the source and the output. Each individual render might have taken an hour on it's own. Running them all at once took about half an hour longer than running them one at a time. But, of course, i could leave the computer to go eat, have an evening, sleep, and then see the results in the morning.
TheHappyFriar wrote on 9/22/2013, 5:57 AM
Not mentioned yet, but with a multi-core (or multi CPU) system, you can open task mamager, right click on an instance of Vegas, tell it which cores to use, then run another instance of Vegas on another set of cores and edit in that one while the other is rendering. You can then edit and render with almost no slowdown. I do this for many projects, rendering out finished segments of a project to high quality files while editing other parts of the same project.
JHendrix2 wrote on 9/22/2013, 8:35 AM
"you can right click on an instance of Vegas, tell it which cores to use"

how / where is this done?
TheHappyFriar wrote on 9/22/2013, 11:16 AM
Oopes, forgot the step where you open task manager. Sorry about that.
JHendrix2 wrote on 9/22/2013, 1:18 PM
all i see is "set priority"
TheHappyFriar wrote on 9/22/2013, 1:51 PM
"set affinity" lets you choose the cores. Should have a lot of options in there.
WillemT wrote on 9/22/2013, 1:52 PM
Try "Set Affinity".

Edit: TheHappyFriar beat me.
Willem
TheRhino wrote on 9/22/2013, 5:40 PM
Our 6-core CPUs, GTX570s & multiple RAIDs allow multiple renders to complete more efficiently than batch renders.

For instance, a typical workplace training video package includes a HD AVI or MOV master, Blu-ray or H.264 for the conference room, and DVDs for break rooms or to send home with employees.

Once we have edited the master, we copy the VEG, setup the individual render specifications & allow 3-4 renders in the background while we open a new project in the foreground.

We can also move the project across the network to a render-only workstation but it is easier just to let the VEGs run in low priority in the background...

This is one key reason we stick with Vegas vs. other options. It is also a reason we love our RAIDs although a bunch of folks on these forums always tend to argue against them. The source video is backed-up to our servers overnight, so we keep the working copy on a RAID0. The VEG files & master is saved to a RAID10. Our current server setup also allows us to pull-up the BR & DVD ISOs from any project completed in the last 10 years...

Workstation C with $600 USD of upgrades in April, 2021
--$360 11700K @ 5.0ghz
--$200 ASRock W480 Creator (onboard 10G net, TB3, etc.)
Borrowed from my 9900K until prices drop:
--32GB of G.Skill DDR4 3200 ($100 on Black Friday...)
Reused from same Tower Case that housed the Xeon:
--Used VEGA 56 GPU ($200 on eBay before mining craze...)
--Noctua Cooler, 750W PSU, OS SSD, LSI RAID Controller, SATAs, etc.

Performs VERY close to my overclocked 9900K (below), but at stock settings with no tweaking...

Workstation D with $1,350 USD of upgrades in April, 2019
--$500 9900K @ 5.0ghz
--$140 Corsair H150i liquid cooling with 360mm radiator (3 fans)
--$200 open box Asus Z390 WS (PLX chip manages 4/5 PCIe slots)
--$160 32GB of G.Skill DDR4 3000 (added another 32GB later...)
--$350 refurbished, but like-new Radeon Vega 64 LQ (liquid cooled)

Renders Vegas11 "Red Car Test" (AMD VCE) in 13s when clocked at 4.9 ghz
(note: BOTH onboard Intel & Vega64 show utilization during QSV & VCE renders...)

Source Video1 = 4TB RAID0--(2) 2TB M.2 on motherboard in RAID0
Source Video2 = 4TB RAID0--(2) 2TB M.2 (1) via U.2 adapter & (1) on separate PCIe card
Target Video1 = 32TB RAID0--(4) 8TB SATA hot-swap drives on PCIe RAID card with backups elsewhere

10G Network using used $30 Mellanox2 Adapters & Qnap QSW-M408-2C 10G Switch
Copy of Work Files, Source & Output Video, OS Images on QNAP 653b NAS with (6) 14TB WD RED
Blackmagic Decklink PCie card for capturing from tape, etc.
(2) internal BR Burners connected via USB 3.0 to SATA adapters
Old Cooler Master CM Stacker ATX case with (13) 5.25" front drive-bays holds & cools everything.

Workstations A & B are the 2 remaining 6-core 4.0ghz Xeon 5660 or I7 980x on Asus P6T6 motherboards.

$999 Walmart Evoo 17 Laptop with I7-9750H 6-core CPU, RTX 2060, (2) M.2 bays & (1) SSD bay...