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Subject:Render single track exactly as is pre-faders?
Posted by: fartheststar
Date:5/16/2013 11:41:36 PM

Hi all, I'm wanting to render a sequence of drum loops exactly as they are into a single long audio file without going through the master gain change in the process.

I can't figure out why, but at the loop points in my drum loop I get a little "click" when I enable all of my tracks for playback. When I solo the track it is fine, and when I look at the endpoint levels of the loop they both end at 0. I tested and gradually increased track count by soloing more tracks and it just seems once I've got several tracks going a little almost imperceptible click starts happening right at the seam between the drum loop. The quick fade is enabled and time set at 10ms.

The good thing - is when I solo the drums it doesn't happen, so I'm wanting to render the drum loop into a long audio track that doesn't have the little click.

I've tried to do the render as option - but the gain of the rendered loop is quite a bit less than that of the initial drum loop.

So question is:
Can I render a single track exactly as it is pre-faders w/ no gain change?

appreciate any thoughts or advice if you've had similar experience. thanks again.


Message last edited on5/16/2013 11:42:24 PM byfartheststar.
Subject:RE: Render single track exactly as is pre-faders?
Reply by: Iacobus
Date:5/17/2013 1:19:48 PM

If you're looking to render a track (or tracks) "as is," the best way to do that is to set the track to unity at the track-level, set the Loop Region over the area of the track that you want and then use Ctrl + M with the "render loop region only" option. The newly-rendered track will be added to your project.

Take note that the length of the track will determine what type of track it will become (One-shot, Beatmapped or Loop) and will take on the overall project's tempo and key, if applicable.

Sometimes, it takes the right combo of things to produce a glitch. By itself, the drum loop is OK until another sound gets added, which may end up changing (interpolating?) the *overall* waveform, causing the glitch. (I hope I'm wording that right; nobody shoot me; I'm just a lowly musician.)

You can probably see this in action by rendering the tracks with the glitch as it occurs in something like Sound Forge.

Subject:RE: Render single track exactly as is pre-faders?
Reply by: fartheststar
Date:5/17/2013 2:09:37 PM

thanks Iacobus. I will try this today.

As I was sleeping last night it occurred to me that I should try setting all the faders on the drum loop tracks I want to render at 0 and see what happens - then go back and apply the proper mix gain.

I really can't "see" the glitch in Sound forge - it's not a loud click - very subtle - but it's there - and it also happens right at or very near a drum beat (on the "one") so I wonder if it's kindof mixed in with the drum sound on the "one". It definitely goes away when soloed so I'm hoping rendering a full audio track soloed will fix it and that when recombined w/ rest of song it'll no longer be there. fingers crossed, but we'll find out.

When listening to the entire mix It's really hard to pin down - because if I take away the main drum track it goes away. If I solo the drum track it also goes away. I think it's like you say - it's kindof like it only exists when several tracks are going at once - but it doesn't exist on any of them by itself.

thanks again for your reply. I'm slowly but surely getting my feet back under me on Acid after not using it for several years.


Subject:RE: Render single track exactly as is pre-faders?
Reply by: fartheststar
Date:5/17/2013 3:26:03 PM

... thanks Iacobus. What you described worked perfectly.

I turns out I wasn't listening critically enough though. I think what I'm actually hearing might actually be an accumulation of percussive guitar picks. It's a very atmospheric groove with 5 or 6 echoey type guitar parts and I think I've just got alot of guitar picks happening at the same time. It's less noticeable w/music by itself (the picking actually makes up a percussive element of the song), but for some reason when the drum track is on they become quite a bit more noticeable. I'm going into sound forge now to see if I tame out some of them across several tracks so the accumulation might not be as noticeable

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