12 worth the upgrade from 10e?

WayneM wrote on 3/21/2013, 11:40 PM
I've been running VP10 since shortly after it came out. (I actually started with Vegas Video v 1 . . . back when Teddy Roosevelt was US President) I checked in the forums while 11 was in beta and after it went to production. Seemed like 11 was an interim revenue driver for SCS with little to no concert for user base. When 12 came out quickly I wondered if Sony was serious about treating their user base with respect.

From a quick review of the Beta forum 12 does not look very good. It isn't clear if the early complaints about what was done to Image Stabilization (worse than 10) were resolved. That was a deal breaker for me. I was in the Beta group, but decided not to test after downloading because I could not afford to chance trashing my other installs AND spend a lot of hours working with software when clear bug reports were again likely to not be addressed.

I was just considering the latest upgrade deal and went to the forums.

Am I missing important advances in VP12 and 12 REALLY is an upgrade worth migrating to? I'd appreciate hearing from folks who find value in moving to 12. . .or who can't see a reason to leave 10.

Thanks much!

Wayne

Comments

OldSmoke wrote on 3/22/2013, 12:05 AM
A tough one to answer. VP10 doesn't have GPU acceleration which for me is like a quantum leap forward in terms of play back and render performance. Others have very different experience and some absolutely hate it. I feel that since version 10 Vegas has become very hardware sensitive aside from not being well programmed. I currently use VP12 build 394 which on my machine is stable, I can work the whole day without any crash. I typically have AVCHD from a NX5U and HDV from Z5U and occasionally AVCHD from a NEX-F3 all on the same timeline and I haven't had any serious issue with it. VP12 Build 486 has some serious issues for me such as the red preview window and few others which should be resolved in the next release; nobody knows when that will be. VP12 has a ton more features over VP10 but as mentioned earlier doesn't run well on every system.

Proud owner of Sony Vegas Pro 7, 8, 9, 10, 11, 12 & 13 and now Magix VP15&16.

System Spec.:
Motherboard: ASUS X299 Prime-A

Ram: G.Skill 4x8GB DDR4 2666 XMP

CPU: i7-9800x @ 4.6GHz (custom water cooling system)
GPU: 1x AMD Vega Pro Frontier Edition (water cooled)
Hard drives: System Samsung 970Pro NVME, AV-Projects 1TB (4x Intel P7600 512GB VROC), 4x 2.5" Hotswap bays, 1x 3.5" Hotswap Bay, 1x LG BluRay Burner

PSU: Corsair 1200W
Monitor: 2x Dell Ultrasharp U2713HM (2560x1440)

Marc S wrote on 3/22/2013, 5:50 AM
I went from Vegas 10 to Vegas 12. For the most part Vegas 12 is unreliable on complex projects that Vegas 10 can handle with few problems. I tried it with two cards (NVideo 8800 and GTX 570) and had problems with both with and without acceleration on. I like some of the new features but the crashing really sucks. One example is that I can almost never change my custom workspace when a project is loaded without Vegas 12 freezing up. That is really silly. I think it's a waste of money and that this company has serious programming issues that they can not seem to fix. I'd save the money.
TiDa wrote on 3/22/2013, 6:14 AM
If somebody thinks about XML in V12 is the only solution for Round-Trip from Vegas via DaVinci Resolve and that's the point to upgrade it - you are wrong.

I did develope an new way by means of EDL txt conversions. VEGAS EDL does include nearly same information as XML. And I would say you finally can have some additional avantages:

A) round-trip does also work with Vegas Pro Versions <12
B) rewrapping to DNxHD takes place after editing
C) post edit rewrapping saves space on hard-drive and render time as it includes head and tail trimming of clips up to cut-only length
D) its possible to apply noise reduction and velocity envelopes to rewrapped files, hence before color grading
E) it's quick and frame accurate
F) final edit will contain all transitions like cross fates, black screen pauses
G) it's free

Please have a look at:
http://personal-view.com/talks/discussion/6238/edl_convert-workflow-developement-for-sony-vegas-pro-davinci-resolve-/p1

Zondedo wrote on 3/22/2013, 7:21 PM
I have tried Vegas 10 and now 12 but have to hang it up. I have installed both versions on (2) separate high end PC's I have tried all the "known fixes" to get it to render without issues. I cannot count the number of hours I have spent researching potential root causes for these issues (not to mention time spent on editing projects that are now worthless). I was able to fix the crash issue while editing but I have not been able to render 1 project successfully. Thanks Sony for accepting my money and screwing me over. Your product is unstable garbage. It's really too bad because the user interface is one of the best that I've seen. My vote - SAVE YOUR MONEY and buy something that actually works like it's advertised. I'm surprised there isn't a lawsuit yet.
OldSmoke wrote on 3/23/2013, 8:55 AM
Why is there no law suit?

I think the simple answer is that it actually works for the majority. Keep in mind that only those users with problems are posting here. Vegas has been a great NLE for me since I changed from MSP to Vegas 7. GPU acceleration has cut rendering times in half and playback is smooth as silk. But I admit that with VP11 I had to upgrade my system substantially to get that benefit. Money well spent here!

Proud owner of Sony Vegas Pro 7, 8, 9, 10, 11, 12 & 13 and now Magix VP15&16.

System Spec.:
Motherboard: ASUS X299 Prime-A

Ram: G.Skill 4x8GB DDR4 2666 XMP

CPU: i7-9800x @ 4.6GHz (custom water cooling system)
GPU: 1x AMD Vega Pro Frontier Edition (water cooled)
Hard drives: System Samsung 970Pro NVME, AV-Projects 1TB (4x Intel P7600 512GB VROC), 4x 2.5" Hotswap bays, 1x 3.5" Hotswap Bay, 1x LG BluRay Burner

PSU: Corsair 1200W
Monitor: 2x Dell Ultrasharp U2713HM (2560x1440)

Marc S wrote on 3/23/2013, 1:12 PM
Personally I think it's the way people edit and the types of projects that is the real factor. Some people use thumbnails some don't. Some use external preview to second monitor some don't and on and on. I bet I could get certain larger projects to crash on any system. I can't prove that but I suspect it. Otherwise why does Vegas 10 work on my system and Vegas 12 is crash happy? I have a beefy system with lots of power, tried different cards, just upgrade power supply to 750 watts etc. Vegas 10 works Vegas 12 is troublesome. Vegas 10 used to be troublesome until later updates. It's an ongoing pattern of Sony using us as beta testers so they can get the latest and greatest out the door while sacrificing reliability.
TheRhino wrote on 3/23/2013, 5:09 PM
Although I purchase every new release of VVPro at the low upgrade price of $140, I currently start-out all projects in 10e and only move to 12 if I need a feature V10e lacks. With a 4.0ghz 6-core 980X my CPU render speeds are very good and I do not have to worry about degraded quality or stability due to GPU render issues.

One issue I cannot understand is that on the type of work I do V10e utilizes 100% of my CPU so my CPU renders are very, very fast. In comparison, V11 & V12 only utilize 60% of the CPU. When testing-out a GTX 570 in a similar system, V12 GPU renders were not that much faster than my CPU renders in V10e and for some VEG files they were actually slower.

(Note that I did not use the stable Nvidia drivers & set the Preview Ram to 0 like everyone is suggesting right now... This was before trial & error led others to GPU success...)

Should a new GPU like the GTX Titan prove to render substantially faster & should a new release of V12 prove to be mostly stable, I will consider using V12 for paid work. However, for now V10e is the least broke of the (3) so I am sticking with it until it no longer keeps-up with GPU renders in V12, V13, etc.

Workstation C with $600 USD of upgrades in April, 2021
--$360 11700K @ 5.0ghz
--$200 ASRock W480 Creator (onboard 10G net, TB3, etc.)
Borrowed from my 9900K until prices drop:
--32GB of G.Skill DDR4 3200 ($100 on Black Friday...)
Reused from same Tower Case that housed the Xeon:
--Used VEGA 56 GPU ($200 on eBay before mining craze...)
--Noctua Cooler, 750W PSU, OS SSD, LSI RAID Controller, SATAs, etc.

Performs VERY close to my overclocked 9900K (below), but at stock settings with no tweaking...

Workstation D with $1,350 USD of upgrades in April, 2019
--$500 9900K @ 5.0ghz
--$140 Corsair H150i liquid cooling with 360mm radiator (3 fans)
--$200 open box Asus Z390 WS (PLX chip manages 4/5 PCIe slots)
--$160 32GB of G.Skill DDR4 3000 (added another 32GB later...)
--$350 refurbished, but like-new Radeon Vega 64 LQ (liquid cooled)

Renders Vegas11 "Red Car Test" (AMD VCE) in 13s when clocked at 4.9 ghz
(note: BOTH onboard Intel & Vega64 show utilization during QSV & VCE renders...)

Source Video1 = 4TB RAID0--(2) 2TB M.2 on motherboard in RAID0
Source Video2 = 4TB RAID0--(2) 2TB M.2 (1) via U.2 adapter & (1) on separate PCIe card
Target Video1 = 32TB RAID0--(4) 8TB SATA hot-swap drives on PCIe RAID card with backups elsewhere

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Copy of Work Files, Source & Output Video, OS Images on QNAP 653b NAS with (6) 14TB WD RED
Blackmagic Decklink PCie card for capturing from tape, etc.
(2) internal BR Burners connected via USB 3.0 to SATA adapters
Old Cooler Master CM Stacker ATX case with (13) 5.25" front drive-bays holds & cools everything.

Workstations A & B are the 2 remaining 6-core 4.0ghz Xeon 5660 or I7 980x on Asus P6T6 motherboards.

$999 Walmart Evoo 17 Laptop with I7-9750H 6-core CPU, RTX 2060, (2) M.2 bays & (1) SSD bay...