They have a number of demo vidoes that show what it does.
From watching those, simulate camera and film defects, add DOF and very curiously, change textures.
Which leads to the more interesting question; how does it do it and what does it need to do it.
It does not handle 3D data so the meshes are no longer needed. You can share your project without sending your meshes! Colimo only needs a few render passes of our shader in Modo 501 or Mental Ray, or any render coming from Thea Render
So it's main market is for compositors / finishers working with CGI. Some of their FXs would probably work with footage from a real camera, the more advanced FXs such as DOF from what I can determine rely on unique properties of CGI images.
I have been emailing with them, they claim that demo version of OFXs will be ready on begining of new year.
They have very interested effects based on Z-map (the same is also in one of the package from GenArts). The problem is : how to create depth map ?
Attitude of Movita is to offer products supporting computer generated content, so they can export animation with additional file, which represent depth map. I was always looking for solution, how to create depth map from movie content ?
According to CGC I have asked Bluff Titler author, if he is able to implement depth map export in BT. I'm waiting for answer. It would be super value, because BT is working very well even with the most sophisticated models and it's very easy to create 3D scene in BT and then export rendered scene layer by layer (accutally it can cover all missing issues in Vegas, because then in Vegas I can flexible compose and add realistic effects).
"Attitude of Movita is to offer products supporting computer generated content, so they can export animation with additional file, which represent depth map."
That doesn't seem to be what they're saying, they seem to imply you just render out a few frames....sounds like voodoo to me.
"I was always looking for solution, how to create depth map from movie content ?"
I have also received explanation about depth map :
"Depth maps are calculated in a direct way when you use a 3d renderer, so they are really easy to use if your footage comes from a 3d application, if not probably it should be easy to do "per layer" but we are not experts on Vegas.
Depth maps are just a map that contains in grayscale the distance between the point of view and the object, so when LayerA is over LayerB it should be brighter than LayerB etc. "