how to TEAL/ORANGE in Vegas Pro?

wwjd wrote on 7/17/2012, 11:07 AM
** Let's skip the personal preferences, industry opinions and focus on the skillset here **

How close can I get to TEAL AND ORANGE with Vegas built in color correction options? I know how to jack the teal and orange basic colors, but it looks more bright or pastel than REAL T/O corrections.

Also have DAVINCI LITE but don't want to take a year off and learn that, I just want to know how close my VEGAS PRO 11 can get me. The reason I want to mess in Vegas and Not the industry standard DAVINCI, is that I am simply a home hobbyist with zero intention of becoming a pro colorist at all.

Anyone mess with Teal and Oranging in Vegas?

Comments

MUTTLEY wrote on 7/17/2012, 12:01 PM

Here's a tutorial from Magic Bullet, they go into the look your wanting and several others. Though they're showing it in Magic Bullet the basics can be mimicked in Vegas. I think you may be closer than you think in that most T/O stuff is fairly over-the-top.

Even on the chance it may rehash what you already know I think at the very least you'll find it interesting ... at least I did =)

Episode 22: Creating a Summer Blockbuster Film Look

- Ray
Underground Planet
wwjd wrote on 7/17/2012, 11:59 PM
Thanks for the reply Ray. Yes, I've actually seen most of those tutorials, but I they are not the same as the options in Vegas. So, was hoping someone has already gotten it down here. I know planning, lighting, wardrobe, furnishings etc help push the color effect, but all my attempts are too "Bright Miami" flavored. I can't seem to get the darker areas a deeper teal than bright pastel.

I think the difference using magic bullet is on the 3 color options, there is also an "Amount" or gain/contrast or something - I barely know what I am saying... but vegas lacks that option...

....oh wait, I think I'm on to something! I wasn't pushing the MIDS into the teal/blue at all, and that sort of gets it more there. Cool!

Anyone else mess with TEAL ORANGE / TEAL GOLD / TEAL FLESH coloring in Vegas pro 11?
LoTN wrote on 7/19/2012, 8:08 AM
I did. Basically the fx stacking was:

- secondary CC to push the flesh with keying, a mask (or a combination of both)
- 3 color wheels CC for the teal tone applied to the whole frame
- final "polish" with a curve.

I got some interesting results but went rapidly to the conclusion that Vegas stock color correction tools are not the easy way to do it. I tried with BCC7 with no success and never got time for further experiments (got too many crashes fiddling around sliders).

Check this:

http://vimeo.com/28084356

It may give you some ideas or hints and understand what I mean with easy way.
wwjd wrote on 7/19/2012, 8:58 AM
Thanks, lotn. Sounds like you've tried the most in vegas of anyone I've encountered. I agree, probably not REALLY doable in vegas, but fun to try.
I'll try your stacking method. Sounds interesting.
for laughs, here's my earliest attempt where things are kinda overblown on purpose for this flick
http://b.vimeocdn.com/ts/216/620/216620445_640.jpg
megabit wrote on 7/19/2012, 9:17 AM
Watching the Edius grading examples, I only wish SCS would give us some of those FXes (like YUV curves, FX inside/outside a mask, etc.)

Piotr

AMD TR 2990WX CPU | MSI X399 CARBON AC | 64GB RAM@XMP2933  | 2x RTX 2080Ti GPU | 4x 3TB WD Black RAID0 media drive | 3x 1TB NVMe RAID0 cache drive | SSD SATA system drive | AX1600i PSU | Decklink 12G Extreme | Samsung UHD reference monitor (calibrated)

paul_w wrote on 7/19/2012, 9:57 AM
Me too, just got back from watching - I like how fast it is, and it looks just great. Currently playing with 6.5 trial and not afraid to say it. SCS can learn from this.
Also, 10 bit colour space native. 8 bit footage grades better. sigh... Can Vegas do what Edius seems to be doing, this quickly. I think not. yes it can grade with 3 way, yes we have masking etc.. but the workflow is not this fast or effective. My opinion.

Paul.
altarvic wrote on 7/19/2012, 10:50 AM
wwjd,
you might want to try Film Looks presets as a starting point for your own color correction
megabit wrote on 7/19/2012, 11:00 AM
Paul,

any side effects of installing Edius trial on Vegas? I'd like to give it a go, but wouldn't like to spoil my environment which - compared to what people here are saying - has allowed me to use VP11 without any problems whatsoever.

Piotr

AMD TR 2990WX CPU | MSI X399 CARBON AC | 64GB RAM@XMP2933  | 2x RTX 2080Ti GPU | 4x 3TB WD Black RAID0 media drive | 3x 1TB NVMe RAID0 cache drive | SSD SATA system drive | AX1600i PSU | Decklink 12G Extreme | Samsung UHD reference monitor (calibrated)

robwood wrote on 7/19/2012, 11:06 AM
any side effects of installing Edius trial on Vegas? -Paul

u could probably use the Canopus 10-bit codec in Vegas* :)

* edit: then again, it's probably a freely distributed codec, so nevermind...
paul_w wrote on 7/19/2012, 11:14 AM
Piotr, i am evaluating on my laptop rather than main PC as Edius does not need or use a GPU. So thats a safer way to trial it i think. It does seems to install a copy DirectX runtimes, which may or may not have an effect on Vegas - so I chose to keep them separate, for now anyway... Not sure about it yet - just lookin' :)

EDIT: apologies for getting OT. Maybe a new thread is needed. sorry OP.

Paul.
LoTN wrote on 7/19/2012, 11:52 AM
wwjd:

Thanks, lotn. Sounds like you've tried the most in vegas of anyone I've encountered. I agree, probably not REALLY doable in vegas, but fun to try.

I have to admit I did a lot of grading experiments with Vegas but I am far being a colorist. Here is a sample of one of the best I got:





For this one I used two tracks. Upper one is a region focusing on the boy using rotoscoping and secondary CC to get orange skin. Lower one is the full frame with 3 way corrector to get the teal.
Both of them belong to a parent track to which I applied a curve and secondary CC for final polish (post composite mode).

paul_w:

Me too, just got back from watching - I like how fast it is, and it looks just great. Currently playing with 6.5 trial and not afraid to say it. SCS can learn from this.

I suggest that you watch the whole set of Grading with Edius tutorials, you will get more impressed :-)) Check also HD real time demos (without GPU ...)

SCS can learn from many things, their own errors included. This is really sad to say...

piotr:

Watching the Edius grading examples, I only wish SCS would give us some of those FXes (like YUV curves, FX inside/outside a mask, etc.)

I agree that inside filters associated to the way the masks and the keyer are managed is simply "wow"
deusx wrote on 7/19/2012, 12:50 PM
It's best to avoid color grading.

If you shoot things properly all you may have to adjust is levels here and there.

10 years from now we will be looking at these orange and blue crap coloring jobs in the same way we look at 70s fashion today.

Can't you see even in your example that the original looks fine and that the colored one looks like the boy has a mixture of hepatitis and some bad tanning bed incident.

I just saw you did mentioned to avoid mentioning personal preferences, but too late :^), I(ve already typed it up.
vtxrocketeer wrote on 7/19/2012, 1:22 PM
The boy's skin is fine. It's probably just a temporary reaction to the onion he's cutting. ;)

IMO, a modest dose of the teal/orange scheme looks nice on footage that is overall desaturated, perhaps on action footage. Or dramatic kid cooking shows.

Love it or hate it, Magic Bullet Looks 2.0 is my "go to" for color grading in Vegas.
MUTTLEY wrote on 7/19/2012, 1:32 PM
"If you shoot things properly all you may have to adjust is levels here and there."

There are few, if any, projects that I do that don't benefit or aren't enhanced with some degree of cc and it has absolutely nothing to do with "shooting things properly." To me that statement is just utterly silly on the face of it.

- Ray
Underground Planet
paul_w wrote on 7/19/2012, 1:45 PM
It entirely depends on the project.
If you're doing a feature or music video for example, you'd better be getting some kind of stylized look or its potentially boring.
If you're doing the news or reality related videos, then yes, keep it true. Thats my 10ps.

Paul.
LoTN wrote on 7/19/2012, 1:52 PM
Can't you see even in your example that the original looks fine and that the colored one looks like the boy has a mixture of hepatitis and some bad tanning bed incident.

Can't you understand it was experimentation just to see how it could be done ? Don't worry for the kid, the latest news from him say he is fine :-))

I fully agree with your opinion about those looks we have to see ad nauseam. To be honest this one over saturation was intended and for sure is too much.

One old but interesting post (rant) about teal & orange:

Teal and Orange - Hollywood, Please Stop the Madness

I wish you happy reading ;^)
wwjd wrote on 7/19/2012, 1:58 PM
I want to focus on DOING IT, not if it is right or wrong. :) Those test shots look perfect!

I did get the freeware version of the preset usable Magic Bullet Movies Looks HD from a while ago, and love it. Just wonder what Vegas itself can do.

Also, for budding colorists and tweakers, there is a fully legit free version of DAVINCI RESOLVE LITE out there that is epic. The real version is $30k and used in many movies. But takes a while to learn, and is "limited" to a max resolution of "HD" which is great for me! I'm a home hobbist and never shoot in 4k anyway
LoTN wrote on 7/19/2012, 2:10 PM
Those test shots look perfect!

Thank you but how about their wrongness ? ;) <vbg>

Resolve Lite is on my list of things to play with. Even the lite edition looks so powerful.

If you stick with Vegas your toolbox is one of or a combination of these:

- masks
- curves
- 3 way or secondary CC (maybe AAV colorlab can do nice things too)
- channel blender
- compositing
ForumAdmin wrote on 7/19/2012, 2:24 PM
If I may add approximately $0.02 worth to the discussion, Vegas' color corrector will do a fine job to create the desired effect. Push the low values toward blue, and the mid values toward orange, and the high values toward yellow. The key is not to overdo it. When it comes to color correction, "less is more" usually applies.

If you intend to apply a color look to your footage in post, desaturate colors in-camera while shooting, just slightly. (You could also use a Saturation Adjust FX prior to the Color Corrector in your plug-in chain.) This will give you a more neutral starting point, so that the CC plug-in isn't over-compensating. That's when things start to look ugly.

HTH,
Paddy
SCS
wwjd wrote on 7/19/2012, 2:39 PM
Thank you but how about their wrongness ? ;)


Yeah, it's pushed but shows what can be done. One can back down from there.
Thanks admin, will try the yellow push suggestion.

I shoulda come here first.... posted all around the webs and HERE is the most useful info and friendly peeps to boot. Thanks again!
Rory Cooper wrote on 7/20/2012, 3:28 AM
Isn’t this the exact same as a 3 strip process?
JJKizak wrote on 7/20/2012, 7:12 AM
The "orange flesh" reminded me of watching a tv set years ago at a friends house where the people's flesh was idenditcal to the picture above. I asked him why the orange flesh and he said it wasn't orange. I said you have to be kidding me. He said it was perfect. He was wearing glasses so I said let me see your glasses and after putting them on the flesh colors were perfect. I said your glasses have not been color corrected. He said they were and I said OK. Mybe they were polarized.
JJK
wwjd wrote on 7/20/2012, 10:09 PM
thanks to all who posted. It inspired me to mess with the SECONDARY COLOR CORRECTION thingy, and that was exactly what I was after. Didn't even know that did that kind of thing.

It let me SELECT EFFECT RANGE - like my face, then view what is affected by SHOW MASK, then I was able to push the orange/gold/flesh.
Then added another one, selected the walls, and made them teal. This is way more than I though VEGAS could do! Thanks again.
I hope to pop out some hideously offensive teal/orange mega block busters in the future. :)