Today I experienced multiple crashes in V10 of the exact same nature as I usually get in V11. What caused this might provide a little light on what is making V11 crash. I was uprezzing a video file to HD, and then uprezzing another with BCC7 uprez in order to overlay part of one clip over the rest of the other. With two instances of BCC7 uprez I was getting exactly the same sort of crashes that I have been experiencing in V11. When I deleted the second uprez layer the problems stopped.
This leads me to believe that what might be happening in V11 is that Vegas and it's plugins are fighting over the GPU resources, and that when several things are competing for the GPU, that that is what is causing the crashes. This would explain why mostly people with New Blue FX plugins are experiencing this, and why for some of us who use multiple plugins regularly the problems are constant, and for some of us who use minimal plugins, the problems are almost non-existent.
If this theory is correct, what might be happening is that in V10, it would take two instances of GPU accelerated plugins to cause the problem, but in V11, the acceleration of Vegas and the GPU accelerated plugin might already be enough to cause the crashes.
I still get crashes even when GPU acceleration is turned off in V11, but it may not be totally turning off.
All this could be a result of certain graphics drivers not being up to multitasking and not totally Vegas's fault.
Just a thought, not a certain theory by any means.
This leads me to believe that what might be happening in V11 is that Vegas and it's plugins are fighting over the GPU resources, and that when several things are competing for the GPU, that that is what is causing the crashes. This would explain why mostly people with New Blue FX plugins are experiencing this, and why for some of us who use multiple plugins regularly the problems are constant, and for some of us who use minimal plugins, the problems are almost non-existent.
If this theory is correct, what might be happening is that in V10, it would take two instances of GPU accelerated plugins to cause the problem, but in V11, the acceleration of Vegas and the GPU accelerated plugin might already be enough to cause the crashes.
I still get crashes even when GPU acceleration is turned off in V11, but it may not be totally turning off.
All this could be a result of certain graphics drivers not being up to multitasking and not totally Vegas's fault.
Just a thought, not a certain theory by any means.