There's no mention of Vegas. Could be they are looking at developing new products for the Mac. There probably didn't include us here because we are a PC based product, and i simply don't believe Vegas will ever go Mac - prove me wrong :)
However, if SCS are looking for testers for Vegas - count me in (email in profile).
If the product isn't stable on a PC, why would they jump it over to a Mac as well?
Of course, I would love it if they moved to Mac. I don't think I will ever make the leap myself, but it would be a boon to Vegas if they did, and it would also help all of us that use Vegas.
Imagine being able to trade project files with a Mac user... right now as it stands moving a Vegas project to FCP is a nightmare. You have to use EDLs that don't quite line up in FCP, and if you have created subclips in the trimmer, forget about it...
I have another program I work on called TVPanimation (some of you might remember it as "Mirage"), and those project files are OS Agnostic, which is great. My colleagues that use mac and I can trade files back and forth, no sweat.
I've been wanting to switch to the Mac OS for years now, with Sony Vegas being the main software holding me back. Of course this announcement would happen right after I updated my PC...
> "If the product isn't stable on a PC, why would they jump it over to a Mac as well?"
Because the Mac provides a more stable hardware environment. Looks at all of the people having trouble with Vegas Pro 11.0. Lots of it revolves around the new GPU support and much of it is caused by editors that buy $100 game cards and expect $1000 pro graphics card stability. I have a Quadro 4000 and Vegas Pro 11.0 is very stable for me. I haven't heard many people with GeForce cards saying the same thing.
Think about how many times customers have cried out to Sony to please tell them what PC parts they test with so that they can buy the same parts... well... if Vegas was on a Mac, the Mac that Sony is developing and testing with is the *exact* same Mac that you are buying!!! That's how you get stability; you use high quality parts, and you limit the hardware choices and therefore limit the opportunities for problems to manifest.
Besides, Sony would probably not "port" anything to the Mac. They would more than likely rewrite it on the OS X architecture and therefore eliminate unstable code that may have been introduced over time on the PC.
Very insightful comments from JR. I remember the high end super micro systems were at one time recommended. I wonder if SCS could work with BOXX computers to come up with an ideal setup.
RZ
Former user
wrote on 6/15/2012, 4:54 PM
What JR says is a great idea, and I am not wanting to start a Mac vs. PC debate, but even this does not provide a completely stable crash free editing environment. and probably JR is not claiming that it will be %100 problem free, although I can't speak for him.
I have edited on Mac based Avids (Symphony, Adrenaline, DS Nitris) and Final Cut (versions 4 thru 7) and believe me, they still crash. I find this even more disturbing though since Final Cut is a Apple.product built specifically for a Mac. And AVID started as a Mac based product, later becoming Windows (but still keeping the QT based format).
And also Mac is QT based. Apple has been known to break their own programs, as well as others like Adobe, when they update QT. If you search the Adobe forums at QT update time you will see much gnashing of teeth. I was running FC Pro Ver 4 when a QT update came about (I think the current version of FCP was 5 or 6), and it broke the capture on Version 4. When Apple was questioned on the forums, the response was upgrade to the current FCP. I ended up reloading the Apple OS to get back to the QT version that worked.
I am glad to see Sony expanding to Mac because I think it will greatly increase their market and fill a void in the editing arena, but I don't agree that the product will be any more stable. It is still software, prone to bad programming and OS updates and hardware issues.
Yes, I think branching out to include a MAC platform could be a wise business move by SCS.
I also agree that I do not think the crash problems will mysteriously dissappear. The MAC Pro's have very similar hardware in them compared to PC based machines.
I just hope that with the limited resources SCS must have there will be time left to keep the PC side of the software updated and serviced properly while they are spending time developing a MAC version. (if that is what they are doing.....)
To quote directly from the sticky form:
"A familiarity with the Windows and/or Macintosh operating system
A PC or Macintosh system that meets the minimum system requirements for the latest generation Sony Creative Software products"
I interpret this as: Not necessarily Vegas, but our other products are Mac.
I do not see anywhere a suggestion of Vegas becoming Mac! And the facebook form posted by the OP was not for vegas!
It is also possible (though unlikely) that they are interested in people who run Windows on a Mac via bootcamp or whatever it is....
I agree it would be a boon to SCS to put Vegas on OSX. Personally, I like Windows, but it would be nice for my Mac friends to be able to import my projects.
Although, I get a lot of work out of the simple fact that I am a helluva lot faster editor than my FCP contemporaries. It'll stiffen my competition a little bit. But living in LA I would say that the majority of people here are Mac users, and it would be nice to say, "yes, I can edit on your system, provided you load Vegas".
I'll never edit on a program that includes "slugs"... just to ancient and slow.
Folks, honestly we used to recruit "computer know-how" beta testers by asking for people with Mac or Windows experience. It really meant that we knew some windows users would like to use software in a virtual machine of the Mac. I think "CHAP" above is pretty close to the target here.
As far as I know the division of SCS has never looked at the Mac platform for any original code, ever, I just checked their current market array including the newly acquired "DO-IT Studio" line of professional Blu-ray authoring and even it does NOT have any MAC lineage. Please don't get carried away with this!!
Apart from the MAC/PC confusion in the Beta Application, which may or may not be a red herring, the sticky itself is pretty clear that 32bit OS will no longer be supported; now that is news!
Could be a wise business move on SCS part, "Sound Forge for Mac" with the recent demise of Bias, ('Peak', the Mac "audio editing software') and Mac's infamous "overhaul" of FCP. However they still can't get PC version or VP right yet so I'd be skeptical of anything...
Then there's SCS technical support issues and blatant omission of "pro" features.
"I just checked their current market array including the newly acquired "DO-IT Studio" line of professional Blu-ray authoring and even it does NOT have any MAC lineage. Please don't get carried away with this!! "
Utterly agree. OSX uses a different audio and video model to Windows. The amount of code that has to be rejigged to port an app like Vegas ot OSX is considerable plus I think a lot of the 3rd party code that Vegas uses isn't available for OSX.
Now if it were true it also begs another question.
If SCS can find the resources to embark on such a venture why are we still reliant on the Byzantian VFW, declared dead over a decade ago by Microsoft?
I'm also left wondering about exactly what Apple hardware. Apple haven't released a new desktop computer in years. The issue of Apple and professional NLE users is not just limited to the FCP situation, it includes Apple's tardiness in updating their Mac Pro line.
"I have a Quadro 4000 and Vegas Pro 11.0 is very stable"
I have a GeForce GTX560Ti and haven't had a lot of trouble with V11, but I don't find JR's helpful comment very helpful. Obviously true that Mac systems are uniquely configured which accrue the benefits mentioned by JR. Also I expect JR to be one of the people pushing the capabilities of Vegas, so he's worth listening to. But where is the performance breakpoint for the GPU. I note that the reviews of the Q4000 place it poorly in the price/performance list.
"I note that the reviews of the Q4000 place it poorly in the price/performance list. "
I did my best to research this very issue as the Quadro line is pushed as being specifically for graphics professionals plus the top end cards are can be fitted with HD-SDI daughter boards. The Quadro line also appear to be the only ones that support 10 bit video. All this information is hard to find though.
The Quadro boards run somewhat different firmware that favours quality over speed. That only applies to rasterising vector images. So really the choice is do you want a card that plays your FPS game at the highest frame rate or do you want to render an image with the most complete amount of anti-aliasing.
As far as I can see for the majority of us the question is moot, the extra dollars spent on a Quadro card provides benefits that we don't need and probably cannot afford. Sure I'd love to be running a Q4000 with a HD-SDI daughter board and monitor but that's going to cost well over $10K.
Makes me with I had a 64-bit Windows 7. Oh well. At least 10 still works for me. :) (see, if this were an Adobe product, if I didn't upgrade to their 64-bit only version I'd loose my upgrade discount. No so with SCS!)
Might get Windows 8. I want to upgrade a couple things anyway.