Subject:saving scrub rate with file
Posted by: 1mitch
Date:4/9/2012 3:00:01 PM
I record my own sounds from a variety of sources, and then I scrub The sounds at different speeds to find even more earthy or curious sounds. The only problem is I am not able to save the scrub rate with file, and when I open it up later, it is reset back to normal. For example, if I scrub sound down at 0.14 rate, which is just fabulous for a video segment I am creating, how do I save the sound file so that it plays at that rate rather than at normal speed? I use Vegas Movie Platinum and sound forge 9.0, but will be upgrading to Vegas Pro 11, and Sound Forge Pro soon. |
Subject:RE: saving scrub rate with file
Reply by: ChristoC
Date:4/9/2012 5:34:35 PM
Scrub rate is only for preview playback. To achieve what you want you need time-stretch the sound on the timeline, then render the result to a new file. VegasPro10 & 11 can do that very easily, as can SoundForgePro10; they all include zplane's 'elastique' which is one of the better methods available these days - you can manipulate both speed and pitch. |
Subject:RE: saving scrub rate with file
Reply by: 1mitch
Date:4/16/2012 3:34:03 PM
Thank you for your help. I will look into to trying those methods. Mitch |
Subject:RE: saving scrub rate with file
Reply by: Chienworks
Date:4/16/2012 7:35:23 PM
Very simple, straight-forward, and accurate way to do this in Sound Forge: at the middle of the bottom of the window is a small text field showing the current sample rate. Double-click this and type in a different value, higher for faster playback or lower for slower playback. When you find what you want, process/resample back to the original sample rate. Make sure you set the interpolation accuracy to 4. |
Subject:RE: saving scrub rate with file
Reply by: 1mitch
Date:4/20/2012 2:58:50 AM
The "sample rate adjust, process/resample" code did the trick. Now I can dig deeper into all my collection of hand made sounds, and extract so many more new partials. The two channel partials I have focused on have natural channel panning built-in which kind of simulates 5.1 surround sound as the sound pans 360 degrees in a flow around your ears. Certainly not your every day sound for sure. Thank you. |