Vegas 11 Thank you Sony LOVE IT

China wrote on 10/22/2011, 7:03 PM
Just finished a project using the trial of V11.

Been using V8 for years and except for a little searching on where things live now on V11, I am so razzed with V11 and will upgrade this afternoon.

The project was an 8 hour extravaganza of bands and each band did 30 mins. Two of the bands were edited on V8 and I tried out band3 on V11.

Render time went from 3 hours down to 1 hour! Goody goody goody!!! :-)

As the bands were all entry level, (plus getting the request to shoot with no time to prepare!) we did a budget shoot and used 6 assorted cameras which meant Vegas had to deal with m2t, TOD, avi, and Xvid plus an externally recorded audio track on the one timeline.

Manual sync using audio tracks then used multicam edit to switch.

V11 just hummed along without a glitch.

Extracting the multicam edit back into its component tracks for tweeking was just icing on the cake for me.

The only speed-bump was when I started pulling off some png's for band promo shots for them... had to restart V11 as it hung... oh well, it's a computer... they do that.

THANK YOU Sony SCS!!! What a wonderful tool you have produced to help me do what I do. I love it!

Comments

ushere wrote on 10/22/2011, 7:58 PM
great, but posting your sys specs would give us all an idea on how you achieved such happiness ;-)

btw. what video card?
China wrote on 10/22/2011, 8:12 PM
Oooops, sorry 'bout that. I don't post much... just lurk and look so I forgot to tick the box in forum setup.

In case I haven't done it correctly...
System is :
i7 960 running W7 (64)
GTS450 vid card
12G ram
...plus two toddlers for distractive therapy! ;-p

Apologies for the gushiness...

it's nice to be able to do your job without having to apply "percussive therapy" to your PC!

im.away wrote on 10/22/2011, 9:15 PM
China said...
"The only speed-bump was when I started pulling off some png's for band promo shots for them... had to restart V11 as it hung... oh well, it's a computer... they do that."

I wouldn't dismiss this issue with .png files so lightly. I have a feeling that the handling of .png files in Vegas 11 might become one of its major issues. I also have an issue with a .png file. It is different from what you say, but it is an issue all the same. In my case doing a slow pan over a large panorama .png file slows the preview to an absolute stop (literally) using GPU acceleration, yet is fine using cpu processing. I have been able to repeat this issue with other .png files.

I see that another thread also details a known issue with.png files that has carried over from at least Vegas 10 and still exists in V11.

Otherwise, apart from my .png problem and the completely flaky Stabiliser plug-in, I'm also prepared to give this version a tentative thumbs-up.

Cheers

Russ
China wrote on 10/22/2011, 9:58 PM
Heya Russ,

thanks for the heads-up. I actually do a fair bit of stuff with png's so I'll give it a workout later today, without a time-critical job.

I'll let you know how it goes.

Cheers,


China.
TheRhino wrote on 10/22/2011, 11:38 PM
I would like to thank Sony for keeping the updates affordable, for releasing new versions that address many things on our wish-list, and for working hard to release patches. I have been using Vegas since 3.0 and now use it every day in my profession. The speedy work flow, color tools, and sound capabilities are especially intuitive and make my quality & speed appear much better than my abiltiies.

In comparison I use FCP and Premiere for a few client-specific projects. Although I have more formal training in those, the workflow is tedious and therefore I prefer editing in Vegas. The nature of these forums is that we tend to bring our issues here so that others can help. But overall most feel this is the greatest NLE of the bunch or we would not be using it.

So, to Sony's hard-working Vegas team, "Thank You!" I love editing in Vegas & appreciate your hard work!

Workstation C with $600 USD of upgrades in April, 2021
--$360 11700K @ 5.0ghz
--$200 ASRock W480 Creator (onboard 10G net, TB3, etc.)
Borrowed from my 9900K until prices drop:
--32GB of G.Skill DDR4 3200 ($100 on Black Friday...)
Reused from same Tower Case that housed the Xeon:
--Used VEGA 56 GPU ($200 on eBay before mining craze...)
--Noctua Cooler, 750W PSU, OS SSD, LSI RAID Controller, SATAs, etc.

Performs VERY close to my overclocked 9900K (below), but at stock settings with no tweaking...

Workstation D with $1,350 USD of upgrades in April, 2019
--$500 9900K @ 5.0ghz
--$140 Corsair H150i liquid cooling with 360mm radiator (3 fans)
--$200 open box Asus Z390 WS (PLX chip manages 4/5 PCIe slots)
--$160 32GB of G.Skill DDR4 3000 (added another 32GB later...)
--$350 refurbished, but like-new Radeon Vega 64 LQ (liquid cooled)

Renders Vegas11 "Red Car Test" (AMD VCE) in 13s when clocked at 4.9 ghz
(note: BOTH onboard Intel & Vega64 show utilization during QSV & VCE renders...)

Source Video1 = 4TB RAID0--(2) 2TB M.2 on motherboard in RAID0
Source Video2 = 4TB RAID0--(2) 2TB M.2 (1) via U.2 adapter & (1) on separate PCIe card
Target Video1 = 32TB RAID0--(4) 8TB SATA hot-swap drives on PCIe RAID card with backups elsewhere

10G Network using used $30 Mellanox2 Adapters & Qnap QSW-M408-2C 10G Switch
Copy of Work Files, Source & Output Video, OS Images on QNAP 653b NAS with (6) 14TB WD RED
Blackmagic Decklink PCie card for capturing from tape, etc.
(2) internal BR Burners connected via USB 3.0 to SATA adapters
Old Cooler Master CM Stacker ATX case with (13) 5.25" front drive-bays holds & cools everything.

Workstations A & B are the 2 remaining 6-core 4.0ghz Xeon 5660 or I7 980x on Asus P6T6 motherboards.

$999 Walmart Evoo 17 Laptop with I7-9750H 6-core CPU, RTX 2060, (2) M.2 bays & (1) SSD bay...

China wrote on 10/22/2011, 11:56 PM
Hmmm... I just put a dozen png's through their paces and V11 seems to be behaving.

The png's were just generated from screen grabs, so they are only about 1.2Meg in size, but I panned, zoomed, track-motioned and even (at the risk of losing ANY professional cred...) used star-wipe!

Nothing untoward happening.

As my only real use of png's are a motion-stop effect and pretend photos, V11 seems to do all I need of it at this point.

Still a happy vegemite :-)

ushere wrote on 10/23/2011, 1:12 AM
@china

thanks for posting specs.

so. gts450 - have you any comparison to render / preview with 10?

i'm debating whether a 450 or 550ti.

thanks
megabit wrote on 10/23/2011, 3:27 AM
China, could you please elaborate on the muli-camera track performance?

I do a lot of multi-camera music videos, so the playback rate and synchronization with audio is of paramount importance. Alas, while seeing real advantages with rendering, or playback of FX-heavy events - the playback of multi-camera tracks is actually slower with my Quadro 4000m card than CPU only!

Do you see a similar pattern? Are you using Vegas own multicamera editing, or some add-on?

Piotr

AMD TR 2990WX CPU | MSI X399 CARBON AC | 64GB RAM@XMP2933  | 2x RTX 2080Ti GPU | 4x 3TB WD Black RAID0 media drive | 3x 1TB NVMe RAID0 cache drive | SSD SATA system drive | AX1600i PSU | Decklink 12G Extreme | Samsung UHD reference monitor (calibrated)

mark-woollard wrote on 10/23/2011, 11:06 AM
I'm really happy with 11. Well worth the upgrade for me. I find it more stable than 10e. I like the higher frame rates on preview and love the faster AVC rendering. I like the new 2D text generator. I'm still exploring NewBlue's 3D version. Not sure it will supplant my use of BCC7.

Thanks SCS.
China wrote on 10/23/2011, 8:31 PM
@ Usher...

I used to run VegasPro8 on a core2 duo on XP64. It took a while to get right, (rendering issues at the time) but it was rock solid for years.

I upgraded my video machine the current one with W7(64) and ran VP8 on it and again, very stable, and all video and previews always smooth.

As I am in Aus, I default to project settings at 25fps.

I can't comment on the other card you are considering, but I can say I am happy with the GTS450 and it seems to meet my needs, and lets me work without creating agro.

I just downloaded the Nvidia Inspector and observed the following using my 6 camera multicam project as a playback resource :

GTS450 Memory Usage : 58%
GTS450 GPU Load : 30%
GTS450 MCU Load : 5%
CPU Usage : 35%
PC Memory Usage : 16%

I tried different sizes of the multicam preview screen at
748 x 421 x 32 (25fps)
1035 x 582 x 32 (25fps)
1241 x 421 x 32 (25fps)
...and all had very smooth playback on both Preview (auto) and Best (auto) settings...

HOWEVER...
I did notice that if I resized the multicam preview window DURING PLAYBACK, then the GTS450 Memory Usage would shoot up to 94% and stay there until I exited VP11.

Kinda long-winded answer to your short question, but I hope it helps.


Cheers,


China.



China wrote on 10/23/2011, 9:10 PM
@ Megabit,

Hi,

I started on VP7 and have been using VP8 for years and it was rock-solid so I am only just getting around to the upgrade.

I had used excaliber in VP7 which gave me 4 cam switching, then the native multicam in VP8. (Again 4 cam)

Anything bigger, and I manually cut everything after lining things up with the audio tracks.

Now that VP11 does up to 32 cameras, I am a very happy chappy! (Except I will now want more cameras and an extra set of eyes!)

As I just got VP11 trial, I am yet to try it out on anything big, but the 6 cam project I just finished went through like a breeze, even though I had mixed formats.

My modis-operandi (for a live music shoot that is to be edited in post) is basically...
each location camera gets recorded to tape, HDD or card (depending on the camera)...
audio is multitracked onto Protools rig plus a desk-mix and a couple of ambience mics...
audio is mixed down (in post) to a 2 track master...
audio and all camera takes are imported into Vegas...
everything is synchronised visually using the audio tracks, then I mute all the camera mic tracks... (I have been lucky so-far and have not had any issues with drift.)...


As I just posted to Ushere, my playback at 25fps in multicam edit mode is very smooth.

Did I mention I LOVE Vegas11? :-)

Hope this helps.


Cheers,


China.
China wrote on 10/23/2011, 9:12 PM
...Whoops...

sorry Ushere...

I started my last reply to you, addressing you as Usher...

You don't sing do you? ;-p

My apologies.

Cheers,


China.

megabit wrote on 10/24/2011, 3:38 AM
Thanks @China for the info.

I do my stuff using a very similar workflow. What I noticed now (in your answer to Ushere) is that you are talking about playing back your 6-camera track in Auto preview setting; now using Best/Auto I also am getting full 25 fps no problems...

Would you please try the Best/Full setting for me? Not that Full is essential for take selection, but just for the sake of comparing the GPU vs. CPU performance in VP11...

As I wrote, I'm getting everything accelerated with my Quadro 4000m, BUT a multi-camera track preview: it's actually faster with CPU only (25 fps in Best/Full, for a 6-camera track in 1080/25p).

Thanks

Piotr

AMD TR 2990WX CPU | MSI X399 CARBON AC | 64GB RAM@XMP2933  | 2x RTX 2080Ti GPU | 4x 3TB WD Black RAID0 media drive | 3x 1TB NVMe RAID0 cache drive | SSD SATA system drive | AX1600i PSU | Decklink 12G Extreme | Samsung UHD reference monitor (calibrated)

China wrote on 10/24/2011, 6:32 AM
Hiya Megabit,

just tried this out and this is the result previewing 6 cameras of multicam at Best (Full)...

Project set at Pixel Format 8-bit
Frame Rate : 18fps
GPU : 83%
MCU : 10%
GTS450 Memory : 50%
PC Memory : 16%
CPU : 35%

Project set at Pixel Format 32-bit (Full Range)
Frame Rate : 9fps
GPU : 85%
MCU : 27%
GTS450 Memory : 56%
PC Memory : 19%
CPU : 50%

Also, the vision cannot keep up with the audio at these settings, and it made V11 "unresponsive" and fall over a couple of times during the test...

I think I'll stick to Best (Auto) for the time being! :-)

Hope this helps.

Cheers,


China.


megabit wrote on 10/24/2011, 7:38 AM
Thanks China,

So it looks similar here, after all :)

In the meantime I found out that (at least for a multi-camera track with all 6 cameras in the Preview Window + the currently active one full screen at the secondary, FHD monitor), setting the preview RAM to ZERO enables full 25 fps speed at Preview/Half. Now, this is becoming usable...

Piotr

AMD TR 2990WX CPU | MSI X399 CARBON AC | 64GB RAM@XMP2933  | 2x RTX 2080Ti GPU | 4x 3TB WD Black RAID0 media drive | 3x 1TB NVMe RAID0 cache drive | SSD SATA system drive | AX1600i PSU | Decklink 12G Extreme | Samsung UHD reference monitor (calibrated)