V11 64-bit Does Not Crash

Leopardman wrote on 10/19/2011, 2:08 AM
I rendered a fairly large project, i.e. 1hr 58 mins on the timeline, consisting of 70+ mxf video clips and 20+ m2t video clips last night.

I used multiple extensive FX, (Vegas and NewBlue FX), clip animation, cropping, at least 40 mins where there are 2 or 3 concurrent video clips (PiP) using NewBlue FX PiP/Split screen plus Vegas cropping.

It took 2hrs to render to a 1440x1080 50i m2v file at 25Mbps, video quality set at high.

GPU utilisation varied between 40-90%, none of the 8 cores of my i7 during the time that I monitired it used more than 50% capacity, RAM utilisation remained around 5GB.

At this point in time I am a happy chappie, for my purposes it is working excellent.

Eddie
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Win 7 Pro 64-bit, Intel i7 2600k 3.4GHz, 8GB RAM, 500GB Boot drive, 2x1TB Raid drives, 1x500GB scratch drive,
2xBlu-ray writers, GeForce GT 440 2.1 Capable, Black Magic Intensity Pro HD External Preview

Comments

eightyeightkeys wrote on 10/19/2011, 9:46 PM
Yes, I agree...it's been a night and day difference from VP10. So far, rock solid stable and very snappy and smooth over here. I am relieved.
Red Prince wrote on 10/19/2011, 10:48 PM
Mine has not crashed either. We must be doing something wrong!

He who knows does not speak; he who speaks does not know.
                    — Lao Tze in Tao Te Ching

Can you imagine the silence if everyone only said what he knows?
                    — Karel Čapek (The guy who gave us the word “robot” in R.U.R.)

Vegas Filmmaker wrote on 10/20/2011, 8:44 AM
Vegas 11 has been mostly problems for me. Though I have an i7 950 3.04 Ghz CPU, GTS 450 graphics card, and 12 GB DDR3 RAM, multicamera editing slows down to probably around 10 fps.
Grazie wrote on 10/20/2011, 8:51 AM
Slowing down is NOT a Crash.

Grazie

Sweden wrote on 10/20/2011, 11:45 AM
Rendering about 35 min of m2t files down sizing to 960x540 square pixels to .mp4 about 1,2mbs in 60 mins.

Have a GTX 580 and I7 980X OC at about 3.9 ghz. CPU usage is about 50% and the mem about max 5 gb. (have 24 gb).

Turning on the GPU, slow things down rather than speeding it up. Not really much but a bit though.

Is there a way to make the software to use more of the CPU capacity.
Does the number of threads used in the prefs affect the rendering aswell. Have 12 there now which I guess would be all six cores with HT.
Red Prince wrote on 10/20/2011, 2:28 PM
Is there a way to make the software to use more of the CPU capacity.

Not on Windows with hundreds of services running in the background. Well, maybe if you get Process Explorer and use it to set Vegas’ priority to High (do not set it to Real Time). That might help.

He who knows does not speak; he who speaks does not know.
                    — Lao Tze in Tao Te Ching

Can you imagine the silence if everyone only said what he knows?
                    — Karel Čapek (The guy who gave us the word “robot” in R.U.R.)

Sweden wrote on 10/20/2011, 2:55 PM
Thnx, already done that... I found one thing that really help speeding up and increased the CPU usage about 10% or so...

This may sound a little stupid but I had the video files on 4 disk raid, descent perfomance and rendered to a extremly fast systemdisk SSD R/W 750 mb/s.

Switched to the other way around, put the video files on the SSD and rendered to another 2 disk raid HDD...

Went from rendering, 70 mins of video in 2h 15 min - it went down to 39 mins. wow... that really saved my day :-)
Red Prince wrote on 10/20/2011, 2:58 PM
Interesting.

He who knows does not speak; he who speaks does not know.
                    — Lao Tze in Tao Te Ching

Can you imagine the silence if everyone only said what he knows?
                    — Karel Čapek (The guy who gave us the word “robot” in R.U.R.)

eightyeightkeys wrote on 10/20/2011, 5:30 PM
There is the new Nvidia Control Panel which can be set-up on a Global basis or on a per Application basis.
You select Vegas Pro in the NVidia Control Panel and optimize the various settings...basically I optimized the whole thing for Best Performance. Seems to work great so far.
I 've noticed a huge improvement in the smoothness and realtime crossfades etc...
Red Prince wrote on 10/20/2011, 6:28 PM
Thank you! I am not quite sure what options to pick, but after I added Vegas to the list of applications to control, I no longer have to switch to the Always mode. It plays 3D in full screen without a problem!

He who knows does not speak; he who speaks does not know.
                    — Lao Tze in Tao Te Ching

Can you imagine the silence if everyone only said what he knows?
                    — Karel Čapek (The guy who gave us the word “robot” in R.U.R.)

eightyeightkeys wrote on 10/20/2011, 6:34 PM
Great !
VidMus wrote on 10/20/2011, 6:46 PM
So far no crash here. YEA!
Gary James wrote on 10/21/2011, 8:00 AM
In two days using v11, I've run into many problems that appear to be memory management issues that resulted in more than two dozen crashes (which resulted in my filling out the more than two dozen crash reports)

Today I tried to render an old project using 64 bit V11. It rendered 99% of the video ..... then crashed.

The same project that caused v11 to crash, works perfectly using Vegas Pro v9.x. The project is a mix of .jpg images and short video clips of mixed resolutions and frame rates.

So far, SVP v11 has been totally useless for me. This release was not ready for prime time!

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MS Windows 7 64-bit SP1, Intel Core i7 920 @ 2.67GHz, 6.00 GB Triple-Channel DDR3 @ 533MHz, 1024 MB GeForce GTS 250, 7 TB HD storage, Realtek High Definition Audio