Comments

SStone wrote on 10/17/2011, 5:24 PM
I downloaded the Trial version to test before I purchased and every-time I start to do a few things (less than 10 minutes) it crashes my system. I have a PC with 64 bit processor. My Vegas Pro 9 has no issues.

Whats up Sony?
Leopardman wrote on 10/18/2011, 11:38 AM
I installed V11 yesterday and had an issue with it corrupting the project file for mxf files. This issue I resolved an started running tests against existing projects. These projects consist of 70+ mxf video clips shot with an EX3 and 20+ m2t clips shot with a V1E.

As a test I rendered a 20 min section that has either 2 or 3 concurrent video clips (PiP) on the timeline, all the clips are cropped using Vegas' cropping, with sharpening, color adjustment (all Vegas FX) and NewBlue FX VIII PiP applied to each clip. Rendered it to Blu-ray 1440x1080 50i, video quality high, bitrate 25Mbps.

V11 ran smoothly, GPU utilization was constantly around 79-80%, Vegas110.exe was using around 800K, RAM usage was around 5GB.

Eddie
_______________________________________________
Win 7 Pro 64-bit, Intel i7 2600k 3.4GHz, 8GB RAM, 500GB Boot drive, 2x1TB Raid drives, 1x500GB scratch drive,
2xBlu-ray writers, GeForce GT 440 2.1 Capable, Black Magic Intensity Pro HD External Preview

Rv6tc wrote on 10/18/2011, 12:18 PM
Eddie,

What do you use to see the GPU utilization?

I did a render test last night, and my CPU cores are running about 40%. But it's still almost real time rendering to Main Concept MP4. (no effects)

Keith
Rv6tc wrote on 10/18/2011, 12:30 PM
OK, Let me try this another way.

I just threw some clips on the timeline and was playing with stabilization. During playback (which was set to "Preview:Auto") the preview screen turned black and it crashed again.

Is there anything I could have set up wrong? Preview RAM setting? Something?

I can't understand why with a capable computer, and a fresh install of Win 7Pro I'm having all these problems!

Thanks,
Keith
WillemT wrote on 10/18/2011, 1:11 PM
What do you use to see the GPU utilization?

Try "TechPowerUp GPU-Z". Currently up to version 0.5.5.

Willem.
eightyeightkeys wrote on 10/18/2011, 1:17 PM
Wow ! that's weird because I had such horrible crash issues with VP10 (every 5 minutes "Vegas has stooped working. Send/Don't Send") and VP11 is just excellent so far on my i7, W7Pro-64bit system.

I did a "clean" un-install of VP10...deleting ALL registry items with "Sony Creative Software" and "Sony Media Software" , "Vegas" etc...before installing VP11.

Also, I tweaked the Nvidia control panel settings to run "optimized" for Vegas. So far, so good.....(Nvidia GTX470 CUDA 2.0 compliant video card)
Leopardman wrote on 10/18/2011, 2:01 PM
I use the GPU Observer gadget, small but provides enough info.

http://blog.orbmu2k.de/

My CPU utilization has also dropped significantly, utilization was never more than 50% for any core/thread.

Eddie
_______________________________________________
Win 7 Pro 64-bit, Intel i7 2600k 3.4GHz, 8GB RAM, 500GB Boot drive, 2x1TB Raid drives, 1x500GB scratch drive,
2xBlu-ray writers, GeForce GT 440 2.1 Capable, Black Magic Intensity Pro HD External Preview
Leopardman wrote on 10/18/2011, 2:27 PM
The only stabilizer I use with Vegas and never had a problem with is Mercalli Pro from Adorage at

www.prodad.com

I have found it to be excellent.

Eddie
_______________________________________________
Win 7 Pro 64-bit, Intel i7 2600k 3.4GHz, 8GB RAM, 500GB Boot drive, 2x1TB Raid drives, 1x500GB scratch drive,
2xBlu-ray writers, GeForce GT 440 2.1 Capable, Black Magic Intensity Pro HD External Preview
ritsmer wrote on 10/18/2011, 3:14 PM
Sometimes it helps significantly on CPU usage (and render time) to set the Preferences + Video + Dynamic RAM to somewhere between 300 and 600 MB depending on your machine.
Also check that Max Number of rendering threads is not too high - try something like the number of cores in your cpu(s) and then add a little.
Experiment will give you the best value - that also will give a cpu usage near 100% - again depending on how many HDDs you have - and how you use them for inout/output etc.
Leopardman wrote on 10/18/2011, 3:59 PM
My dynamic RAM is set to 2048, had it at 3072 on Vegas 10 and 11 without hassles.

2048 MB seems to be more than adequate been running like that for more than a year.

I have 2 x1TB Raid drives configured. When rendering I always render from source on 1 drive to output on other drive, this eliminates (or drastically) reduces I/O contention and unnecessary buffering.

My swap file is also split across my Raid drives rather than on the C: drive, however monitoring rendering and I/O, it does not appear to use the swap file ever.

Eddie
_______________________________________________
Win 7 Pro 64-bit, Intel i7 2600k 3.4GHz, 8GB RAM, 500GB Boot drive, 2x1TB Raid drives, 1x500GB scratch drive,
2xBlu-ray writers, GeForce GT 440 2.1 Capable, Black Magic Intensity Pro HD External Preview
Rv6tc wrote on 10/18/2011, 4:37 PM
Thanks Leopardman. I just upped the Dynamic RAM to 2048. It was a measly 200MB. That could have been the problem. Also, thanks for the German refresher! I got the GPU widget installed, so now I can see what it's doing.

88Keys... I did not uninstall VP10. I wanted to keep it as a backup. It was terrible for me until about ver D, now it's rock solid.
Where in the Nvidia control panel does it address specific programs? I'm going through it now and can't find it.

Thanks for the responses. I really want to get 11 running solid.
Rv6tc wrote on 10/18/2011, 4:48 PM
For the record.....

That may have been it. (Not enough Dynamic RAM and/or too many threads). I just ran it with two clips, color correction, saturation gain boost and gaussian blur, with a long NB transition at "Best:Full" and couldn't get it to crash. It chocked down a little at the transition, but it handles the rest at full speed. The GPU was only doing about 70%.