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Subject:Joining Events
Posted by: Marc1
Date:5/11/2011 9:03:41 PM

After I created a lead guitar solo from several loops and then' joined' them to move them as 'one event '(or loop) it changes back to the original loop.Whats up with that ?My guitar tracks join but also revert back to before editing.Same thing with vocals.Tell me this is something I'm missing because it would truly stink if that's the case.I have a break in the song with nothing and then come back in with guitars and everything so all the events and tracts after have to be moved together up to the"come back in marker".I don't know how to use the ripple effect(if that's even what its for)yet, so I am doing it manually and it makes it so much harder and longer if I cant join created edited loops..This is what I am doing,click beginning of event>shift>click end of event>right click>join.I looks joined but when I play it, it's the before editing version.Any advice would be much appreciated. Marc.

Subject:RE: Joining Events
Reply by: Iacobus
Date:5/12/2011 1:50:53 PM

Joining events is more or less a leftover from the old ACID paradigm of "one ACIDized sample, one track" method. It's probably still assuming you're trying to join material that originates from the same source material.

Best way I can think of is to simply render the contents of the track into a new track:

-Place the Loop Region over the area you want to render (or bounce down). Solo the track and make sure the track is as close to unity (0.0 dB) as possible by adjusting its volume fader at the track level. (You can also do this for as many tracks as you want to include in the bounce.)

-Press Ctrl + M on your keyboard. Name the track using the "render loop region only" option.

The newly bounced track should appear. You can mute the original track for now.

Couple of notes:

The newly-bounced track will take on the Preview fader's volume in the Mixing Console at the track level. Do not be alarmed. Simply adjust the volume at the track level.

The length in time of the bounced track will determine what kind of ACIDized audio that is produced. Usually, a long bounce produces a Beatmapped track, which is especially fine if you don't plan on changing tempos to extremes mid-project. This can all be adjusted, of course, post-bounce, by simply going into the clip properties and changing the ACID type.

HTH,
Iacobus

Subject:RE: Joining Events
Reply by: Marc1
Date:5/12/2011 2:18:45 PM

Thanks for the respond,but don't you think it would be easier if acid 'truly ' lets you join events without changing the altered and edited loop back to the original loop ?Why have the' joining event' feature then if you cant join edited events ? Now I know why things have been getting out of time and screwed up.I don't quite understand your talk on "ACID paradigm"you might want to dumb down the lingo for beginners like me.Your method for joining a simple edited event seems like a lot of extra work for something so basic,don't you think ?So what your saying is every time you alter a loop you have to render it to make it into one loop ?Thanks again for the respond Marc

Subject:RE: Joining Events
Reply by: Iacobus
Date:5/14/2011 2:19:38 PM

Were you around before ACID Pro 6, Marc? ACID Pro 5 and earlier had a "one sample, one track" paradigm, meaning you could only have just one file (of any type) per track.

Let's say you had two different loops, named, "Loop 1" and "Loop 2". Loop 1 could not be on the same track as Loop 2 and vice versa. Each track was independent with no copying to other tracks, moving, etc. You couldn't even have a One-shot on the same track as a Loop or even recorded material.

It was a huge step forward for ACID when it broke out of this mold.

Having the "group" command that's available in Vegas would probably be helpful in your case but it's just not available right now in ACID. (Be sure to let Sony Creative know of anything you might like to see. They won't personally respond but, trust me, they listen.)

I only mentioned about bouncing down because of your situation. I could also suggest making sections but that would move the entire content across tracks vertically. (If you'd like to try this, simply make a selection using the Loop Region or drag across a section where the Loop Region lies. Press Shift +S. This will create a section that you can move, copy, etc.)

Subject:RE: Joining Events
Reply by: Marc1
Date:5/14/2011 9:35:48 PM

Yes my first was Acid pro 5 and yes it stunk that you couldn't cross tracts.Pro 7 is great and blows 5 away and yes i will suggest they add that feature seeing how they pride themselves on loops and what you can do with them.So will all have to upgrade to get it, untill then will just have to do the render thang .thanks for the advice.Marc

Subject:RE: Joining Events
Reply by: Geoff_Wood
Date:5/15/2011 3:06:50 PM

Three mouse-clicks "a lot of extra work" ?!!

geoff

Subject:RE: Joining Events
Reply by: Marc1
Date:5/16/2011 12:40:44 PM

Not all of us are as pissa as you.Gee off

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