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Subject:Pristine Audio Quality
Posted by: jej
Date:5/15/2011 8:03:00 AM

could someone help me understanding what this means? My intent is understanding, NOT a debate on FP vs FI math, or what sounds good to me and my ears, etc... if my question boarders on proprietary information, I respect that fact that it can't shared.

ACID Pro 7 software employs the shortest possible path from your audio interface to your hard disk without floating-point conversions that can increase latency and dropout potential. Its optimized 24-bit, 192 kHz recording architecture includes dual and multicore processor support and dynamic playback optimization for maximum audio performance.

Subject:RE: Pristine Audio Quality
Reply by: jackn2mpu
Date:5/15/2011 9:51:57 AM

My suggestion if you're looking for what the phrase means in general: get a dictionary or look up online the words pristine, audio and quality and put it all together.

I don't know where you got the last paragraph in your original post but the math conversions won't increase latency or dropout potential. Computers run too fast nowadays to cause those types of problems. And there's plenty of daws (ProTools, Logic, Digital Performer, Sonar, etc.) that do floating point conversions and they have no problems at all with latency or dropouts. Those are mainly due to the signal chain and a/d/a conversions not computational conversions (unless the daw code is poorly written).

Jack

Subject:RE: Pristine Audio Quality
Reply by: jej
Date:5/15/2011 10:16:28 AM

Jack
the quote is from Sony's ACID page.

http://www.sonycreativesoftware.com/acidpro/fundamentals


Back to my original post, I am not looking to get into a discussion of FP/FI math, etc... I am verify much aware of the different DAWs.

THNKS!

Subject:RE: Pristine Audio Quality
Reply by: jackn2mpu
Date:5/15/2011 6:15:18 PM

You wanted to know what 'pristine audio quality' meant and I told you to look up the words in a dictionary or on the internet. Other than that, the phrase is nothing more than advertising hype as all daws sound the same; it's just in the function that they differ. Wasn't getting into a discussion of floating point versus fixed point math but it's something you're going to have to deal with sooner or later.

Anyway, like I said, the conversion to or from fixed and floating point math has nothing to do with latency or dropouts, no matter what Sony says on their webpage (that's advertising hype, no more, no less). Modern computers simply run too fast for that to matter, elsewise, as I pointed out and you don't want to acknowledge it, other daws wouldn't be able to function as well as they do if the math conversion was a problem adding latency or dropouts.

Jack

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