Sony Noise Reduction in 64bit Vegas

amendegw wrote on 3/1/2011, 4:01 PM
I've seen many posts where users are disheartened that they cannot use the Sony Vegas Noise Reduction Plugin in 64 bit Vegas.

I took a couple hours this afternoon to create following tutorial which describes the technique to allow the user to apply Sony Noise Reduction to a Vegas 64 bit project. The tutorial is pretty crude (I really should have created a script!), but hopefully it will be helpful!

Edit: In order to use this technique, the user must have Sound Forge installed as well as the Sony Noise Reduction Plugin.



...Jerry

System Model: Alienware Area-51m R2
System: Windows 11 Home
Processor: Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz, 3792 Mhz, 8 Core(s), 16 Logical Processor(s)
Installed Memory: 64.0 GB
Display Adapter: NVIDIA GeForce RTX 2070 Super (8GB), Nvidia Studio Driver 527.56 Dec 2022)
Overclock Off

Display: 1920x1080 144 hertz
Storage (12TB Total):
OS Drive: PM981a NVMe SAMSUNG 2048GB
Data Drive1: Samsung SSD 970 EVO Plus 2TB
Data Drive2: Samsung SSD 870 QVO 8TB

USB: Thunderbolt 3 (USB Type-C) port Supports USB 3.2 Gen 2, DisplayPort 1.2, Thunderbolt 3

Cameras:
Canon R5
Canon R3
Sony A9

Comments

Steve Mann wrote on 3/1/2011, 4:12 PM
Thank you, but color me confused because this is how I've been using Noise Redux since Vegas 7. Did I miss a memo?
amendegw wrote on 3/1/2011, 4:24 PM
"Thank you, but color me confused because this is how I've been using Noise Redux since Vegas 7. Did I miss a memo?"Yeah, me too, however, I've seen multiple posts on this forum where users have complained that they "couldn't" use NR in Vegas 64bit. I made this tutorial so I could just post a link next time someone makes that complaint.

...Jerry

Reference threads (and there are many more):
http://www.sonycreativesoftware.com/forums/ShowMessage.asp?ForumID=4&MessageID=658558
http://www.sonycreativesoftware.com/forums/ShowMessage.asp?ForumID=4&MessageID=739703
http://www.sonycreativesoftware.com/forums/ShowMessage.asp?ForumID=4&MessageID=731866
http://www.sonycreativesoftware.com/forums/ShowMessage.asp?ForumID=6&MessageID=730022
http://www.sonycreativesoftware.com/forums/ShowMessage.asp?ForumID=4&MessageID=722725

System Model: Alienware Area-51m R2
System: Windows 11 Home
Processor: Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz, 3792 Mhz, 8 Core(s), 16 Logical Processor(s)
Installed Memory: 64.0 GB
Display Adapter: NVIDIA GeForce RTX 2070 Super (8GB), Nvidia Studio Driver 527.56 Dec 2022)
Overclock Off

Display: 1920x1080 144 hertz
Storage (12TB Total):
OS Drive: PM981a NVMe SAMSUNG 2048GB
Data Drive1: Samsung SSD 970 EVO Plus 2TB
Data Drive2: Samsung SSD 870 QVO 8TB

USB: Thunderbolt 3 (USB Type-C) port Supports USB 3.2 Gen 2, DisplayPort 1.2, Thunderbolt 3

Cameras:
Canon R5
Canon R3
Sony A9

ushere wrote on 3/1/2011, 6:36 PM
also have been doing this for ages, but nicely done jerry.... and certainly point to it when anyone else complains of no noise reduction in 64bit!
amendegw wrote on 3/2/2011, 1:50 AM
Ahhh, I think I see the confusion. I re-read my original post where I described my tutorial as a "workaround". Obviously, anyone that has used this accepted procedure for years would get confused at this description. So, I edited the post to describe the tutorial as a "technique".

Sorry for the confusion,
...Jerry

System Model: Alienware Area-51m R2
System: Windows 11 Home
Processor: Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz, 3792 Mhz, 8 Core(s), 16 Logical Processor(s)
Installed Memory: 64.0 GB
Display Adapter: NVIDIA GeForce RTX 2070 Super (8GB), Nvidia Studio Driver 527.56 Dec 2022)
Overclock Off

Display: 1920x1080 144 hertz
Storage (12TB Total):
OS Drive: PM981a NVMe SAMSUNG 2048GB
Data Drive1: Samsung SSD 970 EVO Plus 2TB
Data Drive2: Samsung SSD 870 QVO 8TB

USB: Thunderbolt 3 (USB Type-C) port Supports USB 3.2 Gen 2, DisplayPort 1.2, Thunderbolt 3

Cameras:
Canon R5
Canon R3
Sony A9

farss wrote on 3/2/2011, 2:17 AM
The people who are complaining are wanting to use the NR2 plugin in Vegas. Obviously using SF as an external 32 bit application is an alternate workflow but is useless for those complaining as they don't own SF!

Bob.
ritsmer wrote on 3/2/2011, 2:27 AM
As one of the users who really misses a 64 bit Noise Recuction: thank you for the tutorial.

It works Ok this way - but I'm still looking forward to beeing able to apply the Noise Reduction directly on the audio time line as a simple Audio Event FX, and as we can now using the 32 bit Vegas.
Another advantage of using the NR as a FX is that you do not need the "Close media files when not the active application" which I really do not like - so every time I have done a NR through Sound Forge I have to unclick that again.

No big deal - sure - but as Vegas now works really great and user friendly then why keep this little annoyance (for some users) in the 64 bit version? beeing an IT programmer since 1969 I can not imagine that it should cost much to iron the interface code a little and then recompile it in 64 bit mode. I would not mind paying an "upgrade" price.
rtbond wrote on 3/3/2011, 3:44 AM
As others have pointed out, the BIG assumption appears to be that everyone has Sound Forge in addition to Vegas. This is obviously not true so the general applicability of this tutorial significantly lessened.

Nice tutorial, but I think this disclaimer should be clearly noted.

It seems a 64-bit version of the Sony NR plug-in may still warranted.

Rob Bond

My System Info:

  • Vegas Pro 20 Build 411
  • OS: Windows 11.0 Home (64-bit), Version: 10.0.22621 Build 22621
  • Processor: i9-10940X CPU @ 3.30GHz (14 core)
  • Physical memory: 64GB (Corsair Vengeance LPX 64GB (2 x 32GB) DDR4 DRAM 3200MHz C16 memory kit)
  • Motherboard Model: MSI x299 Creator (MS-7B96)
  • GPU: EVGA GeForce RTX 2070 SUPER XC ULTRA (Studio Driver Version =  536.40)
  • Storage: Dual Samsung 970 EVO 1TB SSD (boot and Render); WDC WD4004FZWX, 7200 RPM (media)
  • Primary Display: Dell UltraSharp 27, U2723QE, 4K monitor with 98% DCI-P3 and DisplayHDR 400 with Dell Display Manager
  • Secondary Display: LG 32UK550-B, entry-level 4k/HDR-10 level monitor, @95% DCI-P3 coverage
amendegw wrote on 3/3/2011, 5:47 AM
It is absolutely correct that one must have Sound Forge in order to use this technique. However, I would suggest that many (if not most) users already have this combination. Reason: Sound Forge Pro comes bundled with NR2. Current cost for Sound Forge Pro 10 is $375; cost for un-bundled NR2 is $280. If one waits for one of Sony's frequent sales, one can often buy Sound Forge Pro (bundled with NR2) for very near the cost of NR2 alone.

All that said, it is a valid point that I should mention that Sound Forge Pro is required for this technique and I will edit the original post to make that clear.

Thanks for the comments,
...Jerry

System Model: Alienware Area-51m R2
System: Windows 11 Home
Processor: Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz, 3792 Mhz, 8 Core(s), 16 Logical Processor(s)
Installed Memory: 64.0 GB
Display Adapter: NVIDIA GeForce RTX 2070 Super (8GB), Nvidia Studio Driver 527.56 Dec 2022)
Overclock Off

Display: 1920x1080 144 hertz
Storage (12TB Total):
OS Drive: PM981a NVMe SAMSUNG 2048GB
Data Drive1: Samsung SSD 970 EVO Plus 2TB
Data Drive2: Samsung SSD 870 QVO 8TB

USB: Thunderbolt 3 (USB Type-C) port Supports USB 3.2 Gen 2, DisplayPort 1.2, Thunderbolt 3

Cameras:
Canon R5
Canon R3
Sony A9

apit34356 wrote on 3/3/2011, 10:06 AM
"It seems a 64-bit version of the Sony NR plug-in may still warranted. " I think everyone with 64 bit systems agrees with this. But I doubt that its an easy process because the number of apps that I have code for "speed" usually ends up in assembly code or Fortran or a blend of both or assembly&C coding(C is slower than Fortran in realtime code execution). A well designed NR will try to be under 50% of the local L2 cache size, with the target size of fitting inside the L1 instruction cache with room., etc...etc...

Sony's NR is fairly fast, so its more likely to be an assembly code program considering its age.
Dreamline wrote on 3/17/2011, 6:20 PM
Please update NR for 64 bit systems ASAP.
willqen wrote on 3/19/2011, 4:12 AM
All the Sony programs and plugs need to be updated to 64bit. Imagine DVD Architect, or ACID Pro or even Sound Forge all at 64bit with all 64bit plugs!!!

Won't it eventually have to happen?

Will
JohnnyRoy wrote on 3/19/2011, 11:28 AM
Just FYI but iZotope RX has always been 64-bit and works great in Vegas Pro 64-bit. It also has capabilities far beyond what Sony NR does.

~jr