Comments

farss wrote on 2/20/2011, 3:00 AM
You could try this: http://www.aatranslator.com.au/

Bob.
CClub wrote on 2/20/2011, 1:15 PM
This concept is very intriguing... importing/exporting from one NLE to another. I have no experience with this, but if it actually worked, I'd love to buy this product. I'm not even sure what the process is to try to export to/from Vegas into Premiere Pro or FCP... I don't see the XML or OMF2 as options under Render or Save As in Vegas. Are you actually using a rendered file or are you using some variant of a veg file? Has anyone used a process such as this?
farss wrote on 2/20/2011, 2:29 PM
"Has anyone used a process such as this?"

Yes. Many years ago I had a number of projects from the one client. This was stills only with narration. Client supplied standard CMX EDL out of Ppro and I had to get it into Vegas.
I wrote some VBA that basically imported the CMX EDL into an Access Database then another code module checked the location of all the image files using some Windows APIs etc. When everything was found it then wrote a Vegas text project file which Vegas would read. Limitations: Cuts only, only one track.

The hardest part was finding all the image files, seems the client hard reorganised a few of them into different folders after they'd exported the EDLs so the Windows Find call was my friend. If that turned up nothing then it'd open up a manual dialog box for human intervention. The code was written simply to get the job done.

I've also had a quite large audio project exported from OMF into files that Vegas could read along with the project files using Cui Bono. All worked fine, cuts and cross fades only.
One not insignificant glitch. Vegas puts tiny fades at every audio cut and this project transfer didn't so I spent a lot of time putting them back in manually to get rid of glitches in the audio.

Bob.
ChristoC wrote on 2/20/2011, 4:01 PM
> I don't see the XML or OMF2 as options under Render or Save As in Vegas.

Vegas 9 had the XML Import/Export scripts; simply copy these files
C:\Program Files\Sony\Vegas Pro 9.0\Script Menu\Import XML.cs
C:\Program Files\Sony\Vegas Pro 9.0\Script Menu\Export XML.cs
to
C:\Program Files\Sony\Vegas Pro 10.0\Script Menu
Restart Vegas. Scripts will now appear in Menu|Tools|Scripting. They seem to work in Vegas10.
benredstar wrote on 2/21/2011, 1:37 AM
Hello ChristoC

Thanks for your help on this matter. I am trying to convert a very simple picture-only edit. There's no audio and the video clips are arranged with simple cuts-only edits in 2 tracks.

I never had Vegas 9 so I don't have access to these XML import/export scripts. Could you kindly email them to me at ben@redstar3D.com ? In Premiere I have an option to export "Final Cut Pro XML" which I assume would be the way to go?

thanks again

/ben
benredstar wrote on 2/21/2011, 9:58 AM
I managed to get hold of the scripts via another forum

http://www.dvinfo.net/forum/what-happens-vegas/492048-vegas-9-import-xml-scripts.html

I've added them to Vegas and I can now run the import and select the XML file that Premiere has made. I get this error message:-

Exception thrown by the method called

System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at EntryPoint.ImportRulerProperties(XmlElement parent, RulerProperties props)
at EntryPoint.ImportProject(XmlElement parent, Project proj)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at Sony.Vegas.ScriptHost.ScriptManager.Run(Assembly asm, String className, String methodName)
at Sony.Vegas.ScriptHost.RunScript(Boolean fCompileOnly)


Bit of a fail really. Anyone got any ideas why this doesn't work? The test sequence I was using was very simple.

/ben
ChristoC wrote on 2/21/2011, 1:43 PM
There's apparently a few flavours of XML around; I don't know what Premiere uses, or indeed what Vegas reads; I've never done what you are trying to do, so sorry can't be any more help than that. All I found was Vegas10 writes & reads it's own XMLs with those scripts, and ProConvert reads them fine ....
benredstar wrote on 2/22/2011, 2:19 AM
ChristoC

Thanks for your reply.

Does ProConvert translate video edits between apps or just audio? This could be a solution.

/ben
ChristoC wrote on 2/22/2011, 2:53 AM
Does ProConvert translate video edits between apps or just audio?

Not sure; from my limited experience it only carries 1 video file with a bunch of audio; if there's multiple videos, ProConvert sees them and reports correct i/o numbers etc, but user must specify just one for conversion......