Vegas 9 & 10 Double-Nested Files

cold-ones wrote on 11/9/2010, 10:54 AM
Nested files give Vegas a lot of power, and I use them in all my projects. But lately (in both Vegas v9 & v10) I've been experiencing weird crashes during rendering. I may have narrowed it down a bit---I'm hoping someone else out there has a minute to check this out.

Download these 4 tiny files, 2 for Vegas v9 & 2 for Vegas v10 (files are named with version number in them). Put them all in a folder.
https://backup.filesanywhere.com/fs/v.aspx?v=896b67895a6173aca69f
(link is good for 30 days).

The "Child" file is a 5 second clip of Vegas-generated color bars, video only. Close the "Child" file, then open the "Parent" file. Its only media is the "Child" file, which is nested in it. Now here's the test:

Close the files, and start a new veg file. Now drag the "Parent" file into this new, blank timeline as a nested veg file (it's a "double-nested" file, if there is such a word). Play the timeline and see if Vegas crashes. On my system, Vegas v9 & v10 64-bit crash. Under Vegas v9 32-bit, however, this double-nesting works fine. (I don't have v10 32-bit installed.)

While this problem seems a little esoteric, it's really not. For years I've used double-nested files like this, it's a very useful way to organize my edits. I would be much obliged if someone could confirm or deny this bug.

Comments

dcrandall wrote on 11/9/2010, 12:27 PM
The "Parent" nested veg plays without crashing on my system. (Vegas Pro 10a 64-bit)
-Dan
  • Velocity Micro Z55 Desktop Computer
  • ASUS Prime Z270M-Plus Motherboard
  • Intel(R) Core(TM) i7-7700K CPU @ 4.2GHz
  • Memory: 16GB DDR4-2400MHz
  • 4GB NVIDIA GeForce GTX 1050 Ti Driver Version: Studio Driver 452.06
  • Windows 10 Home 64bit v1909
  • Vegas Pro 18.0 Build 284
A-Scott wrote on 11/9/2010, 1:08 PM
Plays without any problem here. (v9.0e 64-bit, Win7)

cold-ones wrote on 11/9/2010, 3:45 PM
Thanks for checking, glad you're not experiencing this problem!

I also tried the test at home on an HP laptop sporting Windows 7 & the files play OK there. But at work the 64-bit Vegas programs reliably fail. Wonder what to do next...
cold-ones wrote on 11/10/2010, 10:42 AM
Some progress: I'm using two Intel Xeon X5650 CPUs which allow up to 24 threads, half of which (I'm told) are virtual. By dialing down the options within Vegas 64-bit to 12 render threads this test no longer crashes.

I'll do a bit more experimenting with this before I contact Sony---what's the process to write this up so they investigate?