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Subject:Creating Loops from CD's
Posted by: order_seven
Date:7/30/2001 4:57:11 PM

I've been trying to create a loop in Acid 3 using the extract audio,
beatmapper, and chopper utilities. No matter what I try, I end up
with a less than perfect match when it repeats. Any hints would be
greatly appreciated - Thanks.

Subject:RE: Creating Loops from CD's
Reply by: synthman1128
Date:7/31/2001 12:41:04 AM

The best way to create a loop is to use Sound Forge. That way you can Acidize your loops and export it to Acid.

hope this helps.

Subject:RE: Creating Loops from CD's
Reply by: PhilHemel
Date:7/31/2001 2:44:07 AM

Is there any way of DETECTING loops/beats in Sound Forge? At the moment I just select the start and end points of the loop manually until it sounds about right, but surely there must be a better way? Maybe a plug-in??

I've tried a shareware program that detects loops automatically, but it's aimed at sustain loops rather than drums (and of course I'd rather use a Sonic Foundry product, creep creep!)

Cheers,

Phil

Subject:RE: Creating Loops from CD's
Reply by: DaveP
Date:7/31/2001 9:19:38 AM

There is not a way of automatically detecting the loop from within Sound Forge. You would need to go in and mark the begging and end of the loops manually in Sound Forge.

Subject:RE: Creating Loops from CD's
Reply by: PhilHemel
Date:7/31/2001 2:58:50 PM

Well, at least I wasn't being stupid then!

However, I DO think this is a SERIOUS omission from a 'State Of The Art' product that is supposed to interact closely with Acid, particularly when a $30 program can do it perfectly well. Surely I CANNOT be the only person producing drum loops in Sound Forge!!!! Any chance of an update????

Subject:RE: Creating Loops from CD's
Reply by: Rockitglider
Date:7/31/2001 10:34:57 PM

Hello,

OK, Here's your lesson on creating perfect loops in Sound Forge.
First select the audio file you want to make your loop from, and try to cut out a piece of audio that is close to being in time, Then right click anywhere in SF work space and select Paste to New. This opens the cut audio portion in a new window.
Then select edit>Select All, Then select Tools>Spectrum Analysis, Down at the bottom get the note C#1 or whatever shows up from Spec. Analysis.
Then select Special>Create Sample Loop, Fill in the correct settings for your audio and at the bottom select the note you got from Spec. Anal. And SMPTE Format set to Non-Drop 30fps Audio.
Then click OK.
Then Select View>Loop Tuner. This you have to read about in help file But what you have to do here is line up the start and end of your loop so it loops smooth. You can check your work here to see how your doing.
Then Click Acid Properties Tool, And select the correct settings for your file Example Loop C# and number of beats. Then click OK Then Click File>Save, Name it and Close it, then try it in Acid. Should loop perfectly.
If it plays too fast raise your number of beats.

I know it's alot to do but it makes perfect loops.

See ya

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