example logo in water

Rory Cooper wrote on 10/21/2010, 12:17 AM
some thoughts on the smudge of the displacement map for logo use light rays, linear blur or the like to animate the falloff of the displacement map



Track 1 add secondary color corrector select show mask increase the highs and drop the lows on luminance only
Track 1 mask for logo using highlights
Track 2 logo
Track 3 logo use height map smear or smudge fall off angles to displace track 4, flip surface to retain displaced image
Track 4 water clip

Mask track example after secondary color corrector is at end of the clip




Using hand held footage is great for this type of thing because when you track/key the text to follow the motion it looks convincing
Mine is a bit rushed

BCC motion tracker will be very useful with this

Comments

freeLANCEr wrote on 10/21/2010, 4:04 AM
As usual, great stuff Rory. You just amaze me
farss wrote on 10/21/2010, 5:04 AM
Sorry Rory but that didn't "sell" it to me at all. Compare the results to what's happening to the real stones that are under the water. What I cannot fathom out is quite what's going on looking at your project. The water appears to be displaced around the text, strange.

Bob.
UlfLaursen wrote on 10/21/2010, 6:19 AM
As usual, great stuff Rory. You just amaze me

Me too - thanks for sharing :)

/Ulf
richard-courtney wrote on 10/21/2010, 6:28 AM
I love what one can do with Vegas. You did a nice job.

To sell it to the customer I thing one would need a 3D program
like Maya, or even Blender. A flat plane with wet gravel image.
Extruded text and logo cutout. A few wet "rocks".
Then model water fluid dynamics.

Sometimes one tool does not fit the job, but don't let that discourage
your creativity. If the logo was flat with the water, I'd think it was
really under the water's surface. I still appreciate your sharing!
freeLANCEr wrote on 10/21/2010, 10:33 AM
Had another look at this example and the more I look the more I like it. Rory is forever selflessly posting and sharing good examples on this forum and comparing it to what I have seen being done in Vegas from other users posting, he is way ahead. Afterall you can only compare what you see. By the way I do not stand a chance if my work should be compared to Rory's - Hense I am not posting :-)
farss wrote on 10/21/2010, 1:52 PM
Obviously building it with a full 3D CGI tool such as Maya would give a great result. That's expensive in cost, time and learning.

To get this to work it starts with what you shot. There was a good example of this years ago and it looked very good. The trick is to shoot the wave with an even light color bottom e.g. sand and flat lighting. Then the luminance of the waves is an accurate measure of wave height and the displacement map works correctly.

Certainly to get the 14th coat of wax you might need better tools than what Vegas offers however with care and careful shooting the basic tools in Vegas can do a very good job

Bob.
winrockpost wrote on 10/21/2010, 4:03 PM
............The water appears to be displaced around the text, strange

yup... and looks pretty cool... pretty slick just using Vegas,,, sure could be done more effectively with highend 3d tools .. but nice IMHO.

Rory Cooper wrote on 10/22/2010, 5:03 AM
Sure guys a 3d app would be ideal the point is Sony Vegas has decent tools and allows you a certain amount of flexibility
For example I can add a masked clip then composite that = screen to a track composite mask ie hardlight on track overlay. I don’t know of any other NLE that can do that.

The point is in a few seconds you can add interest to a otherwise bland setting or intro with 0 budget.

The same thing using height map but in a different way = time 3min max

Radio Guy wrote on 10/22/2010, 7:49 AM
Just wow. Thanks for sharing.