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Subject:Syncing One-shot overdubs with beatmapped tracks
Posted by: Maruuk
Date:7/9/2001 1:36:36 PM

Ok, it's clear from my experience that Acid has no sync system with one-shots, they start, then drift--even opposite a beatmapped track. That means if you want to overdub a guitar on a beatmapped song, you have to then painstakingly beatmap EVERY SINGLE TAKE of the guitar before you can even hear it played back in sync with the original basic track. This is insane. Is there a SF tech out there who has an answer for this, or is it just the same old "Acid is not a multi-track recorder" routine. Yeah, we know it can't record multiple tracks at one time, but most of us could care less about that--we just want to be able to overdub in sync. A lousy $59 Cakewalk product can do this--but not Acid???

Subject:RE: Syncing One-shot overdubs with beatmapped tracks
Reply by: Maruuk
Date:7/9/2001 9:26:18 PM

Okay, bad to worse. If you try to Beatmap a new overdub track so you can at least TRY to get it in sync with the Beatmapped basic track, they give you no option to start with the basic beatmap and then modify it to subtly bring the drifted sections back in. They just start you from scratch with a crazy beat one based on some goofy algorythm. You have to make a wild guess at the first bar--then the prompt says good, you're done. Forget it, this whole process is useless for anything more than some little 2-bar sample you can slide around easy. There's no provision for a long one-shot such as a guitar overdub. What an idiotic design blunder!

Subject:RE: Syncing One-shot overdubs with beatmapped tracks
Reply by: synthad1
Date:7/9/2001 10:21:32 PM

if you are talking about syncing external audio tracks with loops, cropping tracks to cut-out unnessicary sound during silences< I second that motion. Every time i try to sync or crop some tracks, timing gets all messed up. Hope some1 can solve this. Sorry this reply had no remedy for you, synthad1 good luck

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