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Subject:What's w\'join''paint'function?
Posted by: Muckster
Date:6/27/2001 2:17:57 AM

When I split a track (drum beats as short as 1 bar)and manually nudge a beat or two, then 'join' or 'paint' them, the beats always fall back to their place of origin. Whats up with this???
Muckster

Subject:RE: What's w\'join''paint'function?
Reply by: LanceL
Date:6/27/2001 8:51:41 AM

From the Options menu, choose Enable Snapping to turn snapping on or off. Turning it off will allow you to move or crop loops however you please. If enabled, your loops will "snap to" the nearest ruler mark. In ACID 3, you can change grid spacing (Options -> Grid Spacing) to adjust for accuracy (from a measure to 32nd note triplets). In ACID 2, this is done via Options -> Snap To.

Subject:RE: What's w\'join''paint'function?
Reply by: Muckster
Date:6/27/2001 12:48:54 PM

This is NOT a snapping issue. Take any track, be it loop,1 shot or beatmapped and attempt to nudge a single beat or any number of beats by splitting,(split at cursor) the track on either side of the beat(s)and repositioning. Then attempt painting or joining track back together. The beats always bounce back to their positions of origin. *&%#$@^!!!!
I've tried with acidized loops and standard waves and same thing.
Is this some non-destruct feature?
Confused

Subject:RE: What's w\'join''paint'function?
Reply by: cpettingill
Date:6/27/2001 1:23:51 PM

I think the idea of the join function is to combine 2 separate instances of a loop into one continuous loop. The start position of the first loop remains fixed. The end position of the second loop remains fixed as well. However, when you paint from the first to the second loop, the second loop will adjust it's starting position to where the first loop left off such that the loop flows as one continuous loop. The computer basically starts the first instance of the loop exactly as it did before, however it's end point is extended to the end point of the second loop. This may cause the second loop to shifted (really it's just not there any more, you just have a single longer loop). When you paint from the second instance of the loop to the first, the same thing happens but in reverse. The second loop keeps it's original end point. The new start point of the now single loop is the start of the first loop. However, the area that used to be the first loop may have shifted so the loop can loop smoothly and still maintain the original end point of the second loop.

If you want to maintain the start points of BOTH your first and second loops, then don't join paint. They need to be separate loops, even if they end and start back to back.

I hope this isn't to confusing. It's hard to explain with out being able to show you what I mean.

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