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Subject:Process effects overlapping problem in SF 5.0
Posted by: innagroove
Date:5/20/2001 4:38:07 PM

"Be carefull what you wish for" is my new phrase for the week. For all those times I had cursed Sound forge for not overlapping effects, such as delay, over unselected audio, it seems the jaded little program has opted to take it's revenge. For instance, if I want to Time Stretch just the "a" sound in a vocal that says "damn" (i.e. "DAAAAAAAMN!"), the program NOW completely mows over the "mn!" part. Anybody know about an option I'm not finding?

Thx,
M@

Subject:RE: Process effects overlapping problem in SF 5.0
Reply by: SonicDougW
Date:5/21/2001 3:46:11 PM

For instance, if I want to Time Stretch just the "a" sound in a vocal that says "damn" i.e. "DAAAAAAAMN!"), the program NOW completely mows over the "mn!" part. Anybody know about an option I'm not finding?
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To change how Forge deals with effects tails when using a particular DirectX plug-in, just bring up that plug-in, right-click on the title bar of the dialog box and choose "Preview Configuration". The last option on the configuration dialog ("If plug-in extends length") will allow you to specify how effects tails will be handled when using this plug-in.

The three options being "Insert Tail" (which i beleive is what you want to enable for the above scenario), "Mix Tail" (the default) and "Ignore Tail".





Subject:RE: Process effects overlapping problem in SF 5.0
Reply by: innagroove
Date:5/22/2001 12:45:35 AM

First off, thanks a million for the reply. This is exactly what I'm looking for, with one slight difference. The problem I'm having is with a "process." Namely the Time Stretch process. Do processes live by the same rules? And if so, might they hide their goodies somewhere else?

Thnx,
M@

Subject:RE: Process effects overlapping problem in SF 5.0
Reply by: SonicDougW
Date:5/22/2001 5:22:01 PM

this will apply to some of the items under the Process menu in Sound Forge 5.0 (EQ and Time Stretch), as these are actually DirectX effects. The Sonic Foundry XFX 1/2/3 DirectX plug-ins included with SF5.0 will show up under the Process and Effects menus, as they replace the original built-in Forge effects.

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