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Subject:ACID / SOUNDFORGE INSTALLATION CRASH WITH WIN2K / PLUG-INS
Posted by: jlourau
Date:5/1/2001 11:05:22 AM

I'm repeating the installation problems between SoundForge
5 and Windows 2000 / plug-ins (depends on the cases). The
same problems occur with Acid Pro 3 beta version, plus
additional crashes that completely prevent from using it.
So it seems that the same (buggy) installation process is
used in the new line of Sonic Foundry products. In the
previous message, someone from SoundForge admits that there
is a problem, which is not linked to Windows 2000, but to
the plug-ins. But Sonic Foundry gives no guarantee that
there will ever be a patch for the least lucky users of
Sound Forge (and Acid Pro 3 beta), those who have some well-
known plug-ins. Once again, in order to prevent users who
want to use Windows 2000 or plug-ins from buying the latest
versions of Sonic Foundry products, I'll post below the
problems I've had, described as precisely as I can in order
to help Sonic Foundry's technical service. Some news : With
a bit of chance, SoundForge can eventually run, with the
same bug at each launch, with the same failing process of
trying to import plug-ins, it crashes again, and you can
finally use SoundForge, but only with chance will you be
able to use plug-ins. (I've tried to install several times,
and I could only get the plug-ins to work the third
time...??)
----------------
I have the same problem, which apparently occurs because of
some plug-in installed on the system. I have lots of plug-
ins and I've tried to uninstall the half of it (waves,
opcode filter/vinyl/vocoder, etc.) and it doesn't change
anything. During most installs, the crash occured once, and
after each relaunch, no crash would happen anymore, but no
directx plug-in (those native from sonic foundry or others)
would be registered in the software. (Same problem with
Acid beta 3, which seems to use the same plug-in
importation process. After many reinstalls, magically all
the plug-ins got registered, and the DirectX menus
appeared, but nothing about the native plug-ins that are
supposed to be installed with soundforge5 such as
warhammer, amplitude modulation, etc. But at every
relaunch, the crash event happens (with the whole failed
plug-in importation procedure), and once it even registered
the sonic foundry plug-ins who, once displayed in the
effects menu, worked fine. Actually, even before getting
available in Sound Forge, these plug-ins were available to
other music programs such as Acid Pro 2. Seeing that the
problem seemed to be solved - despite the fact that I would
have this crash splash screen every time I run Sound Forge,
I decided to reinstall the plug-ins I had uninstalled for
debugging purposes. I reinstalled Waves, which got back in
the Acid Pro 2 plug-ins list, and worked fine, but it
didn't want to appear in the DirectX menu of SoundForge.
Why can't Sonic Foundry solve this problem and why don't
they have a plug-in configuration editor for us users to
solve the problem if they don't wanna do it themselves?
There's no .ini file it seems that could allow us to solve
this manually. I've even tried the registry!

Subject:RE: ACID / SOUNDFORGE INSTALLATION CRASH WITH WIN2K / PLUG-INS
Reply by: DaveP
Date:5/2/2001 9:24:35 AM

The update to Sound Forge 5.0 to 5.0b is available. The
update specifically addresses the plugin problems that you
had mentioned in your post as well as several other issues.

Subject:RE: ACID / SOUNDFORGE INSTALLATION CRASH WITH WIN2K / PLUG-INS
Reply by: jlourau
Date:5/3/2001 10:25:29 PM

The new 5.0b version seems to solve the problem. Thanks to
Sonic Foundry for the fast solution, I was amazed. I guess
you just have left to implement these improvements to the
beta version of Acid 3.

Subject:BUG IN ACID BUILD 189 : THE SOUND FORGE FIX ABOUT THE PLUG-INS ISSUE NOT APPLIED YET TO ACID 3.0 BUILD 189
Reply by: jlourau
Date:5/9/2001 6:07:09 PM

The 3rd-party bug that crashed when "importing" plug-ins in
Sound Forge and that was also appearing in Acid 3.0 doesn't
seem to have been fixed even in the latest build of Acid
3.0. As other users, I get (with the build 189 version) the
same bug of fatal exception during a very slow directX plug-
in scan as in the buggy version of Sound Forge 5.0. The
corrected process (in Sound Forge 5.0b) is ten times faster
and doesn't crash. A side-effect of this bug is that after
the plug-in scan crash, ACID runs correctly, you can play
the demo song for instance, but once you try to create a
bus with a plug-in effect or to insert an assignable FX,
the list of the plug-ins is empty! So my question is, does
Sonic Foundry intend to release a ACID 3.0b version, as
well as for Sound Forge.

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