Seems something isn't right
When Starburts is inserted rendering times seems out of this world
Only rendering a few frames takes a looooong time... like 1 hour...
Just tried it here for comparison: 10 seconds of "Simple 4 Point" renders in 4 min 53 seconds - a little more than 1 frame/second, which is quite Ok as Starburst is a heavy thing.
Have you got like 10 virusses running on your machine? :-)
"Have you got like 10 virusses running on your machine? :-)"
Probably not, but I think it's time Lars put the Commodore 64 out to pasture ;>)
I remember my first experiences with Pixar's Typestry on a 386/16 with 2MB RAM machine running WFW3.1. Took overnight to render a single frame! And I was deliriously happy to have the capability.
It might help if Lars did say at what resolution he's rendering this thing at. Based on everything else he's been doing it's probably 1080p but he really should confirm this and anything else relevant to his issue.
Starburst has always been very slow on render (even when it was offered in the Radiance package). It's just the way this certain filter works. It needs an incredible amount of CPU power. I wouldn't worry too much.
It does however seem like a bug or a combination of things that makes it so unbelievably slow. I was out shooting some video today and coming back it told be that I had to wait some 4 hours something...
I'll quickly sell my Commodore 64 and see if it makes any difference.
I've still got a VIC 20 downstairs if anyone needs it ... :-)
Come to think of it, I still have my old CP/M system down there with a 4mhz Z-80 in it and DSDD 8" floppy drives (1.2 megs each !! )