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Subject:Mixing Console - manual volume entry bug?
Posted by: Chrispy
Date:4/9/2009 4:10:12 PM

Hi,

I'm a new user of Acid Pro 7 and would like to thank you for a fantastic product. I've used almost every DAW on the market over the years, but when I recently tried Acid it really clicked for me. Please keep up the excellent work.

In my first few weeks of serious usage I've spotted a few issues which I thought would be useful to document. I may be doing something wrong, of course, but if they are bugs then it would be good if they could be addressed.

The first is if you add a bus and route a track through that bus. If you then go to the new Mixing Console and locate the bus track, then double-click on the volume numeric value (beneath the slider) and enter a new value (e.g. go from 0 to -20) it only appears to adjust the left-hand channel of that bus. Grab the volume slider and move it and it corrects this left/right channel mismatch.

The second one is if you create a new audio track, then drag a short WAV file (e.g. sample1.wav) onto it. Then grab another WAV file (sample2.wav) further along the timeline. The Paint Clip Selector in the track header will now be "sample2.wav" as this was the most recently added. If you then go to the first event clip (sample1.wav), right-click, choose "Event Clip" and then "Edit in AudioStudioe90.exe" (I'm currently using the trial version of Sound Forge Audio Studio - very nice by the way!) and it actually opens up sample2.wav in Audio Studio. That is, it appears to always open in the editor whatever the Paint Clip Selector is currently set to. Change the Paint Clip Selector to "sample1.wav" and then redo the right-click process and it opens the correct file. But you would expect this to be linked to the event clip's contents.

Many thanks.

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