Subject:When rendering ...
Posted by: kinky
Date:11/29/2008 3:49:37 AM
the rendered track has all the hits pushed forward 1/32. how can i get it to be exact? |
Subject:RE: When rendering ...
Reply by: Iacobus
Date:12/1/2008 9:45:27 AM
What rendered format are you using? (MP3, for example?) When you refer to "hits," are you referring to percussive sounds? Iacobus |
Subject:RE: When rendering ...
Reply by: Denise45
Date:12/2/2008 2:56:36 AM
mD is correct... if you are rendering to MP3 you will get a little 'tail' in the beginning that could offset everything. Render to WAV and you should not have this problem ;-) |
Subject:RE: When rendering ...
Reply by: kinky
Date:12/2/2008 5:22:16 PM
ok sorry i should have stated which format. it's when i render to wav, wma or mp3. at first i thought it might have just been the long files but it does it for single bar loops too. it isn't just at the begining of the loop either it's it's on every attack in the file. Message last edited on12/2/2008 5:22:36 PM bykinky. |
Subject:RE: When rendering ...
Reply by: Denise45
Date:12/2/2008 7:37:30 PM
OK there is one more thing you can try.... I was having a similar problem with Acid 7.0a and rendering... my loops would render all out of time... actually the very first beat was ON, but the rest were all OFF... This was due to the fact that I had a plugin (PSP Vintage Warmer) on my Master bus.... Once I removed it, my loops rendered fine. If you have any plugins in your project, try removing them one at a time to see if they are causing the problem. Especially if you have a plugin on the master bus... this could be an issue with Acid 7.0 that they may have to deal with. I never wrote in with my problem since I found it it was caused by my plugin... I thought the problem was with the plugin and not Acid... but maybe the problem IS an actual glitch with Acid. I hope tis helps. Dee |
Subject:RE: When rendering ...
Reply by: kinky
Date:12/5/2008 6:06:47 AM
hey, what you suggested helped. i opend a project and didn't load any plug-ins, rendered a loop out and the first attack is on point but now, (LOL) here's the kicker, all the other attacks are early by 1/32. acid 7a is wonky. thank you for your help. |