OTish - what do Vegas users use Sound Forge for?

nolonemo wrote on 8/1/2008, 12:03 PM
Im wondering what people who edit in Vegas use Sound Forge for? About the only thing I would ever use that's lacking in Vegas is RMS normalization, or maybe peak scanning or clip detection. Seems like everything else I would need to do I can do in Vegas. If I want to make changes permanent, I can always render out.

Comments

kairosmatt wrote on 8/1/2008, 12:26 PM
I am by no means a soudforge expert (I really need instruction in its tools) but one of the things I like is being able to able fixes and effects to a PART of the sound clip.

The non-realtime effects in Vegas are added to the whole clip. Only way around this is to split the clip where you want the effect to go. But that gets out of hand.

Would love to hear what others think of this subject too!

kairosmatt
Infinite5ths wrote on 8/1/2008, 1:10 PM
1) I used it just the other day to generate some white/brown/filtered noise WAV files
2) I use the noise-reduction plugin that is shipped with Sound Forge
3) The pencil tool occasionally comes in handy for fixing small glitches and artifacts
4) It integrates nicely into SONAR for all types of audio processing
5) I often use it to detect clipping in tracks just before I burn to CD
6) It's a terrific tool for sample & bit rate conversion (esp. with its scripting capabilities)
7) It's the fastest & best sounding mp3 conversion tool I've ever used

...just some stuff off the top of my head.
--
Mike
Chienworks wrote on 8/1/2008, 1:35 PM
Every sunday morning i record our church's service. It usually lasts around 85 to 90 minutes. I then have to fit it onto a 79.8 minute CD. Typically i'll cut out dead space between sections as well as any longer pauses, breath sounds, noises, applause, etc. I find it much easier and faster to do this in Sound Forge. Comparatively it's a pain trying to do that many edits in Vegas.

After that's done i'll have markers for each section that becomes a track. Double-clicking a section highlights it for easy application of noise reduction and wave hammer. Converting markers to regions i then save each region as it's own .wav and .mp3 file. Once again these operations fly in Sound Forge and would be significantly more steps and time consuming in Vegas.

When that's all done i switch back to Vegas for laying out and burning the CD.
JJKizak wrote on 8/1/2008, 2:12 PM
I love Sound Forge. You can do a lot of "fixin" and if you want to convert the bitrate to 88 to record to your hard drive and access this from your home theatre into your super sound system instead of burning it at 44 bit to a cd.
JJK
blink3times wrote on 8/1/2008, 2:31 PM
I don't exactly have Sound forge (Adobe Audition 3 instead) and for the most part you're right... Vegas can handle most anything with regard to the audio spectrum. I do however find that I can work to a much finer degree and have more control over what I am doing in an audio station.

Some of my more energetic projects... like creating 5.1 sound out of a stereo track (taking a stereo track, and actually isolating, cutting, redistributing and mixing sound to new tracks) can be done in Vegas, but Audition (and I would imagine the same for Sound Forge) gives you more control over the project.... and more control at the end of the day means less time.
winrockpost wrote on 8/1/2008, 3:47 PM
I use it from vegas ---open copy in soundforge,, there i can add wavehammer or noise reduction whatever and save as a take in vegas in most times under a minute... can try different "fixes"quickly and still have my original ,, real timesaver
nolonemo wrote on 8/1/2008, 4:58 PM
Great idea winrock, thanks. Can have several versions on timelines and toggle between them....
busterkeaton wrote on 8/1/2008, 5:13 PM
You don't even need to have extra timelines.

If you have Mywav.wav on the timeline and you choose to Open a Copy in Sound Forge, it gets saved as Mywav take2.wav when you exist sound Forge and it's added as take in Vegas. So you can toggle between takes without have to use extra tracks
farss wrote on 8/1/2008, 5:19 PM
I've made good use of the level based record start/stop in SF.

Bob.
Butch Moore wrote on 8/1/2008, 6:32 PM
The "0 Crossing" function makes seemless edits fast and easy.
stopint wrote on 8/1/2008, 7:37 PM
...best two track editor i have ever used...like it much better than audition or bias peak...

...use it for basic editing...recording...batch file conversion...fixing and sweetening audio like fixing clipped audio...restoration...for personal use i like to master a song file before i put it on my ipod...
nolonemo wrote on 8/2/2008, 8:27 AM
Buster, this is probably an RTFM question...

I have never used or understood takes. I compare different sound versions by having two tracks and toggling between them by muting and umuting them, sort of cumbersome because it requires two button clicks.

Is there a one-click way to toggle between takes?
Robert W wrote on 8/2/2008, 10:40 AM
I am about as likely to use Sony Vegas as an audio editor as I am to use Microsoft Word to create a website. Sound Forge is a completely different tool, with completely different uses. The interface Vegas interface is not in any way suited to raw audio editing. Everything in Vegas is treated in the context of the project, while in Sound Forge use actually edit the raw files. It is very hard to compare them directly. But for any mastering or serious editing of the actual source file, you would use Sound Forge most times.
Chienworks wrote on 8/2/2008, 10:49 AM
When an event is selected, pressing T rotates through the various takes.
busterkeaton wrote on 8/2/2008, 2:18 PM
actually, as I was writing that, I wondered if I should explain how takes worked.

The idea behind takes is when you shoot a movie you would do multiple takes of the same shot. So you edit your timeline so that the length of the shot is in the correct spot and then you add each take on top of that first clip. I usually drag the clip while keeping the right mouse button pressed down and when I drop the clip a menu appears asking me what kind of take I want, audio with video, audio only or video only.

So, for example, let's day the scene is a woman comes home and finds her apartment has been robbed. The preceding shot is she walks up the stairs and unlocks her door and the next shot is from inside the apartment she opens the door and screams. So you cut the unlocking motion to the door opening motion correctly in the trimmer and then you just keep adding all the takes. Now you make a loop selection and play letting that loop over and over again and pressing T to switch takes, you can now find which clip has the best acting and use that.

Also since you add just the audio or video as a take. So let's say the third time she screamed was the best audio, but on the fifth take the camera zoom was perfect and it the best looking take you can easily combine use the 3rd audio take and the 5 take for picture.

When working in Sound Forge, especially if you are not an audio expert you can make different copies without worrying about ruining good work. For example, you open your audio as a copy in Sound Forge and you get it sounding pretty good. You can Save that file back to Vegas where SF will rename with Take 2 added to the filename. Then you can open the Take 2 file in Sound Forge and really experiment and push the effects to see if you could make it even better and it will save it with TAke 3 added to the name.
earthrisers wrote on 8/3/2008, 2:59 PM
Vegas/SoundForge is kind of Apples/Oranges, as RobertW already intimated.

I use SoundForge extensively for doing voice-over work for online training materials that I develop (for which Adobe Captivate is my main screen-capturing tool).

I write a script for all the "slides" that will need narration, then record all of them at once in SoundForge, apply any necessary audio-tweaking to the entire file, then insert markers into the file to correspond to each individual slide, then save off individual audio files for each slide, and import them into Captivate. SoundForge supports a pretty smooth workflow for all of this.
johnmeyer wrote on 8/3/2008, 4:37 PM
Everything in Vegas is treated in the context of the project, while in Sound Forge use actually edit the raw files.This sentence from Robert's post gets at the heart of the issue: Vegas creates and stores instructions for how video and audio should be changed and then mixed, but never changes the source files; Sound Forge changes the files directly.

The Vegas approach lets you deal with huge video files without having to constantly save them to disc (until you render); the Sound Forge approach is really only practical for audio (because the file sizes are so much smaller). The Vegas approach lets you easily and quickly create dozens of different similar videos, and you can quickly switch between projects to see the effect. On the other hand, Sound Forge lets you hear exactly how something will sound, because you are playing back the actual file, not some on-the-fly representation. As we know with Vegas, once you apply enough fX -- either audio or video -- the timeline can't keep up, and you have to make do with an approximation of the end result until you pre-render.

Of course, it probably wouldn't be too hard to make Vegas work more like Sound Forge when editing audio files. One key thing that is conspicuously missing -- probably by design in order to keep a separation between the two products -- is the ability to apply an audio fX to each event. Instead, you can only apply them to the track level or above.

I use Sound Forge (and Izotope RX) for all audio restoration of old records, tapes, transcriptions, dictation discs, etc. I use Vegas for all mixing (I have an older version of Sound Forge that is only one track), and for creating CDs, although I don't do that more than one or two times a year.