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Subject:Looping MP3's
Posted by: ringmod
Date:6/20/2008 2:03:57 AM

Is there a way within SoundForge to create MP3 files which are "loop ready". AFAIK, mp3's create this "bit reservoir" at the beginning and start of a file, which means when I loop MP3's using external host software there is always glitching as the loop resets.

How can I avoid this?

Thanks...

Subject:RE: Looping MP3's
Reply by: Chienworks
Date:6/20/2008 4:11:28 AM

No.

Use a different file format.

Subject:RE: Looping MP3's
Reply by: ringmod
Date:6/22/2008 11:33:32 PM

That's extremely useless advice, thanks.

FYI I'm an anti-mp3 snob with the best of them, but I have a specific commercial need for this functionality in MP3, and I have seen it done (looping with mp3 files) before successfully, I just have no idea how.

For the record there are specific situations and applications where people have no choice but to use mp3. I don't like it any more than you do, but it's the commercial reality.

I really didn't think this needed to be explained, but I guess it did.

So I'll ask again. Does anyone know a viable solution for getting around the moment of silence preceeding and following an MP3 file to make it suitable for looping?

Please post only actual solutions...

Thanks in advance..

Subject:RE: Looping MP3's
Reply by: ringmod
Date:6/23/2008 12:38:37 AM

Disregard previous post (except the narky stuff about Chienworks being unhelpful).

For anyone interested, one solution is here, but it ain't that elegant...

http://www.compuphase.com/mp3/mp3loops.htm

Also - since the reason I need "gapless mp3's" is for streaming mp3 audio using the fmod engine, it might be of interest to those in a similar predicament to know that the fMod engine actually allows one to implement a solution at code level. The link above contains some code demonstrating how.

Ciao...

Subject:RE: Looping MP3's
Reply by: ringmod
Date:6/27/2008 2:18:35 AM

Further info for those interested.

Firelight Technologies' fMod Engine has indeed solved this problem. If you are using the fMod engine, you can loop MP3's seamlessly. The reason I couldn't was I'm using a 3rd party game engine that was not exposing that functionality from the fMod API properly.

For the curious :
http://www.fmod.org/forum/viewtopic.php?=&p=29616

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