When Vegas first started being able to handle native m2t clips, there was a limit of around 85 m2t clips that could be on a single timeline before Vegas would crash. This of course led to all sorts of complaints and Sony listened and upped the number of m2t clips that could be handled to a higher number.
I don't know exactly how many m2t clips Vegas can now handle at once, but my experience is that it is a little less than two tapes worth of clips on average. This is assuming that you capture all the footage as individual clips and you are doing a run and gun type event with a lot of short clips.
When Vegas crashes, in my experience it usually just disappears without any sort of warning. One second it's there, the next it's gone.
I suppose that what is happening is that with long GOP clips, there is quite a bit of buffering that needs to happen since every frame is not a complete image without the frames that lead up to it. My guess is that there was a compromise made in estimating how many clips a typical Vegas user might need verses how much memory could afford to be dedicated to buffering m2t clips without affecting everything else.
Anyway, my question is this: How many m2t clips should Vegas be able to handle at once? Obviously the original number of about 85 wasn't enough, and to many of us, the new number of several hundred isn't enough either. On the other hand, I don't want to suck up all my memory to buffering more clips than I am going to use either. What do you guys think?
I don't know exactly how many m2t clips Vegas can now handle at once, but my experience is that it is a little less than two tapes worth of clips on average. This is assuming that you capture all the footage as individual clips and you are doing a run and gun type event with a lot of short clips.
When Vegas crashes, in my experience it usually just disappears without any sort of warning. One second it's there, the next it's gone.
I suppose that what is happening is that with long GOP clips, there is quite a bit of buffering that needs to happen since every frame is not a complete image without the frames that lead up to it. My guess is that there was a compromise made in estimating how many clips a typical Vegas user might need verses how much memory could afford to be dedicated to buffering m2t clips without affecting everything else.
Anyway, my question is this: How many m2t clips should Vegas be able to handle at once? Obviously the original number of about 85 wasn't enough, and to many of us, the new number of several hundred isn't enough either. On the other hand, I don't want to suck up all my memory to buffering more clips than I am going to use either. What do you guys think?