Subject:Is 24 bit sound forge vaporware?
Posted by: emorbius
Date:10/24/2000 6:28:00 PM
It sure seems like it. The only thing that's consistant is a SF rep coming on every six months saying it's around the corner (for the last two years at least.) Actually at this point I'd think you guys would be embarassed to call yourselves a major audio software producer while still selling a bottlenecking 16 bit editor. Bob |
Subject:Re: Is 24 bit sound forge vaporware?
Reply by: ramallo
Date:10/25/2000 12:19:00 AM
I Agree, I wrote to Sonicfoundry the last 2 years, and the repply are diferent but the same, like "after the release of Vegas Pro", "After the release of Vegas Audio", "Before Christmas" (The last year), "Before Christmas" (This year). I think that is a real waporware, and the 4.5 is the last and the lasted version of SoundForge (Follow the same steps of the CD Architect), I hope are in a mistake. Bye Robert Gurske wrote: >> >> It sure seems like it. The only thing that's consistant is >>a SF rep coming on every six months saying it's around the >>corner (for the last two years at least.) Actually at this >>point I'd think you guys would be embarassed to call >>yourselves a major audio software producer while still >>selling a bottlenecking 16 bit editor. >> >> Bob |
Subject:Re: Is 24 bit sound forge vaporware?
Reply by: emorbius
Date:10/29/2000 4:17:00 PM
Jesus Ramallo wrote: >>I Agree, >> >>I wrote to Sonicfoundry the last 2 years, and the repply are diferent >>but the same, like "after the release of Vegas Pro", "After the >>release of Vegas Audio", "Before Christmas" (The last year), "Before >>Christmas" (This year). >>I think that is a real waporware, and the 4.5 is the last and the >>lasted version of SoundForge (Follow the same steps of the CD >>Architect), I hope are in a mistake. >> >>Bye I like to edit on sound forge better then wavelab 3.0. I find it easier to maneuver on and the wave forms to look better, especially at real close in resolutions. However, not even considering the 16-bit bottleneck, the non destructive instantaneous editing and the real time streaming of direct-x has made wavelab the one I'm using more and more. I kept hoping SF would finally get around to putting out something that retained sound forge's strong points will closing the gap on it's deficiencies versus wavelab 3.0 but like you I think that looks less and less likely. Maybe they'll just include destructive editing in Vegas (which I think they may have already done) but I'm not using that program. Bob |