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Subject:Is 24 bit sound forge vaporware?
Posted by: emorbius
Date:10/24/2000 6:28:00 PM


It sure seems like it. The only thing that's consistant is
a SF rep coming on every six months saying it's around the
corner (for the last two years at least.) Actually at this
point I'd think you guys would be embarassed to call
yourselves a major audio software producer while still
selling a bottlenecking 16 bit editor.

Bob

Subject:Re: Is 24 bit sound forge vaporware?
Reply by: ramallo
Date:10/25/2000 12:19:00 AM

I Agree,

I wrote to Sonicfoundry the last 2 years, and the repply are diferent
but the same, like "after the release of Vegas Pro", "After the
release of Vegas Audio", "Before Christmas" (The last year), "Before
Christmas" (This year).
I think that is a real waporware, and the 4.5 is the last and the
lasted version of SoundForge (Follow the same steps of the CD
Architect), I hope are in a mistake.

Bye


Robert Gurske wrote:
>>
>> It sure seems like it. The only thing that's consistant is
>>a SF rep coming on every six months saying it's around the
>>corner (for the last two years at least.) Actually at this
>>point I'd think you guys would be embarassed to call
>>yourselves a major audio software producer while still
>>selling a bottlenecking 16 bit editor.
>>
>> Bob

Subject:Re: Is 24 bit sound forge vaporware?
Reply by: emorbius
Date:10/29/2000 4:17:00 PM



Jesus Ramallo wrote:
>>I Agree,
>>
>>I wrote to Sonicfoundry the last 2 years, and the repply are
diferent
>>but the same, like "after the release of Vegas Pro", "After the
>>release of Vegas Audio", "Before Christmas" (The last year), "Before
>>Christmas" (This year).
>>I think that is a real waporware, and the 4.5 is the last and the
>>lasted version of SoundForge (Follow the same steps of the CD
>>Architect), I hope are in a mistake.
>>
>>Bye

I like to edit on sound forge better then wavelab 3.0. I find it
easier to maneuver on and the wave forms to look better, especially at
real close in resolutions. However, not even considering the 16-bit
bottleneck, the non destructive instantaneous editing and the real
time streaming of direct-x has made wavelab the one I'm using more and
more. I kept hoping SF would finally get around to putting out
something that retained sound forge's strong points will closing the
gap on it's deficiencies versus wavelab 3.0 but like you I think that
looks less and less likely. Maybe they'll just include destructive
editing in Vegas (which I think they may have already done) but I'm
not using that program.

Bob

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