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Subject:graphic distortion?
Posted by: ipp
Date:4/4/1999 6:51:02 AM

I'm looking for a way to add distortion to a sound gradually, kind of like the way that you can
adjust the volume of a waveform using a graphic pattern. Is there a way to do that on Sound
Forge?

Subject:Re: graphic distortion?
Reply by:
Date:4/4/1999 6:33:05 PM

Not a very good one...

You could make a duplicate of the wave form, perform the distortion on one
copy, then do some fades and combine them.

It's easier in ACID or a multitrack.

But that's not really the same thing. There's not much way to do what
you're proposing with DirectX effects...one of the weaknesses.

You might try using a realtime preview, sending the output to another device
for recording, then bounce it back in. That way you could manipulate the
plugin settings in realtime. You'd need a fast machine to avoid zipper
distortion, though.

I realize that was no help at all, but at least you know the scoop. When I
need to do this type effect, I generally opt for doing it with outboard
gear, then playing the result into the computer.

--
Bruce A. Richardson
Purple Iguana Productions
bandmaster@sprynet.com

ipp wrote in message news:JZgBTtrf#GA.62@logan...
> I'm looking for a way to add distortion to a sound gradually, kind of like
the way that you can
> adjust the volume of a waveform using a graphic pattern. Is there a way
to do that on Sound
> Forge?


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