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Subject:Plans for multi-track Sound Forge?
Posted by: peterbonta
Date:3/9/1999 11:50:40 AM

Does anyone know of any plans in the works for a multitrack
version of Sound Forge? It would give Pro Tools a run for
its money. I've heard rumors but haven't been able to find
out for sure.
Thanks,
Peter Bonta

Subject:Re: Plans for multi-track Sound Forge?
Reply by:
Date:3/9/1999 2:53:15 PM

>Does anyone know of any plans in the works for a multitrack
>version of Sound Forge? It would give Pro Tools a run for
>its money. I've heard rumors but haven't been able to find
>out for sure.

Hi Peter...

Not to say anything bad about Sound forge because this is their
newsgroup:
CakEwalk v8.04 and SoundForge v4.5b are KILLER TOGETHER. I use them
everyday in my studio and I can say its the perfect combination. If
Sound Forge
wants to add MultiTrack to their program, I think they will loose.
Instead they
could give us better plug-ins and better SAMPLER managing... Maybe
supporting
more samplers, like the new Akai S6000 and S5000, also the S3000Xl, the
Yamaha
A-3000, the new EMU samplers... That will give us more tools to work
rather than
getting another program to do the same... (Remeber Cool Edit?)

Jorge Silvestrini
jsilve01@bellsouth.net




Subject:Re: Plans for multi-track Sound Forge?
Reply by:
Date:3/18/1999 6:44:23 PM

Cakewalk / SoundForge combination works very well. On a Pentium II 450 with
a couple of Ultra DMA IDE drives. I get about 30 to 50 tracks of audio with
10 or more plugins. For just 8 tracks you could use much less processor but
your real hit would be in the real time plugin area. No raid needed but a
Fastrak Ide contriller can build a raid with ide drives and save you alot of
money.

--
Robert M. Deaner
www.music-house.com
tomsteger wrote in message ...
>Hi Jorge:
>


Subject:Re: Plans for multi-track Sound Forge?
Reply by:
Date:3/21/1999 4:17:19 AM

Tom,


>Really??? You can record 30-50 .WAV AUDIO tracks simultaneously??? With
Cakewalk? I didn't
>think even these Pentium II machines would be able to do that. (Thanks,
Intel...)

No, not record that many simultaneously but playback. I only have 8 inputs
for that would be impossible to try.


>
>Right now, I have a PII-350Mhz/64MB 8ns RAM/6.4GB UDMA drive. And a really
mediocre sound
>card. I started looking at better sound cards, like Turtle Beach and
Event, but I'm having a hard
>time comparing apples to apples. Any advice on a good multitrack sound
card with 1/4"
>inputs/outputs (do any support TRS?) or on a good amount of RAM to have for
this purpose?

>

I would recommend that you look into the Gadget Labs 8/24. $499.00 direct
from them with an extra 130 or so for a SPDIF pair. 128megs is a good place
to start. The card doesn't use any significant system overhead and disk
throughput is more important here anyway.

>
>Now I have to go find a good Lexicon-sounding reverb plug-in...
>


You can never go wrong with the Wave's bundle or DSP/FX. Great sounding
stuff. Cakewalks fx3 is also a great enviroment emulator. Timeworks reverb
is kinda Lexi-300 like.

Cheers,


Robert M. Deaner
www.music-house.com


Subject:Re: Plans for multi-track Sound Forge?
Reply by: pwr
Date:3/22/1999 10:35:07 PM

>>It would give Pro Tools a run for
>>its money.

Hear, hear! How about it, SF? After all, Syntrillium did
it... ;-)

A multi-track Sound Forge would pee all over Pro Tools,
Soundscape and Sadie. Think how many copies you'd sell to
radio stations alone!


Peter Wardley-Repen

Subject:Re: Plans for multi-track Sound Forge?
Reply by: johnvulich
Date:3/24/1999 9:59:52 PM

Sonic Foundry already has a multi-track program in Acid and
although it may not quite be a "pro" piece of software it
will be interesting to see what set of features are added
in the next version. I imagine that there may be an attempt
to move towards tighter integration between Acid and Sound
Forge. There already are a few minor features in Sound
Forge to aid in the creation of Acid loops.

Peter Wardley-Repen wrote:
>>>>It would give Pro Tools a run for
>>>>its money.
>>
>>Hear, hear! How about it, SF? After all, Syntrillium did
>>it... ;-)
>>
>>A multi-track Sound Forge would pee all over Pro Tools,
>>Soundscape and Sadie. Think how many copies you'd sell to
>>radio stations alone!
>>
>>
>>Peter Wardley-Repen
>>

Subject:Re: Plans for multi-track Sound Forge?
Reply by:
Date:3/25/1999 3:58:26 PM

>A multi-track Sound Forge would pee all over Pro Tools,
>Soundscape and Sadie. Think how many copies you'd sell to
>radio stations alone!

>Peter Wardley-Repen

Hi Peter...

I desagree. Sound Forge is great at what it does... I use it everyday
for editing files, resampling, applying effects to wave files, converting to
aiff when needed, burning cd's, changing to MP3, etc. Get the picture...
Why should they go to the MultiTrack arena when they have lots of guys
already trying to get a good program working... See Cakewalk, Logic,
Cubase, etc...

Anyways, you've got ACID by Sonic Foundry and from what I've seen on the
DEMO and heard from other users, its really, really nice. You should try
it...

A great combo is: SonicFoundry and Cakewalk v8.04...

Jorge Silvestrini


Subject:Re: Plans for multi-track Sound Forge?
Reply by: TimNielsen
Date:4/11/1999 1:57:59 PM

No offense here, but 'pee all over ProTools?' As a full time sound editor, who uses ProTools
constantly, I can hosestly say that 'phoey'. ProTools is an amazing program, and it keeps
getting better. There's a reason it has a near 80% market share for multitrack editing systems
(at least in Film, and it's probably closer to 85%).

Sound Forge is a good two track editing program, but the features it has won't necessarily
translate, or need to be, into a multitrack program. And lots of things are missing from SF that
if you simply made it multitrack without reworking it would make the program useless (i.e.
Fades are incredibly counterintuitive and cumbersome on SF in my opinion).

Just my two cents.

PS - I'd LOVE to see a Multitrack SF, mostly so I can play at home layering sound effects without
constantly having to combine them. Played with Cool Edit Pro, but thought it quite cumbersome
as well.

But yes, Multritrack SF would be much better than Sadie or Soundscape. Or most of other PC
based systems out there.

Tim.

>>A multi-track Sound Forge would pee all over Pro Tools,
>>Soundscape and Sadie. Think how many copies you'd sell to
>>radio stations alone!

Subject:Re: Plans for multi-track Sound Forge?
Reply by: TimNielsen
Date:4/11/1999 2:01:13 PM

No offense here, but 'pee all over ProTools?' As a full time sound editor, who uses ProTools
constantly, I can hosestly say that 'phoey'. ProTools is an amazing program, and it keeps
getting better. There's a reason it has a near 80% market share for multitrack editing systems
(at least in Film, and it's probably closer to 85%).

Sound Forge is a good two track editing program, but the features it has won't necessarily
translate, or need to be, into a multitrack program. And lots of things are missing from SF that
if you simply made it multitrack without reworking it would make the program useless (i.e.
Fades are incredibly counterintuitive and cumbersome on SF in my opinion).

Just my two cents.

PS - I'd LOVE to see a Multitrack SF, mostly so I can play at home layering sound effects without
constantly having to combine them. Played with Cool Edit Pro, but thought it quite cumbersome
as well.

But yes, Multritrack SF would be much better than Sadie or Soundscape. Or most of other PC
based systems out there.

Tim.

>>A multi-track Sound Forge would pee all over Pro Tools,
>>Soundscape and Sadie. Think how many copies you'd sell to
>>radio stations alone!

Subject:Re: Plans for multi-track Sound Forge?
Reply by: hoyle
Date:7/8/1999 9:02:00 AM

Peter Bonta wrote:
>>Does anyone know of any plans in the works for a multitrack
>>version of Sound Forge? It would give Pro Tools a run for
>>its money. I've heard rumors but haven't been able to find
>>out for sure.
>>Thanks,
>>Peter Bonta

We had been bugging Sonic Foundry about a multi-track SF for years and what
they had always told us was that it was "in the works". Well with the release
of Vegas Pro we now have our answer, the problem is, the answer is not SF, but
another product.

So I was hoping to only have to fork out another $99, or so, for an upgrade to
a multi-track SF (we have five licenses), but now that it's a separate product,
am I going to have to fork out some more serious cash for this capability? In
other words, is Sonic Foundry going reward its loyal SF customers with an
upgrade path from SF, or punish them?

Subject:Re: Plans for multi-track Sound Forge?
Reply by: fracture
Date:8/27/1999 5:43:00 AM

Here! here! "pee on Pro-Tools" is silly. The Gap at this point seems
far to great for anyone just starting in the multitrack arena to even
compete with them. Maybe if they had tried starting a couple of years
ago when PT was dragging it's feet to develop a Windoz version.
And all the other vendors were launching Win32 Solutions.

Pro-Tools has a harware edge on everyone out there (as well as a
market share edge). (Their expansion chasis, external CPU processing,
DSP Farms, and IO boxes are just the start) Even the competition out
there now is lacking where PT is strong. Remember....Your MAC or PC
is really only a front end for ProTools. Most of the hard DSP work is
going on outside your machine.

A multiTracking solution might be nice - but they would have to open
up their plugin architecture, deal with processing in real time, and
allow sequencing software to front end them in order to be of any
real use.

I could maybe see them back ending Logic if that were the case.

//

Tim Nielsen wrote:
>>No offense here, but 'pee all over ProTools?' As a full time sound
editor, who uses ProTools
>>constantly, I can hosestly say that 'phoey'. ProTools is an amazing
program, and it keeps
>>getting better. There's a reason it has a near 80% market share for
multitrack editing systems
>>(at least in Film, and it's probably closer to 85%).
>>
>>Sound Forge is a good two track editing program, but the features
it has won't necessarily
>>translate, or need to be, into a multitrack program. And lots of
things are missing from SF that
>>if you simply made it multitrack without reworking it would make
the program useless (i.e.
>>Fades are incredibly counterintuitive and cumbersome on SF in my
opinion).
>>
>>Just my two cents.
>>
>>PS - I'd LOVE to see a Multitrack SF, mostly so I can play at home
layering sound effects without
>>constantly having to combine them. Played with Cool Edit Pro, but
thought it quite cumbersome
>>as well.
>>
>>But yes, Multritrack SF would be much better than Sadie or
Soundscape. Or most of other PC
>>based systems out there.
>>
>>Tim.
>>
>>>>A multi-track Sound Forge would pee all over Pro Tools,
>>>>Soundscape and Sadie. Think how many copies you'd sell to
>>>>radio stations alone!

Subject:Re: Plans for multi-track Sound Forge?
Reply by: parker
Date:4/7/2000 7:33:00 PM


Sound Forge works well with SawPlus 32 fro IQSoft. I SF for it's
kick ass processing and then MT it in SP32.

parker


Peter Bonta wrote:
>>Does anyone know of any plans in the works for a multitrack
>>version of Sound Forge? It would give Pro Tools a run for
>>its money. I've heard rumors but haven't been able to find
>>out for sure.
>>Thanks,
>>Peter Bonta

Subject:Re: Plans for multi-track Sound Forge?
Reply by:
Date:4/12/2000 10:09:00 PM

What, are you f*cking nutts???

Peter Wardley-Repen wrote:
>>>>It would give Pro Tools a run for
>>>>its money.
>>
>>Hear, hear! How about it, SF? After all, Syntrillium did
>>it... ;-)
>>
>>A multi-track Sound Forge would pee all over Pro Tools,
>>Soundscape and Sadie. Think how many copies you'd sell to
>>radio stations alone!
>>
>>
>>Peter Wardley-Repen

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