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Subject:SF - will it ever be multi-track?
Posted by: buckaroo
Date:12/9/2007 1:50:49 PM

Anyone else heard the Burial Album?

Its claimed that he did the whole record in SF only! cutting and pasting sounds ontop of each other!! no seqencer at all!

Which brings me to will sf ever be multi-track? some forums on the Burial album SF concept have said that its possible to compose in SF as its multi-track - but i think they mean Multi-channel??? is this the same thing?

Are there any plans for it to be multi-track, as the editing etc is more fluid than using Vegas etc. surely it must be viable to look into it, as Protools is cool, but SF is more fluid,

Sony??

Subject:RE: SF - will it ever be multi-track?
Reply by: drbam
Date:12/9/2007 3:43:38 PM

Why Sony would want to do this when they already have 2 multitrack programs (Vegas & Acid)?? SF has always been a 2-track audio editor that evolved into a "multichannel" editor in version 9. From a marketing perspective, developing it into a multichannel recording application would seem a bit crazy to me.

Subject:RE: SF - will it ever be multi-track?
Reply by: Geoff_Wood
Date:12/9/2007 8:58:48 PM

Why ? Sound Forge is an audio editor, in the concise sense of the term.

If you want a Sony Multitrack, use Acid or Vegas. Too many functions rolled into one is what makes an application a messy behemoth !

geoff

Subject:RE: SF - will it ever be multi-track?
Reply by: buckaroo
Date:12/10/2007 12:44:53 AM

ok prob waht i mean is, will something like Vegas/Acid ever have the editing of SF as in you can highlisht audio reigions by drawing on them like in SF but staying all within the one program?

I find it messy to open up SF as well as a multi-track and my soundcard is always "used" by either vegas/acid or SF which means i have to keep jiggling with the settings...

I just thought the power of SF (or part of the destructive editing of SF) wcombined into Vegas or Acid would give Protools a run for its money! - (Especially as PT is now doing Acid looping, 10 years after Acid did it!)

just my 2c

Subject:RE: SF - will it ever be multi-track?
Reply by: danika
Date:12/11/2007 11:20:30 PM

Multichannel is Sound Forge's misguided attempt at a poor man's multitrack. Now you can record with multiple inputs, but what good does it really do you?

The Sony party line that Sound Forge doesn't need to be multitrack because it has Vegas and Acid is nonsense. The fact is that ALL of their competitors--Audition, Wavelab, Soundtrack are multitrack.

Subject:RE: SF - will it ever be multi-track?
Reply by: buckaroo
Date:12/12/2007 12:40:58 AM

RE : danika

"The Sony party line that Sound Forge doesn't need to be multitrack because it has Vegas and Acid is nonsense. The fact is that ALL of their competitors--Audition, Wavelab, Soundtrack are multitrack. "

EXACTLY!

Sony would clean up if SF was multi-track as its soo powerful, or even if you could buy a combined product of Acid/SF whereby you could multi-track & loop like Acid, (and Vegas which I hope most of the features will be incorporated into Acid 7) but then zoom into individual tracks and it has SF's editing features!!!

This would be amazing!! and a Protools contender!

But whenever someone mentions it, the Sony faithful don't seem to see why??!

Sony Acidforge anyone?

Subject:RE: SF - will it ever be multi-track?
Reply by: drbam
Date:12/12/2007 6:18:34 AM

"The Sony party line that Sound Forge doesn't need to be multitrack because it has Vegas and Acid is nonsense. The fact is that ALL of their competitors--Audition, Wavelab, Soundtrack are multitrack."

Wrong! You need to educate yourself and get your facts straight. Like SF9, Wavelab is multi-channel - NOT multitrack. Audition, while a worthy contender and is indeed a multitrack program does not have many of Sound Forge's editing features, and to some degree vice-versa (I'll leave it to you to research this). I know several audio people who use both SF & Audition and also SF & Wavlab for editing and use a different program for multitrack recording/mixing. Soundtrack doesn't work on a PC and is primarily aimed at audio editing within a video production environment so it really doesn't belong here in your comparison group (try apples to apples - pun intended).

I'm definitely not one to defend Sony (if you check my posts you'll find that just the opposite is true in most cases), but since you're disputing my post, I felt obliged to respond. At any rate, debating this here is a silly waste of time. If you really want to pursue your argument, simply fill out a feature request with Sony.

Peace,





Message last edited on12/12/2007 8:00:48 AM bydrbam.
Subject:RE: SF - will it ever be multi-track?
Reply by: Vocalpoint
Date:12/12/2007 8:02:38 AM

You need to educate yourself and get your facts straight. Like SF9, Wavelab is multi-channel - NOT multitrack.

Drbam,

Easy there....The Audio Montage in WL is totally multi-track last time I checked - during last night's session.

VP

Message last edited on12/12/2007 8:03:22 AM byVocalpoint.
Subject:RE: SF - will it ever be multi-track?
Reply by: drbam
Date:12/12/2007 9:25:38 AM

"Drbam,

Easy there....The Audio Montage in WL is totally multi-track last time I checked - during last night's session."

I'm referring to the Wavelab marketing literature which states: "WaveLab 6 is the all-in-one solution for professional mastering, high resolution multi-channel audio editing, audio restoration, sample design and radio broadcast work right through to complete CD/DVD-A production." Nowhere does it mention "multi-track."


Subject:RE: SF - will it ever be multi-track?
Reply by: buckaroo
Date:12/12/2007 9:34:19 AM

woooah easy there Drbam

(Who mentioned Soundtrack?)

Subject:RE: SF - will it ever be multi-track?
Reply by: drbam
Date:12/12/2007 10:18:10 AM

"woooah easy there Drbam

(Who mentioned Soundtrack?)"

LOL! danika did and you quoted him on it and then replied with "EXACTLY!"

And I was right, this is definitely as waste of time.

Take care. . .


Subject:RE: SF - will it ever be multi-track?
Reply by: jumbuk
Date:12/12/2007 3:51:25 PM

"Multichannel is Sound Forge's misguided attempt at a poor man's multitrack."

I don't think so. We needed multi-channel editing and recording to handle surround sound, stem mixing etc. I am sure it was not intended as a multi-track environment.

What I think you want is "in-line editing" so that SF could open up inside Acid or Vegas rather than as a separate application. I think this is a good idea - I have often wished for it myself. It would then be similar to the way Cubase works, where you don't have to leave the Cubase environment to edit a clip.



Subject:RE: SF - will it ever be multi-track?
Reply by: buckaroo
Date:12/13/2007 7:12:42 AM

Ok sorry didnt see the Soundtrack mention in his post - I thought we were talking only of Pc based software so didnt register the Soundtrack mention....

Take it easy drbam, calm down lol

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