Default template in "Batch Render" script Monobass wrote on 9/26/2007, 8:54 AM Hi, Is there any way to pre-select the export template when using the included "Batch Render" script? I.e. I always want to export Wav's at the project default settings, so I'd like that setting ticked as default when the Batch Render dialog opens. Thanks Steve Back to post
Comments ForumAdmin wrote on 9/27/2007, 7:27 AM You can just add a few lines to the FillTemplateTree function: void FillTemplateTree() { AudioChannelFlags monoFlags = AudioChannelFlags.SpeakerFrontLeft; AudioChannelFlags stereoFlags = (AudioChannelFlags.SpeakerFrontLeft|AudioChannelFlags.SpeakerFrontRight); bool isProjectStereo = AudioBusMode.Stereo == myVegas.Project.Audio.MasterBusMode; bool hasVideo = ProjectHasVideo(); foreach (Renderer renderer in myVegas.Renderers) { try { String rendererName = renderer.FileTypeName; TreeNode rendererNode = new TreeNode(rendererName); rendererNode.Tag = new RenderItem(renderer, null, null); foreach (RenderTemplate template in renderer.Templates) { try { // filter out video templates when project has // no video. if (!hasVideo && (0 < template.VideoStreamCount)) { continue; } // filter out surround templates when project // is stereo. if (isProjectStereo) { AudioChannelFlags channelMask = template.AudioChannelFlags; if ((monoFlags != channelMask) && (stereoFlags != channelMask)) { continue; } } // filter out templates that don't have // exactly one file extension String[] extensions = template.FileExtensions; if (1 != extensions.Length) { continue; } String templateName = template.Name; TreeNode templateNode = new TreeNode(templateName); templateNode.Tag = new RenderItem(renderer, template, extensions[0]); // pre-select the default wave template if ((renderer.Name == "Wave (Microsoft)") && (template.Name == "Default Template")) { rendererNode.Checked = true; templateNode.Checked = true; } rendererNode.Nodes.Add(templateNode); } catch (Exception e) { // skip it MessageBox.Show(e.ToString()); } } if (0 < rendererNode.Nodes.Count) TemplateTree.Nodes.Add(rendererNode); } catch { // skip it } } } Just replace the FillTemplateTree function in your version of Batch Render.cs with the code above. 1