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Subject:Recording disk based tracks (vocals, extra guitars, etc.) in real time
Posted by: KaBudokan
Date:3/4/1999 10:59:50 AM

Hey folks!!!

Just wondering. I was trying to record a vocal track over
top of a bunch of tracks that I had laid down, and when I
went to play it back, it was out of sync. The vocal track
was ahead of the loops. Is this common? A fix that I
actually haven't tried is to record w/ absolutely no other
app's running in the background. I tried a couple of times
and couldn't get it right. I ended up saving my acid
project as a wav file, opening it in Cakewalk, recording
the vox, then saving those and taking them back over to
Acid. This worked fine, but is kind of a hassle. (I
actually recorded about 4 or 5 tracks this way for this
song.)

I am actually using Acid PH1 (Acid Music). My system is an
AMD K6-2-400 w/ 64 mb EDO ram. Sound card is a SB Awe 64.
I also thought that maybe there could be a [problem w/
syncing because the card is an ISA card and not PCI> Not
sure...

Also... has anybody tried the express FX plug-ins? I
messed a little with the demo version. They seemed
passable. I actually used the fx in Cakewalk to add reverb
etc. to the vox and guitar tracks I recorded, but was
wondering aboput using FX in Acid. Also, can you use more
than one effect at a time?

And while I'm here... lol Has anybody used Sound Forge XP
much? I checked the demo's, mainly interested in checking
fx for compression, etc. It worked pretty well (Cooledit's
compression seemed to do literally nothing at all). Then
however I made the mistake of using the Sound Forge 4.5
demo, and the compression was awesome. But I don't wanna
spend $250... Is XP a good investment? ($35 can't
probably go wrong huh?)

Thanks everyone!!!

Subject:Re: Recording disk based tracks (vocals, extra guitars, etc.) in real time
Reply by: Michelle
Date:3/5/1999 4:09:38 AM

Alex Kreutzer wrote:

>>I am actually using Acid PH1 (Acid Music). My system is an
>>AMD K6-2-400 w/ 64 mb EDO ram. Sound card is a SB Awe 64.
>>I also thought that maybe there could be a [problem w/
>>syncing because the card is an ISA card and not PCI> Not
>>sure...

I use a Soundblaster ViBRA 16 ISA sound card with ACID Music
and I have no synch probs. Perhaps the problem is that you
don't have "snap to" enabled?

>>And while I'm here... lol Has anybody used Sound Forge XP
>>much? I checked the demo's, mainly interested in checking
>>fx for compression, etc. It worked pretty well (Cooledit's
>>compression seemed to do literally nothing at all). Then
>>however I made the mistake of using the Sound Forge 4.5
>>demo, and the compression was awesome. But I don't wanna
>>spend $250... Is XP a good investment? ($35 can't
>>probably go wrong huh?)

SFXP 4.5 has that same awesome compression. I use SFXP 4.5
all the time for recording samples, prepping samples for
ACID Music, and prepping audio files for RealAudio
conversion.

You *can't* go wrong with SFXP. It's the ideal companion to
ACID Music. SFXP can use those Xpress FX, too, btw!

--.\\<-H--

Subject:Re: Recording disk based tracks (vocals, extra guitars, etc.) in real time
Reply by:
Date:3/5/1999 9:59:55 AM

You can't go wrong with the full-blown Sound Forge 4.5, either. It
would be
a good value at twice the price.

--
Bruce A. Richardson
Purple Iguana Productions
bandmaster@sprynet.com

>You *can't* go wrong with SFXP. It's the ideal companion to
>ACID Music. SFXP can use those Xpress FX, too, btw!




Subject:Re: Recording disk based tracks (vocals, extra guitars, etc.) in real time
Reply by: NoOne
Date:3/8/1999 2:46:00 PM

I'm having similar problems with loops being one tempo and
disk and oneshots running at another. The oneshots were
recorded live to the loops at the current tempo. I've read
several similar messages like this and the one below and
haven't seen a single response deal with the problem.

Any takers?

Alex Kreutzer wrote:
>>Hey folks!!!
>>
>>Just wondering. I was trying to record a vocal track over
>>top of a bunch of tracks that I had laid down, and when I
>>went to play it back, it was out of sync. The vocal track
>>was ahead of the loops. Is this common? A fix that I
>>actually haven't tried is to record w/ absolutely no other
>>app's running in the background. I tried a couple of
times
>>and couldn't get it right. I ended up saving my acid
>>project as a wav file, opening it in Cakewalk, recording
>>the vox, then saving those and taking them back over to
>>Acid. This worked fine, but is kind of a hassle. (I
>>actually recorded about 4 or 5 tracks this way for this
>>song.)

Subject:Re: Recording disk based tracks (vocals, extra guitars, etc.) in real time
Reply by: ScottEO
Date:3/9/1999 3:10:58 PM

Alex Kreutzer wrote:
>>Just wondering. I was trying to record a vocal track over
>>top of a bunch of tracks that I had laid down, and when I
>>went to play it back, it was out of sync. The vocal track
>>was ahead of the loops. Is this common?

I'm having the same problem. The first take will sync
perfectly. If I decide to delete this take and attempt a
second or third take, it will be out of sync. I thought I
had found the solution. ACID allows you to set your
starting point for recording at any point within the song
but it does not always default to the beginning. But that
doesn't really seem to be the cause of the syncing
problem. I'm thinking the snap to function would actually
make it worse if you are recording live vocals, since a
singer's voice may not start exactly at the point ACID is
snapping to, but I get the same results with snap to
enabled and disabled.

Somebody at Sonic Foundry please help!!!








Subject:Disk based tracks out of sync! Why?
Reply by: Vid_Nut
Date:3/30/2000 10:54:00 PM


Scott OReilly wrote:
>>Alex Kreutzer wrote:
>>>>Just wondering. I was trying to record a vocal track over
>>>>top of a bunch of tracks that I had laid down, and when I
>>>>went to play it back, it was out of sync. The vocal track
>>>>was ahead of the loops. Is this common?

I remember having similar problems to yours. I believe in order to
solve the problem you will have to select the freshly recorded track
and to go into the track settings and: 1. make sure that the track is
set to 'disk based' (Short tracks tend to default to 'loop', which
will often put the track out of sync.) 2. make sure the 'Stretch from
tempo' selection is *UN-checked*, for when it is checked it will
often stetch your track to a tempo that is unrelated to the tempo you
have set to your song (also, even if you set the tempo to match the
tempo you have set to your song you will still get an odd flange-type
effect on the track that is supposedly not stetched (which can be
used for effect tho!))

also! If you are erasing bits of your track using the eraser it will
often knock the track out of wack. If you want to erase portions of
a track your best bet is to select the spot where you want to start
the erasing and spliting it (hit the s key) and then do the same for
where you want the erase to end. select that portion and just delete
it.

Make sure that you don't have the 'lay looped' setting activated, for
this will cause it to record where ever you have the blue looped bar
set.

Also, if you are recording an audio-in track that crosses over a
tempo change, this can cause problems sometimes. But I note this
only as a side-note, for I doubt this is your problem.

If these work, let us know. And if it does work download some of my
music from: http://www.mp3.com/76/ .. ;)

Mildred Pierce
popamericana.com
bananadine.com



>>I'm having the same problem. The first take will sync
>>perfectly. If I decide to delete this take and attempt a
>>second or third take, it will be out of sync. I thought I
>>had found the solution. ACID allows you to set your
>>starting point for recording at any point within the song
>>but it does not always default to the beginning. But that
>>doesn't really seem to be the cause of the syncing
>>problem. I'm thinking the snap to function would actually
>>make it worse if you are recording live vocals, since a
>>singer's voice may not start exactly at the point ACID is
>>snapping to, but I get the same results with snap to
>>enabled and disabled.
>>
>>Somebody at Sonic Foundry please help!!!

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