Comments

TGS wrote on 8/29/2007, 9:25 PM
You can make a "Data DVD" of all the waves. And just like photos saved as data, you can import them on a different machine.
TGS wrote on 8/29/2007, 9:47 PM
Also, I suggest you put all the waves into one folder, or it will take forever to bring them in a new computer, one at a time.
If sending to another Vegas user, you can even send your .veg file, so they can see how you have them set up now.
Test the disc before you send it. IE: try importing the folder back to your computer and make sure a few random choices play okay.
Grazie wrote on 8/29/2007, 11:38 PM
My approach would be to use "Batch Render" script. Browse to my DVD drive and let it go? Wouldn't that work? Or do I HAVE to pre-prepare to folders on my INTERNAL HDs?

Maybe I have a gap in my basic PC knowledge, but would this not work? If not, why not?

Gonna give this a go today.

Grazie
farss wrote on 8/30/2007, 12:52 AM
Solo track 1, render out the entire T/L to a wav file at 16/48K.
Unsolo track 1, solo track 2 and repeat, etc, etc.

If any of the source files are at a different sample rate e.g. 44.1Khz from audio CD, make certain in the Audio tab of your project settings that you select Best for Resample quality.

When done bring all the rendered tracks back into the project and check that they all line up exactly. If so burn the files to DVD(s).

This process would be much easier and basically goof proof IF Vegas would export the whole thing in one BWF file, that'd give you audio with time code. Hopefully then you'd get the mix back the same way.

Bob.
Grazie wrote on 8/30/2007, 12:55 AM
Well, that was educative!

1- Made Regions by EITHER Double-Click Event/s OR Scrubbing out regions I wanted.

2- Tools > Scripting > Batch Render

3- Choose the default MS WAV template

4- Set a Folder to Render to

5- Render

6- Grabbed Audio Test Folder, with finished WAVS inside, and droppped this onto VSO Copy Data to DVD-rw and burnt this to the DVD-RW Media

7- Burnt

8- Dragged newly burnt WAV files from DVD-RW Media onto Media Player10 - tested fine!

Could I have reduced/shortened the steps?

Grazie

Chienworks wrote on 8/30/2007, 3:59 AM
Grazie, did that create separate WAV files for each track? And, since the original question was about the whole project, why not do a double-click below the bottom track to select the whole project as a loop in one shot?
Grazie wrote on 8/30/2007, 9:28 AM
Grazie, did that create separate WAV files for each track?

Creating regions, by double clicking on an Event - yes

And, since the

Not the way I understood from what our friend says here:

"I am sending my tracks to get mxied and "

That's why I tried the Region thing? Otherwise, why would I bother?

Grazie



Grazie wrote on 8/30/2007, 9:33 AM
Ah - Tracks NOT Events!! Hence the Solo-ing thing.

Well spotted Kelly!

Apologies,

Grazie
Former user wrote on 8/30/2007, 9:37 AM
VASST has a script that will render all tracks out as wave files with a common project name. It is free.

Dave T2
Grazie wrote on 8/30/2007, 9:39 AM
What? VERTICAL tracks?

G
Former user wrote on 8/30/2007, 9:47 AM
Grazie,

Are you asking a question about the VAAST script? IF so, I don't know what you are asking.

Dave T2
Grazie wrote on 8/30/2007, 9:55 AM
OK, will the VASST script take the audio off of several tracks that are spread over say 10 vertically aligned audio tracks? And then make separate WAV files from them?

Track 1 XXXXXXXXX
Track 2 YYYYYYYYY
Track 3 ZZZZZZZZZ

Grazie
Former user wrote on 8/30/2007, 10:15 AM
the VAAST script will take the whole audio track and make a WAV file from that track. The rendered wav file will be the total length of the project so when importing back into the project, you just start it at the beginning of the timeline.

This means that the WAV file for track 1 for example, will contain every audio event on the audio track and any spaces between events (silence).

So, in answer to your quesiton, YES.

Dave T2
Grazie wrote on 8/30/2007, 10:58 AM
EXCELLENT! - My idea is pooh!

Grazie
kdm wrote on 8/30/2007, 11:08 AM
'This process would be much easier and basically goof proof IF Vegas would export the whole thing in one BWF file, that'd give you audio with time code."

Actually OMF does exactly this, but much more easily on export/import. BWF would make it possible to send audio files to their origin TC (which can also be useful - hint hint Sony :-), but OMF also includes basic automation, and event handles (big hint ;-). AAF (coming in v8) also does this, but has issue with later versions of ProTools - I haven't tried it from Final Cut to/from Nuendo though - we always use OMF since it works everytime.