I noticed that the Red Giant NAB announcements for the new MB versions do not include support for Vegas. It will be a real shame if we lose this plugin. I wonder if Sony is working on something to replace MB?
Correct me if I'm wrong, but I don't believe the previous versions of Magic Bullet worked with Vegas anyways. I think that only Magic Bullet for EDITORS worked with Vegas.
The VASST tools have similar looks but to my eyes they're not as good as MB. They also don't use GPU acceleration which MB does, and that is what I will miss the most.
MB and MB2 are fully supported by Vegas, however MB3 is not (yet)
Thng is i dont see any major improvements, unless of course theyre planning on running GPU with MisFire
I also wouldnt mind "instant HD" for Vegas.. but at the mo, its only for premiere, FCP and AE...
Even with the GPU accel, MB still renders slower for me than with the movie looks and my card ain't no slouch. I'm sorry to see them do that, but I'm not totally lost w/o it. (IMO the look's comperable).
It's been over five years since I designed Look Suite, the look creation tool that has become the most important feature of Magic Bullet. The "magic" of the Bullet used to be its ability to convert interlaced video to 24p, but as 24p cameras hit the scene the Bullet stayed relevant and, in some peoples' eyes, necessary, because of Look Suite.
last e-mail I sent to them said MB3 will support ATI hardware rendering on PC (yippie!). And if it's in Vegas that's a major plus for 1/2 the vegas users out there (who use ATI).
Why wouldn't it support nVidia? Some time ago, I purchased nVidia 7800 GTX specifically due to their website stating how MB would use it in preview/render. Would MB3 not continue this support?
MB3 and other applications using GPU acceleration have rarely been specific about brands of graphics card (or more specifically chips as in ATI vs. nVidia).
In practice, nVidia has been well ahead of ATI in providing stable recent version OpenGL drivers suitable for GPU acceleration of video apps.
So the news is that ATI cards are catching up (on the Windows platform)..
ATI was focusing their development resources on gaming performance which was more lucrative to them, but then they saw that they stood to lose too much to nVidia.
I should mention that ATI always had pricey professional OpenGL cards such as their FireGL series, and those of course had stable drivers. Then they saw a lot of pros buy nVidia "consumer cards" and run them successfully at great savings, so they had to do something.
Why wouldn't it support nVidia? Some time ago, I purchased nVidia 7800 GTX specifically due to their website stating how MB would use it in preview/render. Would MB3 not continue this support?
Who said it wouldn't? Says right on their website that Windows MB2 supports Nvidia GPU's & Mac's support ATI GPU's.