Subject:Loop audio recording - clip handling
Posted by: bjorn
Date:9/5/2006 12:58:34 PM
When I record audio in loop mode I get one long audio file containing a number of "clips". Fine! But when I select one of the clips using the "Paint Clip Selector" Acid paints THE ENTIRE AUDIO FILE, not just the clip (which is what I expected)! In the Clip Pool, when I select a clip and click on the Play button Acid plays THE ENTIRE AUDIO FILE, not just the selected clip! What am I doing wrong??? |
Subject:RE: Loop audio recording - clip handling
Reply by: BradlyMusic
Date:9/5/2006 3:12:08 PM
Try selecting the section you want, then right clicking on it and select "Chop to New Clip". Acid will then make a copy of the section of the clip you have selected and give you the paint functionality you are looking for. |
Subject:RE: Loop audio recording - clip handling
Reply by: bjorn
Date:9/5/2006 11:32:22 PM
But Acid creates clips when I record in loop mode. And I cannot paint with them...!!?? I don't understand what you mean by "selecting the selection". If I must paint the entire recoreded waveform and then select manually what I want from it, the whole "loop recording to multiple clips" function is worthless. |
Subject:RE: Loop audio recording - clip handling
Reply by: bjorn
Date:9/6/2006 11:23:57 AM
I start Acid I connect my electric bass I right clicks in the empty left field and inserts an audio track I enable the metronome I enable the Loop playback and sets theloop region to one bar - four ticks I arm the track for recording and play some notes to set the level I click on Record I play a bass riff a number of times I click on Stop I get the Recorded Files dialog and I click on Done. The file name is Track 1 Recording 1.wav I disarm the track for recording In the right side of the track header I now have 11 clips. In the track itself there is now the last clip (1 clip 11) displayed but it is empty since I didn't play when I clicked on Stop I click on the Paint Clip Selector and selets "1Clip 7" I have the pen tool selected and I draw in the track. What I get is the entire track, not the 7th clip!! HOW DO I GET JUST "1 Clip 7"??? I test the paint tool and it also just paints the beginning of the file, not the clip. I assume I am doing something wrong since nobody else has this problem. |
Subject:RE: Loop audio recording - clip handling
Reply by: Iacobus
Date:9/6/2006 11:57:17 AM
bjorn: As you must know, recorded clips are "snapshots" of an entire recording. If you take a look at a particular active clip's properties (Ctrl+Alt+3), you'll notice there is a green-marked region. The leftmost marker determines where the drawing/painting will begin. If you keep drawing/painting, you'll actually go past the specified end of the clip all the way to the end of the actual recording. (Drawing brings you to the absolute end and then stops; painting continues on with an empty event, which is the type of thing you'd expect from a Beatmapped track.) I don't really know if this a bug or not. I can tell you the way I do it, which works perfectly fine for me: When I record audio in loop playback mode, obviously there is only one part of the take I focus on, particularly an exact measure or two; everything else is scrap. I really don't want what comes before or after that measure. (I usually create a buffer zone to prepare for recording—a measure before what I actually want to keep in the recording and about a beat or two after.) So after I'm done recording, I immediately trim the recording to the desired measure. I then take a copy of that and can cycle through takes using C (to cycle forward) and Shift+C (cycle backward). Doing this lets me check out the exact take that I want without all that pesky extraneous audio getting in the way. Iacobus |
Subject:RE: Loop audio recording - clip handling
Reply by: bjorn
Date:9/6/2006 1:32:05 PM
Thanks mD, but this didn't solve it! The problem for me is that when I have selected a clip and want to paint it, the painting doesn't start from the clip left marker point but from the very beginning of the entire recording. It doesn't matter which of my 11 clips I select... Painting always gives the same result: The entire recording from it's first sample and not the clip from its left marker. I tried using the C shift-C but it doesn't step between the clip regions in the recorded file. It only changes the displayed name in the clip, but it is the same take. (I don't understand from you explanation, mD, what you mean by "..I then take a copy..". Copy of what to where, and why should this be necessary?) |
Subject:RE: Loop audio recording - clip handling
Reply by: SHTUNOT
Date:9/6/2006 2:27:10 PM
bjorn... In options...preferences...audio tab..."Acid type for recorded audio"...What do you have selected? Beatmapped or oneshot... If it's one shot change it to beatmapped. ---I tried using the C shift-C but it doesn't step between the clip regions in the recorded file. It only changes the displayed name in the clip, but it is the same take.--- This is do to the fact that if you recorded it as a one shot it doesn't recognize the loop markers like a beatmapped file would. It's been complained about before. Now if you go through your test example after you record your audio you will be able to cycle through. HTH. Ed. |
Subject:RE: Loop audio recording - clip handling
Reply by: bjorn
Date:9/6/2006 2:43:41 PM
Ok, thanks. I changed to beatmapped and it works. |
Subject:RE: Loop audio recording - clip handling
Reply by: SHTUNOT
Date:9/6/2006 2:45:11 PM
Also...sorry a bit tired right now... Ok you got your clips after the recording was done...what are your options now[???]: 1)The clip you have recorded has a set length but you can't paint it. BUT if you use the pencil tool and left click on the clip+ctrl button you can drag a painted copy of the clip over to a new position on the timeline. 2)Right click the clip and select "chop to new clip"...and render dialog opens up...save it with a new name if you like...save...Now you can cycle to this clip and it will loop/paint how you like. HTH. Ed. |
Subject:RE: Loop audio recording - clip handling
Reply by: pHuNzOnE
Date:9/6/2006 4:04:02 PM
I hope this doesn't make anyone feel bad ... but just to show you how loop recording can work. In Cubase SX3 when you loop record each loop shows up in the same track at the same time marker as a subtrack. In other words all the subtracks are perfectly aligned with each other and with the project in the time line. You can then highlight the different subtracks to audition each one with the project. Even better! ... you can slice vertically across all the subtracks and break them down into smaller pieces and then mute out the individual slice of the subtrack so that you can audition, for example if you had 2 takes/ loops each cut into 4 slices, slice 2 and 4 of subtrack one with slice 1 and 3 of subtrack 2. When you are all done auditioning and have found the best slices you can then render it back to a single wav for your project. Now that's what I call looped recording. DF |
Subject:RE: Loop audio recording - clip handling
Reply by: bjorn
Date:9/7/2006 8:46:48 AM
I think Acids c and Shift-c is perfect when auditioning the clips. Sound like it is as powerful as Cubase (which I abandoned long time ago..). |
Subject:RE: Loop audio recording - clip handling
Reply by: Iacobus
Date:9/7/2006 11:10:34 AM
@bjorn: I usually make an immediate copy and place it to the right (simply by using the standard Ctrl plus drag). I can then cycle through the takes/clips if I want for a more "human" feel. (Instead of hearing the exact same take over and over, it could be the same rhythm but a different take.) Another trick that you can do is duplicate the track (right-click the track's icon in the track list and select, "Duplicate Track"), then on the duplicate track, cycle to a different clip and pan the original track and the duplicate track in the stereo field. (For example, pan the original track 100% right and the duplicate track 50% left.) I forgot to mention about Beatmapped tracks being the track type that create clips when loop recording; One-shot recordings do not have the same behavior. Sorry about that. (If you're worried about ACID trying to stretch your recordings, ACID will only stretch recorded Beatmapped tracks when you stretch to a different tempo and/or key. Otherwise, they will sound exactly as they were recorded.) Iacobus |