Subject:Suggestions for Acid Pro 6 features
Posted by: Davetheonemendez
Date:4/17/2006 10:39:48 AM
Vertical Mixer windows like Cubase, Nuendo, Fruityloops, Adobe Audition, Logic Pro and Digital Performer. Ability to import rex files as one entire loop and to be able to seperate the rex file according to the attack points set in the rex file in order to re-quantize, re-order slices. I'd like a DAW Recording mode; Make it exactly like vegas 6 pro; include the vertical mixer windows (audio and midi) , with views for your rewire, fx and vsti dxi efx and instruments. Visible Record and Mute buttons. Midi remote mapping for all parameters (faders, knobs) like Reason 3.0 and support for acid control templates for Edirol, Akai and M-audio controllers. DAW Loop Mode (traditional Acid Horizontal view) which is the current look and feel of this and every other version of acid. Ability to cut and paste between Acid Pro and Sound Forge, or Acid Pro and Vegas (via clipboard) sometimes this is necessary, when you really want to re-import and re-slice what you already sliced up in Acid (mash up the mash up) Ideally; you would be able to render the work you've done in acid to the clipboard and paste it into sound forge (in order to use the pitch ben feature) then bring it back into Acid Pro and Re-slice, do more things to the file. Additionally you'd be able to render your work to clipboard then re-import into acid and slice up again, send to clipboard and re-import etc..... Message last edited on4/17/2006 10:41:14 AM byDavetheonemendez. |
Subject:RE: Suggestions for Acid Pro 6 features
Reply by: pwppch
Date:4/17/2006 11:13:43 AM
We will consider these for a future version of ACID. Thanks for your feedback and suggestions. Peter |
Subject:RE: Suggestions for Acid Pro 6 features
Reply by: Illogical
Date:4/17/2006 11:40:28 AM
...and how's about email notification when somebody replies to your topic on this site?? The lack thereof is pretty much inexusable at this point. |
Subject:RE: Suggestions for Acid Pro 6 features
Reply by: J Psycle
Date:4/19/2006 3:21:55 PM
"Ability to import rex files as one entire loop and to be able to seperate the rex file according to the attack points set in the rex file in order to re-quantize, re-order slices." Yeah, I definitely would like to see this as well! It seems like a logical step for ACID. To take this further, it would be nice to be able to automatically slice up regular audio clips according to their transients (like you would in Recycle) right in the track window. Kind of an inline loop slice utility that wouldn't require you to import files or rely on an outside program or plugin. A lot of times working in ACID, I'll take like a drum loop and manually slice the begining of each kick, snare, hi-hat or whatever and either rearrange the order of those separated clips, or duplicate the track a few times once i've sliced it in order to have one track that has the loop straight up, one that has just the kicks so I can repitch or double those up, and one with just the snares. It would be amazing to not have to do all of this manually, and it would be even better if you were able to requantize these slices, again, all inline with a few mouseclicks. And if you wanted to take this even further, it would be cool to be able to automatically assign each sliced clip to a midi note for on the spot live manipulation and programming similar to how the Dr. Rex feature functions in Reason. |
Subject:RE: Suggestions for Acid Pro 6 features
Reply by: J Psycle
Date:4/19/2006 3:27:24 PM
Another thing I'd like to see in future updates is a "Freeze" function, like most modern DAWs impliment today. Also, it would be nice to have a metronome pre-recording count-in feature for both MIDI and Audio recording so you don't have to press record and try to immediately start playing your bass/keyboard/whatever at the same time. |
Subject:RE: Suggestions for Acid Pro 6 features
Reply by: alltheseworlds
Date:4/19/2006 5:28:58 PM
I'd like an event drag and drop between layers - and with a "shift-drag" to lock the time position when dragging. I'd also like to assign multiple busses to one track. And assign VSTi output to a bus And double-clicking on an event should do *something* at least open the properties window ! |
Subject:RE: Suggestions for Acid Pro 6 features
Reply by: SHTUNOT
Date:4/19/2006 7:51:16 PM
"And assign VSTi output to a bus"---This can already be done. Create a new acid project. Add 3 busses in the "project audio properties". Add a vsti. Go to the vsti buss and select the "device selection" button. Its the square box with a square block in the middle. First icon to the left of the vsti bus. Selecting it will give you a option to route to...Master...Buss A...Buss B...etc. "And double-clicking on an event should do *something* at least open the properties window !"--It does do something...using the right tool ofcourse. Using either the pencil tool/envelope tool/selection tool creates a loop region with I/O points at either end of the media. Great workflow. Why would you want it to change? What are you trying to do? By right clicking you can get to the selection to open up a medias properties dialog. "I'd also like to assign multiple busses to one track."---Why not create a bunch of insert fxs and route the one track to each? Then if you need route those to busses? Ed. |
Subject:RE: Suggestions for Acid Pro 6 features
Reply by: alltheseworlds
Date:4/20/2006 12:08:48 AM
@Shtunot: I salute you. And I will now retreat to the manual and shutup for a while :-) |
Subject:RE: Suggestions for Acid Pro 6 features
Reply by: Coldmachine
Date:4/20/2006 6:09:07 PM
1. Count in for MIDI recording. 2. Option to normalise on render/render to new track |
Subject:RE: Suggestions for Acid Pro 6 features
Reply by: Davetheonemendez
Date:4/25/2006 9:52:48 AM
Wow; great suggestions! Especially for the Beat Detective and Rex Player type features. |
Subject:RE: Suggestions for Acid Pro 6 features
Reply by: merlyn
Date:4/25/2006 12:22:50 PM
"To take this further, it would be nice to be able to automatically slice up regular audio clips according to their transients (like you would in Recycle) right in the track window. Kind of an inline loop slice utility that wouldn't require you to import files or rely on an outside program or plugin." Great idea. It seems as if Acid is halfway there anyway, since it already detects the transients in a loop when dealing with stretching methods (transient sensitivity and all). Combine this function with the Chopper and would really get amazing! |
Subject:RE: Suggestions for Acid Pro 6 features
Reply by: Davetheonemendez
Date:4/25/2006 2:58:12 PM
That feature you speak of is alot like beat detective in Pro Tools. Re-detecting portions of the track would be handy too when you really want your stuff to be perfectly aligned for a mix. To be a bit more specific; after the beatmapper information is saved; autoslicing and being able to automatically quantize your slices to 16ths would be great. Isolating specific marker points (mark and select a 16 bar segment of an audio file already painted out in acid) and telling acid to autoslice it in 16ths, 32nd and 64th note for certain situations. I'd like to create my own shortcuts (macro) for specific things I do. For instance; there are times where I want full control of a gated effect, I slice my bar/s into perfect 16th notes; after they are sliced to 16th note then I take each of those slices and edit them by making some of the slices shorter to 32nd and 64th. (the command would auto slice my selected bar or bars to 16ths and then redraw each slice to 32nd and 64th notes) |
Subject:RE: Suggestions for Acid Pro 6 features
Reply by: capice888
Date:4/28/2006 3:33:31 PM
this one's easy; just move your reference track(s) over 1 measure. i do that with the metronome on and it works awesome as a count in. |
Subject:RE: Suggestions for Acid Pro 6 features
Reply by: capice888
Date:4/28/2006 3:39:18 PM
1. just move your reference track(s) over 1 measure. i do that with the metronome on and it works awesome as a count in. 2. use wave hammer. set it to "limit at 6db and maximize" |
Subject:RE: Suggestions for Acid Pro 6 features
Reply by: capice888
Date:4/28/2006 3:59:49 PM
i've owned/used acid 3&4. updating to acid 6 rocks! (of course "rocks" isn't full marks...but it's close) the ability to record multiple tracks simultaneously, folder tracks, ctrl-dragging a section for instant arrangement power, kompact and free instruments every month, etc, etc,...makes it outstanding! with hardly any reference to the manual i've been very productive. i record live into an 828 and an audiophile 2496 and my signal is nearly instant. i'm having some issues with giga 3.12 but acid is still my daw/sequencer of choice and always will be! however, these may be things that need to be addressed or i've overlooked: 1) when using the multiple selection tool, is it possible to have the cursor go to wherever you want to play from in the timeline instead of changing tools or dropping/playing from a marker? 2) when i want to run different sony fx on kompact instruments i'm inserting individual busses (soft synth). can a single bank of various kompact instruments be addressed with different fx instead of 1 "global" one? is there any cpu processing advantage/disadvantage to either method? 3) there seems to be a wacky way acid 6 refers to the ports/instruments/midi channels within gigastudio (3.12). "wacky" means the way they're listed is not consistent with the way with gigastudio lists them. 4) other posts as i find them... Message last edited on4/28/2006 4:02:13 PM bycapice888. |
Subject:RE: Suggestions for Acid Pro 6 features
Reply by: Keys BeMe
Date:4/29/2006 1:20:08 AM
I'm new to the ACID Pro world (primarilay a Cubase SX user) and love the comprehensive music making power (loops, midi and audio) of the software and think all of the above 'wishlist' suggestions are great, but i would really love a better looking interface to look at. I was always put off by the overly cryptic look of the interface of acid software. Its all the great features that have been added in 6 that made me take the plunge in spite of the interface. Just something a little more user friendly looking and graphically appealling on the eyes. Besides this, i'm happy and impressed with the software thus far. Message last edited on4/29/2006 1:21:13 AM byKeys BeMe. |
Subject:RE: Suggestions for Acid Pro 6 features
Reply by: Chienworks
Date:4/29/2006 5:23:26 AM
There have been many discussions about the look of the interface. I still maintain that function is far more important than eye candy. I've seen way too many pretty interfaces that were outstandingly difficult to use. For example, take a look at Pixela, which comes pretty close to user-hostile. Sure, it looks modern and techie and pretty, but i'm amazed anyone can use it and retain their sanity. Leave ACID the way it is. It works, and you can find everything you need to do easily and simply. |
Subject:RE: Suggestions for Acid Pro 6 features
Reply by: Davetheonemendez
Date:4/29/2006 6:48:14 AM
I am in support of a facelift now that Acid is supposed to be a full DAW. I'd like a console view (vertical channel strips) as mentioned before like Nuendo/Cubase and most of the other DAW's. It'd be nice if they made it look like an SSL or Neve console. If Acid wants to keep it raw and cutting edge, it'd be nice to be able to change the look of the console by being able to create skins in photoshop and import them into Acid. Just a thought! |
Subject:RE: Suggestions for Acid Pro 6 features
Reply by: mewsician2
Date:4/29/2006 10:25:31 AM
I grew up with Acid Pro 3, as my first excursion into PC recording, so it's GUI is like an old friend, not that great looking, but I wouldn't trade it. Who decided Control R was a good shortcut???????? R alone would be so much easier, and I'm used to that with my Cakewalk software. Control R is clumbsy for me, especially when I have a short count in, like a 4 count drum pattern, and I have to get in position to play, before the down beat. I had real issues with that at first, and still don't like it! I do like AP6, and can see myself making it the "go to" recording software. Fix that Control R thing please! Regards, |
Subject:RE: Suggestions for Acid Pro 6 features
Reply by: Spectralis
Date:4/29/2006 10:26:05 AM
I'm totally opposed to redesigning the GUI. ACID is much more intuitive because of its interface. I don't care if it doesn't look like a Neve console because it has it's own style. I'm all for development but one of the strengths of ACID has been its interface. Why change something that works so well just for cosmetic effect? If additions are made to the functionality then they should fit in with the overall theme of the GUI. If people want the ability to redesign the GUI then let ACID be skinable. That might result in some interesting looks. |
Subject:RE: Suggestions for Acid Pro 6 features
Reply by: Weevil
Date:4/29/2006 4:25:28 PM
The interface and the graphics are two different things. I think the interface is very clean and simple, but I don’t like the graphics at all. Some of them are very indistinct. To this day I still have to hover over the Insert Bus icon to figure out what it is. |
Subject:RE: Suggestions for Acid Pro 6 features
Reply by: drbam
Date:4/29/2006 6:29:54 PM
"To this day I still have to hover over the Insert Bus icon to figure out what it is." Oops, you triggered one of my pet peeves! I've been complaining about this issue in Vegas since they went with the soft pastel, bubble gum look in version 4. Its simply awful and only a tad better in Vegas 6! Not one person who has posted on the forums has stated that they liked it. Yet this basic "fuzzyness" in the graphics seems to be a Sony trademark or something cause its continuing here. I really don't understand why this persists because it definitely increases user fatigue. I have to take breaks just to give my eyes a rest from the straining and squinting. And no, I don't need glasses but I've been considering getting a special pair made specifically for working with Vegas and Acid (to be fair though, Sound Forge and CDA is much better in this regard). drbam |
Subject:RE: Suggestions for Acid Pro 6 features
Reply by: randygo
Date:4/29/2006 7:06:28 PM
>Who decided Control R was a good shortcut???????? >R alone would be so much easier, and I'm used to that with my Cakewalk >software. Control R is clumbsy for me, especially when I have a short count in, >like a 4 count drum pattern, and I have to get in position to play, before the >down beat. I had real issues with that at first, and still don't like it! Ummm... why don't you just "Customize Keyboard" and and change it to what you are used to with Cakewalk? Sony has chosen some sensible keyboard mappings, its unrealistic to expect the defaults to please everyone. Cheers, Randy |
Subject:RE: Suggestions for Acid Pro 6 features
Reply by: Weevil
Date:4/29/2006 7:40:21 PM
Totally, sometimes it’s a matter of squinting at a smudge of colours and thinking ‘I wonder what that splodge is’. With my nose a couple of centimetres from the screen I still have no idea what that Insert Bus icon is supposed to look like. |
Subject:RE: Suggestions for Acid Pro 6 features
Reply by: jumbuk
Date:4/29/2006 9:17:35 PM
"Totally, sometimes it’s a matter of squinting at a smudge of colours and thinking ‘I wonder what that splodge is’. With my nose a couple of centimetres from the screen I still have no idea what that Insert Bus icon is supposed to look like." I think it is just a jack being inserted into a patch panel. Anyway, the text tells you what it is, so what is the problem? Really, I don't understand what the fuss is about. What kind of monitors are you guys using? If you don't get enough contrast in the pastel colours, sound like you need to adjust your screen settings. |
Subject:RE: Suggestions for Acid Pro 6 features
Reply by: J Psycle
Date:4/29/2006 9:21:28 PM
As far as changing the look of the GUI goes, I think it would be cool, but not particularly neccessary. I'd much rather Sony focus on the functionality of the software, just getting those bugs sorted out and adding features that actually improve workflow and flexibility. |
Subject:RE: Suggestions for Acid Pro 6 features
Reply by: randygo
Date:4/29/2006 11:47:14 PM
> I think it would be cool, but not particularly neccessary. Amen. The Acid implementation is closing in on the ultimate workflow. Let's not lose focus now. Let's get the important stuff right first and worry about skinning later. Cheers, Randy |
Subject:RE: Suggestions for Acid Pro 6 features
Reply by: drbam
Date:4/30/2006 6:05:45 AM
"Really, I don't understand what the fuss is about. What kind of monitors are you guys using? If you don't get enough contrast in the pastel colours, sound like you need to adjust your screen settings." With all due respect, that's a condescending response jumbuk. If someone has been using Vegas, SF, and Acid for over 6 years, they probably know how to adjust their monitors. Perhaps you should check out the Vegas forum on this issue starting from a couple of versions back. Its NOT our monitors and its NOT a contrast setting issue - period! If you like the pretty pastels and think the color scheme works for you, then obviously you wouldn't be able to "understand what the fuss is about." However, a LOT of users simply hate it and that's what was being discussed. Therefore, it warrants being on the list of suggestions whether its an issue for you or not. drbam |
Subject:RE: Suggestions for Acid Pro 6 features
Reply by: Spectralis
Date:4/30/2006 9:15:32 AM
I think the best solution would be to make ACID skinable and to allow us to incorporate our own icons. Is that so difficult on WinXP? There are some fantastic designers out there who could create incredible skins for ACID. It seems such a shame that Sony aren't keeping up with contemporary trends in user customisation. I suppose all the big companies lumber along until, years later, they almost catch up with what's happening on the internet. |
Subject:RE: Suggestions for Acid Pro 6 features
Reply by: JohnnyRoy
Date:5/1/2006 8:08:58 AM
> It seems such a shame that Sony aren't keeping up with contemporary trends in user customisation. I suppose all the big companies lumber along until, years later, they almost catch up with what's happening on the internet. I don’t see where this is a trend for professional applications. None of the professional applications that I use are skinnable. Skinnable is a support nightmare. How could you ever call a help disk when your interface looks totally different from the support person’s interface. Skinnable is cute for personal applications like MP3 players but I could imagine a major application that is skinnable. Sony supports XP Themes which give you a lot of control over your look and they even have saturations adjustments right in the preferences. You can’t say that about SONAR, Cubase, Ableton, Traktion, etc. So Sony is way out ahead of the competition on this one. ~jr |