Comments

Ben  wrote on 5/3/2005, 4:20 AM
Nope. All you can do is export all files from the project, by going to 'Save As' and then selecting 'Copy and trim media with project'. You're then presented with a dialog asking if you want to save these files trimmed, and by what amount.

The annoying and outstanding issue here is that you have no control of the format the media is saved in - everything is saved as .w64 files rather than wavs. Useless if going to another DAW.

Ben
Audiogeek wrote on 5/3/2005, 10:29 AM
Wow that's a bummer that Vegas can't do that. Pretty much excludes Vegas as being a serious editor. For example, Vegas is not a tool that can be used for voiceover editing, where you may have a 30 min wav file that will need to be edited into 100's of individual files. Without an export, Vegas is useless for many tasks that it could excell at.

Can you select multiple audio events in Vegas and have them open in Sound Forge? I know you can open one at a time, but how about 100 at a time?
SHTUNOT wrote on 5/3/2005, 12:25 PM
I thought that this was possible with a existing batch script. Bro I would go to the vegas scripting forum and see if you can either find or have one made for you custom. That way we all benefit from it! ;)

Remember to map out exactly each step in the workflow.

Ed.
PipelineAudio wrote on 5/3/2005, 1:00 PM
Audio geek, "open selected events in audio editor" is a long wished for wish, along with some multiple event capable "apply non realtime effects".

Seems so obvious but maybe well never see it
JMacSTL wrote on 5/3/2005, 10:09 PM
The solution is: highlight the section you want to save as a wave, choose "render as" and save it (don't forget to choose "render highlighted section only"). It's manual, but if you get good and quick about it, it's teh solution you're looking for. And it's better this way anyway, because now each file has any efx such as eq, compressors, etc on the resulting wave file.

jmm in stl

Windows10 with Vegas 11 Pro (most recent build). Intel Core i7-3770 @ 3.40GHz 3.90 GHz, 32GB ram, separate audio and video disks. Also Vegas 17 Pro on same system. GPU: NVDIA GeForce RTX 2060 SUPER. Dynamic RAM preview=OFF.

Audiogeek wrote on 5/4/2005, 1:11 AM
Yeah, that works ok when there are only a few edits to render. But I'm talking about having 100's of edits. I for one am not going to be rendering each one individually.
Ben  wrote on 5/4/2005, 3:22 AM
I think you're probably using the wrong software then... and I can't think of any multitrack off the top of my head that will do this. You might want to try Sound Forge, utilising the batch converter and/or playing with the region list and cut list.

Ben
MarkWWWW wrote on 5/4/2005, 6:21 AM
As has been suggested, the way to do this is via scripting.

The standard Batch Render script does most of what you want, but does not do the autonaming - it makes up its own names which are not terribly helpful being based on the characterisitcs of the render rather than the region names.

But you could create a modified script to do the region naming, or alternatively use one of the already written batch rendering scripts, for example BatchRenderPro from http://www.rmtools.se/_batchrenderpro.php which I think will do exactly what you need.

Mark