SONY: Print to tape does not work?

Wolfgang S. wrote on 4/26/2005, 9:09 AM
Sony: I have just tried to render a larger project with "Print to tape" to my Camcorder. It is a PAL-project.

During prerendering I see the message "x% (118 of 120). So, the process starts as usuall. The first 119 events are rendered. Then it comes to event 120, and the message arrives "0% (119 of 120)".

The camcorder starts up, starts to record - but nothing is played out to the camcorder. So, the picture stays black. Too, it was impossible to cancel the process - I had to stop the camcorder manually, and kill vegas manually.

I have done two tests:

- test "print to tape" with a single event - works fine, no issue here with Vegas-6.

- test to "print to tape" exactly the same project with Vegas-5 (I have stored it with another name to have that possibility). Result: works fine too!

So, there seems to be something wrong with Vegas-6, if you print to tape a more complex project. No idea, what it is.

Sony, please have a look into that.

If you need the project file, please let me know.

Kr
Wolfgang
www.vegasvideo.de
www.videotreffpunkt.com

Desktop: PC AMD 3960X, 24x3,8 Mhz * GTX 3080 Ti * Blackmagic Extreme 4K 12G * QNAP Max8 10 Gb Lan * Blackmagic Pocket 6K/6K Pro, EVA1, FS7

Laptop: ProArt Studiobook 16 OLED (ProArt Studiobook 16 OLED (i9 12900H with i-GPU Iris XE, 32 GB Ram. Geforce RTX 3070 TI 8GB) with internal HDR preview on the laptop monitor. Blackmagic Ultrastudio 4K mini

HDR monitor: ProArt Monitor PA32 UCG, Atomos Sumo

Comments

Wolfgang S. wrote on 4/26/2005, 10:54 AM
Sony,

I can confirm now that also another 1 hour project cannot be printed to tape with Vegas-6.

Please, could somebody by Sony be so kind and comment that? Or let us know that somebody will look into that issue?

Thank you,

kind regards,
Wolfgang

Desktop: PC AMD 3960X, 24x3,8 Mhz * GTX 3080 Ti * Blackmagic Extreme 4K 12G * QNAP Max8 10 Gb Lan * Blackmagic Pocket 6K/6K Pro, EVA1, FS7

Laptop: ProArt Studiobook 16 OLED (ProArt Studiobook 16 OLED (i9 12900H with i-GPU Iris XE, 32 GB Ram. Geforce RTX 3070 TI 8GB) with internal HDR preview on the laptop monitor. Blackmagic Ultrastudio 4K mini

HDR monitor: ProArt Monitor PA32 UCG, Atomos Sumo

SonyEPM wrote on 4/26/2005, 12:20 PM
Wolfgang-

Can you render your one hour project as a single DV file?

If yes, can you print that one file to tape from a new timeline?

Marco. wrote on 4/26/2005, 12:34 PM
I also tested this. Used a 3-minute project and checked the path for the prerender files before. Path o.k. and enough space left there.

If none of the clips must be rendered - everything works fine.
If the clips must be rendered but I do a Render to New Track first - everything works fine.

If I take the project where none of the clips must have been rendered and which worked fine for Print to Tape and all I do then is enforcing a prerendering by modifying the Level slider of the video track - it behaves the way Wolfgang described. Recording starts but only a black signal will be recorded (it's not the black leader - the leader was adjusted to be 10 seconds but the black signal recording seems to last forever). I cannot cancel the print process then but have to kill the whole Vegas process.

Prerendering as a separate process (out of the Print to Tape process) works fine. The prerendered files made in the Print to Tape process also are fine (which means I can open and playback these files in a player).

Maybe there's something going on exactly in the moment when Vegas switches from the prerender process to the print process. Maybe the switching happens too fast!??

Marco
Wolfgang S. wrote on 4/26/2005, 1:17 PM
Yes, I have been able to render the project to a single PAL-DV-avi file.

And no, I have not been able to print that file to tape from a new timeline. Same situation here - no picture is transfered to the camcorder.

Desktop: PC AMD 3960X, 24x3,8 Mhz * GTX 3080 Ti * Blackmagic Extreme 4K 12G * QNAP Max8 10 Gb Lan * Blackmagic Pocket 6K/6K Pro, EVA1, FS7

Laptop: ProArt Studiobook 16 OLED (ProArt Studiobook 16 OLED (i9 12900H with i-GPU Iris XE, 32 GB Ram. Geforce RTX 3070 TI 8GB) with internal HDR preview on the laptop monitor. Blackmagic Ultrastudio 4K mini

HDR monitor: ProArt Monitor PA32 UCG, Atomos Sumo

SonyEPM wrote on 4/26/2005, 2:41 PM
Please confirm Wolfgang and others:

Selectively pre-rendering your entire project does work,

and

printing a fully-prerendered timeline to tape (as a separate step from prerender) does work.
cityanimal wrote on 4/26/2005, 7:42 PM
I've had the same problem printing to tape from the timeline where only black gets printed after the rendering finishes.
I did however just render a project to a avi file and then used the print to tape function in the capture utility and it worked.
RichR wrote on 4/26/2005, 9:10 PM
I just had the same thing happen. i set up a project to print to tape(1hr 45min wedding) I left my studio to go shoot a sports game and when I came back, I found that although Vegas had printed the project it also printed 1 hour of black before the project. I tried it again and had the same problems as noted here, that I couldn't stop it from printing and had to manually stop the camera and unplug the firewire cable to bring Vegas out of it's "trance". I then did a manual print to tape and that worked fine.
This is a bug the size of a baseball. It definitely needs to be squashed now.
Marco. wrote on 4/26/2005, 10:38 PM
>> Selectively pre-rendering your entire project does work,

Yes, this works fine.

>> printing a fully-prerendered timeline to tape (as a separate step from prerender) does work.

Yes, this works fine for me. I tried both using Selectively Prerendering as well as Render to New Track. Both worked fine then when Printing to Tape.

(For testing I cut my project down to 1 minute length. Even here is the misbehaviour if I go straight to Print to Tape without using a separate render step before. It only works if I render separately from the Print to Tape process.)

Marco
NickHope wrote on 4/26/2005, 11:09 PM
I have had problems with Vegas 6 not printing to tape correctly on a PAL DV project. It was giving me something like 30 seconds black before the video instead of the 5 seconds I requested. General other erratic behaviour as well. I had to do it in Sclive in the end.
Wolfgang S. wrote on 4/26/2005, 11:13 PM
>>>Selectively pre-rendering your entire project does work,

Yes, that works fine for me too.

>>>printing a fully-prerendered timeline to tape (as a separate step from prerender) does work.

No, that does not work for my 1-hour project. Same behaviour as described - the camcorder starts to record, but receives nothing.

Again here, it is not possible to cancel the process - again I had to stop the camcorder manually, again I had had to terminate Vegas manually.

Maybe one difference is, that I have used the real 1 hour project for that test too (and not a 1 minute project, as Marco did).

Wolfgang

Desktop: PC AMD 3960X, 24x3,8 Mhz * GTX 3080 Ti * Blackmagic Extreme 4K 12G * QNAP Max8 10 Gb Lan * Blackmagic Pocket 6K/6K Pro, EVA1, FS7

Laptop: ProArt Studiobook 16 OLED (ProArt Studiobook 16 OLED (i9 12900H with i-GPU Iris XE, 32 GB Ram. Geforce RTX 3070 TI 8GB) with internal HDR preview on the laptop monitor. Blackmagic Ultrastudio 4K mini

HDR monitor: ProArt Monitor PA32 UCG, Atomos Sumo

Wolfgang S. wrote on 4/27/2005, 12:38 AM
I have performed following test in addition: if you prerender the project, all the Video files are prerendered (named "Vegas Prerendered Video File n.avi).

The only file, that is prerendered when you start "Print to Tape" as a separate process, is "Vegas Prerendered Video File n+1.w64", what is an Audio file of the complete project. The crash seems to happen exactly at the moment, when Vegas has finished to render that file.

So, what I did was following:

- I prerenderd the 1 hour PAL project as separate process
- I turned on the Camcorder (firewire), and started "Print to Tape"
- During the rendering of the *.w64 file, I switched off the Camcorder. Vegas finished to render the *.w64 file - and then asked me to bring the Camcorder back to line.
- Ok, I canceled that
- Then I switched on the camcorder, and started again "Print to Tape". And now it worked fine, Vegas had not to prerender the *.w64 file again.

I do not think that the *.w64 file is corrupted - you can bring it to the timeline and play it, without any error message. It seems to be the step in the handover after rendering that *.w64 file that makes the issue - since it starts the camcorder in record mode, but then it crashes.

Hope that helps to isolate that bug.

If you need me as beta-tester, please let me know!
;)

Desktop: PC AMD 3960X, 24x3,8 Mhz * GTX 3080 Ti * Blackmagic Extreme 4K 12G * QNAP Max8 10 Gb Lan * Blackmagic Pocket 6K/6K Pro, EVA1, FS7

Laptop: ProArt Studiobook 16 OLED (ProArt Studiobook 16 OLED (i9 12900H with i-GPU Iris XE, 32 GB Ram. Geforce RTX 3070 TI 8GB) with internal HDR preview on the laptop monitor. Blackmagic Ultrastudio 4K mini

HDR monitor: ProArt Monitor PA32 UCG, Atomos Sumo

billybass wrote on 4/27/2005, 5:43 AM
Could this have anything to do with the msdv.sys file that comes with windows xp service pack 2? This file causes all kinds of problems with DV camera control.
Wolfgang S. wrote on 4/27/2005, 7:14 AM
No, I have SP1 on my video editing PC. I know why.
:-))

Desktop: PC AMD 3960X, 24x3,8 Mhz * GTX 3080 Ti * Blackmagic Extreme 4K 12G * QNAP Max8 10 Gb Lan * Blackmagic Pocket 6K/6K Pro, EVA1, FS7

Laptop: ProArt Studiobook 16 OLED (ProArt Studiobook 16 OLED (i9 12900H with i-GPU Iris XE, 32 GB Ram. Geforce RTX 3070 TI 8GB) with internal HDR preview on the laptop monitor. Blackmagic Ultrastudio 4K mini

HDR monitor: ProArt Monitor PA32 UCG, Atomos Sumo

Marco. wrote on 4/27/2005, 12:26 PM
Information does help to get issues managed. Whining and crying doesn't.

Marco
Wolfgang S. wrote on 4/28/2005, 12:49 AM
I think nobody is whining or crying.

To my opinion we have analysed that as far as possible, from a users perspective. And now it is up to Sony to rework that bug.

In addition some information to my system (that was missing up to now):

XP Pro SP1
3.2 GHz P4 S-478 FSB800
1 GB Ram, 2x DDR-RAM 512 MB, 400 MHz, PC-3200 Samsung
Mainboard S-478 ASUS P4P800-E deluxe
Grafic Matrox P750
System drive SATA Western Digital Raptor
SATA Controller Primise Fast Trck SATA 150 SX4
4x SATA Seargate Bararacuda 200 GB, 7200 upm as Raid-5
Soundcard Terratec Aureon 7.1 universe

Desktop: PC AMD 3960X, 24x3,8 Mhz * GTX 3080 Ti * Blackmagic Extreme 4K 12G * QNAP Max8 10 Gb Lan * Blackmagic Pocket 6K/6K Pro, EVA1, FS7

Laptop: ProArt Studiobook 16 OLED (ProArt Studiobook 16 OLED (i9 12900H with i-GPU Iris XE, 32 GB Ram. Geforce RTX 3070 TI 8GB) with internal HDR preview on the laptop monitor. Blackmagic Ultrastudio 4K mini

HDR monitor: ProArt Monitor PA32 UCG, Atomos Sumo

cityanimal wrote on 4/28/2005, 7:24 AM
I agree with Wolfgang. This is a serious bug. Sony should quickly address this issue and a reply/post from Sony would be appreciated.
SonyEPM wrote on 4/28/2005, 10:24 AM
We are working on this issue now, highest priority for the next update.

JJKizak wrote on 4/28/2005, 11:36 AM
Adding a pshycic twist I would jump all over that Promise controller. Too many problems.

JJK
malowz wrote on 4/29/2005, 11:37 AM
whatt???? dear sony, you deleted my message????
Wolfgang S. wrote on 7/13/2005, 1:46 PM
According to my recent tests, this bug is now fixed really in Vegas 6b. Thank you, Sony!

Desktop: PC AMD 3960X, 24x3,8 Mhz * GTX 3080 Ti * Blackmagic Extreme 4K 12G * QNAP Max8 10 Gb Lan * Blackmagic Pocket 6K/6K Pro, EVA1, FS7

Laptop: ProArt Studiobook 16 OLED (ProArt Studiobook 16 OLED (i9 12900H with i-GPU Iris XE, 32 GB Ram. Geforce RTX 3070 TI 8GB) with internal HDR preview on the laptop monitor. Blackmagic Ultrastudio 4K mini

HDR monitor: ProArt Monitor PA32 UCG, Atomos Sumo