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Subject:edit in chopper or what?
Posted by: soulsearcher
Date:2/23/2005 2:33:08 PM

Someone help me out here. Let's say you have a drum track sample that is not quite 4 full measures long, but you have other samples (i.e. Acid sample) that are complete....what is the best method to fix this? Because when I try to play the samples together they are not on beat, the drum track is like 1/2 second off from the other wave file. So tell me, do I have to simply recreate the whole drum track instead of leaving it as a sample or is there something I can do in the Chopper or some other editing tool? I would hope there is a way to edit it because the drum track contains some elements within it that I don't have in my one shots. If so, can someone give me a step by step on how to correct this issue. Gotta be honest; I am not an Acid Guru, so please forgive my ignorance and break it down into laymans terms. I truly appreciate whoever is willing to assist.

Subject:RE: edit in chopper or what?
Reply by: JohnnyRoy
Date:2/23/2005 8:21:53 PM

It sounds like you need to use a tool like Sound Forge to add ACID information to these samples so that they play correctly. Even Sound Forge Audio Studio ($69) will do the trick. As you have seen, you can’t just drop any ole sample into ACID and have to play right. It has to be an ACIDized wave file. Sound Forge can add this information to your samples.

You can try and use the Beatmapper to fix this problem. It will allow you to add beat information to the sample. Go into the Track Properties on the General tab and change the track type to Beatmapped and then go to the Stretch tab and press the Beatmap Wizard button. Then set the BPM and length for the sample using the Beatmapper. It’s worth a try if you don’t have Sound Forge.

~jr

Subject:RE: edit in chopper or what?
Reply by: soulsearcher
Date:2/24/2005 8:34:40 AM

Thanks JohnnyRoy, I will give that a shot. Now I gotta be honest, I have Sound Forge but don't know hot to use it so I tend to stay away from it. How could I also do what you were speaking of in it? I guess this would be a reason to start getting myself familiar with that side of the Sonic Foundry family.
Also when I stretch it in the Beatmapper, will this make up for the one second worh of beat that is missing and causing the delay before it goes tot he next measure? If needed, I can email you a sample that I am referring to so you can see what I am talking about. Thanks in advance.

Subject:RE: edit in chopper or what?
Reply by: JohnnyRoy
Date:2/24/2005 9:22:34 AM

Since you have Sound Forge it will be a lot easier to fix. You probably want to do this with a COPY of the loop since this will be a destructive process. Right-click on the loop on the ACID timeline and choose Select in Chopper. Once in the Chopper, highlight the section that you want to loop for one measure. Then right click on the loop selection in the Chopper and select Edit in Sound Forge. This will open Sound Forge with the highlighted section from the Chopper, already highlighted. Press Ctrl+T in Sound Forge to trim the loop if needed. Click the menu item Edit > ACID Properties... this will bring up the ACID properties dialog. Select Loop as the type and change the number of beats if its not a 4 beat loop. Click OK. Then use File > Save (or press the Save icon) and go back to ACID and check the loop. It should now loop correctly.

~jr

Subject:RE: edit in chopper or what?
Reply by: Iacobus
Date:2/24/2005 10:15:58 AM

In addition to what JohnnyRoy said, be aware that ACIDizing a sample can introduce artifacts when it stretches from its original tempo. Samples with delay and/or reverb are especially sensitive and might sound artificial when time stretched.

If you're still having problems, you can email me the sample and I'll take a look at it.

Iacobus
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