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Subject:record (mix) while playing back
Posted by: jamesedwards
Date:2/11/2004 1:08:49 PM

hey all,
first time user:
i av recorded wot u cud call the backing, and i am hoping to record the lead over the top of it. but to record the lead i need to be able to listen to the backing. can i do this, cos when i click on record, it blocks out all otehr sound and records it to a new window.

Subject:RE: record (mix) while playing back
Reply by: MJhig
Date:2/11/2004 1:18:06 PM

u need multi-track app. u got a 2-tk editor, ain't down wit it.

MJ

Subject:RE: record (mix) while playing back
Reply by: Chienworks
Date:2/11/2004 1:25:59 PM

Sound Forge can only handle a single audio "stream" at a time. It can however, record the output of your sound card and the sound card can mix more than one item together. In order to do this, you'd have to set the sound card to record from the "What you hear", "PC Speaker", "Stereo Mix", etc. channel (the name depends on the card), play the backing you already have in another audio player (media player works fine), use the playback mixer for the sound card to mix this with your mic input, and record the final result in Sound Forge. This is sort of equivalent to the old Sound-on-Sound technique from the reel-to-reel tape recorder days.

If you want to make it easier on yourself, take a look at Vegas instead. Vegas is a full multitracking program and handles adding additional tracks very easily without recording over the original tracks.

Subject:RE: record (mix) while playing back
Reply by: Rareburto
Date:10/25/2004 12:25:36 PM

If a reel to reel does "sound on sound", does that mean it recorded a second time with the erase head turned off, so as to add more signal on top of the original signal? Bias does not create any problem with this?

Or did "sound on sound" mean just more tracks played simultaneoulsy?

Subject:RE: record (mix) while playing back
Reply by: Chienworks
Date:10/25/2004 1:16:46 PM

Sound-on-sound was done by playing back one channel and mixing it with the new input while recording this new mix to the other channel. This is one step above Sound-with-sound in which each channel was recorded separately and when you had used up all the available channels (usually two) you were done. Sound-on-sound would let you keep adding new inputs as the mix bounced back and forth between the channels. Unfortunately each new bounce degraded the sound quality and added another 3dB noise.

Any Sound-with-sound deck could be used as a Sound-on-sound deck with the addition of an external mixer. Sound-on-sound decks simply had the necessary mixing capability built in.

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