todo. (please)

wazer wrote on 8/9/2004, 2:59 PM
OK. Sony doesn't care about the Audio side of Vegas very much. I can understand this as i compare the numbers of posts. (Vegas/Audio vs. Video vs. ACID Forum).

So these questions should be useful to the video guys too. (as long as they making films with any sound..)

1: Are you serious about your existing time-stretching methods? Why can not use that we had before : AUTOFADE TYPE at least (the only usable TS algo from SonicFoundry/Sony)?? A 3rd party (MPEX2-type) app integration should be the goal. (like Pro Tools, or Nuendo..) I think your 19 methods are unusable one-by-one.. And too much.

2: MULTICHANNEL.. c'mon.. None of your product are handling professional multichannel audio. WaveLab, Tracktion (!), Podium (!) and even Mach5 does it. It's hard to edit for eg. a 8-mic drum record in this days with Vegas.. Surround is (hopefully) "coming to the streets". Stereo is not enugh anymore. (i think NEVER was..)

btw.: WaveLab's "Audio montage" is similar to the Vegas. (!??!!) MUCH MORE detailed - but the navigatoin is a nightmare for me. (and soooo ugly.. ) Podium is pretty. Have you seen its curve handling?..

Please spread some good news... I don't wanna leave Vegas. Or is ACID the only hope? Or is there hope anyway?

w!





Comments

bgc wrote on 8/9/2004, 3:19 PM
Vegas 5 is completely mulit-channel compatible and the Direct X plugin architecture let's you use any time scaling algorithm available in that format (and there are many). Check out the Vegas 5 manual, it's all in there.
wazer wrote on 8/9/2004, 3:49 PM
i did it, but no success. I meant multichannel .wav, or any non-compressing file type. How to render my 8-track recordings to one multichannel file, while i want to keep the chance to adjust the levels/eq/phase/timing on each track whilst i'm doing the edit? Groupping is NOT the way.

And what's the name of that DX plug wich uses Prosoniq algo? And how to add it to the existing stretching methods? I can't find the page in the manual..

thanks.

w!
vanblah wrote on 8/9/2004, 6:22 PM
Don't be fooled by the number of posts. The Vegas Video forum was originally just the Vegas forum. There were a good number of posts in there concerning audio; just search far enough back. Eventually Sonic Foundry decided to create separate forums for the two branches of Vegas.
doctorfish wrote on 8/11/2004, 12:16 AM
I adree with bgc. Vegas is multichannel. How exactly are you saying it's not?

"2: MULTICHANNEL.. c'mon.. None of your product are handling professional multichannel audio. WaveLab, Tracktion (!), Podium (!) and even Mach5 does it. It's hard to edit for eg. a 8-mic drum record in this days with Vegas.. Surround is (hopefully) "coming to the streets". Stereo is not enugh anymore. (i think NEVER was..)"...?

Which version of Vegas are you talking about? Vegas 5 is very much about surround mixing. You can mix your 5.1 projects in it, yes mixing all .wav files down to whatever format you choose, compressed or uncompressed.

"How to render my 8-track recordings to one multichannel file, while i want to keep the chance to adjust the levels/eq/phase/timing on each track whilst i'm doing the edit? Groupping is NOT the way."

Everybody here is mixing 8, 12, 16 tracks and more, and keeping the .veg files for future reference and editing. I'm not sure what you're trying to say here.

Try Vegas 5 if you haven't already. If you have then take another look.

Dave
Geoff_Wood wrote on 8/11/2004, 3:42 PM
Wazer,

You have Vegas ? You don't seem to be aware of it's basic function or capabilties. What is difficult about multichannel recording - I can do 24 similatneous channels without problems. Vegas does 5.1 .

Vegas - Video forum has more posts because more users are posting there, and probably more video-centric users than audio-only users.

The number of user posts in a form does not mean anything about Sony's commitment to it. Or not.

What is your use for a multichannel WAV file ?

geoff
wazer wrote on 8/11/2004, 5:38 PM
I know Vegas can mix 5.1. But what is the setting if i want to render my 8-mic recording to an uncompressed wave file (24bit)? What i'm trying to do is record every acoustic instrument with as much mikes (and different places)as it's possible. I'm not a good or educated sound engineer, but this is the quickest way i can learn (and test) placing mikes and having some recording experience. Plus as i playing with phases, timing-adjustments, eqs, manual gates and fades i can do many new sound from that multi-recording. But you all know that. In this case "Multichannel" means to me is to keep the tracks together (in sync) in one file on the HDD. Then i can edit that one quickly, but can mix ANYTIME (can i adjust timing in a 5.1 recording on separate tracks without inserting a delay?). Now i need to edit all the 8-track together. This is a very DAW-terror... btw. i love to do the editing.. :) To do this i use two (sometimes 5-6) instances of this great program at the same time. One is for sequencing the "PRO" takes, the other(s) for making the separate instrument's sound. If the take doesn't sound good in the mix i do some changes on the multi-rec, and render to the same audio file. The "PRO" session reloads the wave. (Almost always..) Maybe i'm walking on a wrong way. But this works for me.

What do you think about my TIMESTRETCH question?

I'm sorry for this thread. I think i'm not as stupid as my questions seems. Just have some language problem.

thanks

w!

SonyMLogan wrote on 8/12/2004, 9:58 AM
Wazer wrote:

β€œare you serious about your existing time-stretching methods? Why can not use that we had before : AUTOFADE TYPE at least (the only usable TS algo from SonicFoundry/Sony)?? A 3rd party (MPEX2-type) app integration should be the goal. (like Pro Tools, or Nuendo..) I think your 19 methods are unusable one-by-one.. And too much.”

Yes, we are serious about our timestretch methods, and are always looking to improve them.

What is it you are using timestretch for that makes the existing algorithms unusable compared to the AUTOFADE type from Vegas 4.0?

Having the most useful timestretch is the goal. Unfortunately, at lest in Nuendo 2, MPEX2 is a non-realtime plugin. A quick test reveals it operates at something like 75% realtime on my fairly high end developer box.

I have got some ideas for improving the stretching which might see the light of day.
Geoff_Wood wrote on 8/12/2004, 5:28 PM
Wazer

Rather that fling around flawed accusations, I think you really should try to learn a bit about recording, DAWs , and whatever.

This thing you have about "8 channel wav files" would appear to be a basic misunderstanding of pretty much everything about multitrack recording. Are you talking about recording 8 track and ending up with a mix in a WAV file ?

You can record up to 26 channels into Vegas similataneously. Thesse can be mixed down to 2 tracks (WAV or whatever) for stereo, or AC3 (or whatever) for 5.1 . Vegas can do each of these as well if not better than anything else.

Timestretch and language seem the least of your problems. Unless I've got your question wrong....

geoff
sologigolos wrote on 8/12/2004, 9:35 PM
A quick observation on the time stretching. I just did some comparisons because Vegas 5 didn't seem to sound too good. Sure enough, sf6 does a better job at the same settings.

It would be incredible to have the ineterface of Vegas with time strecthing handled by either the internals or plug-ins. In the meantime, I find it's best for quality's sake to use vegas to set stretches up roughly and then go to sound forge to render. Love that sound forge integration.


J
PipelineAudio wrote on 8/12/2004, 10:57 PM
SonyMLogan, Im not sure if this is his beef, but the vegas 4 GUI for the timestretch under right click properties window, blows the hell out of vegas 5

I swear though, unless Im going totally nuts that vegas 5's timestretching sounds astronomically better than vegas 4
PipelineAudio wrote on 8/12/2004, 11:00 PM
wazer, I edit drum tracks all day long, from 11-18 or so individual tracks

select all the tracks you would like to treat as one, then hit " G ". Now you can split them, stretch them, crossfade them, move them however you like

Only thing to beware of is the "edit limit" after so many splits, fades and crossfades, vegas will start to become buggy and very unresponsive, I need to double my RAM and see if thatll help

For uses like this nothing can even come close to vegas, and thats why Im a die hard Vegas User, even if a lot of their other features are a bit behind the times