Renderer doesn't get response from host so stops.

AzaK wrote on 6/9/2004, 4:55 AM
Hi all. I'm just trying to get Network Rendering working for the first time and I'm having a problem. I've set up the file mappings to map from the project directories into the hosts shared drive. When I run the render though, I get the following error.

Error: System.Net.Sockets.SocketException: A connection attempt failed
because the connected party did not properly respond after a period of
time, or established connection failed because connected host has failed
to respond

Server stack trace:
at System.Net.Sockets.Socket.Connect(EndPoint remoteEP)
at
System.Runtime.Remoting.Channels.RemoteConnection.CreateNewSocket()
at System.Runtime.Remoting.Channels.SocketCache.GetSocket(String
machineAndPort)
at
System.Runtime.Remoting.Channels.Tcp.TcpClientTransportSink.SendRequestW
ithRetry(IMessage msg, ITransportHeaders requestHeaders, Stream
requestStream)
at
System.Runtime.Remoting.Channels.Tcp.TcpClientTransportSink.ProcessMessa
ge(IMessage msg, ITransportHeaders requestHeaders, Stream requestStream,
ITransportHeaders& responseHeaders, Stream& responseStream)
at
System.Runtime.Remoting.Channels.BinaryClientFormatterSink.SyncProcessMe
ssage(IMessage msg)

Exception rethrown at [0]:
at
System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage
reqMsg, IMessage retMsg)
at
System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData&
msgData, Int32 type)
at Sony.Vegas.NetRender.NetRenderService.ReadyToRemoteRender(String
jobID, NetRenderServiceURL workerURL, String license, Boolean
isRenderOnlyClient)
at Sony.Vegas.NetRender.NetRenderService.DoJob(Object sender,
LocalTaskArgs args)
at Sony.Vegas.NetRender.LocalTask.DoTask()
at Sony.Vegas.NetRender.NetRenderService.RunRenderService()


Now the only problem I had setting up the render was I couldn't resolve the renders by name from the host, I had to add by IP. Could this be related?

Thanks
Aaron